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more than 400 new vehicles are still planned for WoT


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AKASHA178 #1801 Posted Yesterday, 06:39 PM

    Smurfette

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Please do this to become better target for enemy tanks and SPGs, even anonymizer wont save you this time :teethhappy:


In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

 

more than 400 new vehicles are still planned for World of Tanks


 

 


AKASHA178 #1802 Posted Yesterday, 06:41 PM

    Smurfette

  • Council of Armored Forces
  • 42246 battles
  • 5,721
  • [-ONE-] -ONE-
  • Member since:
    10-22-2012

View PostAKASHA178, on 06 June 2020 - 01:22 PM, said:

 


Our WOT story: Act 2, Series 6

 

View PostAKASHA178, on 06 June 2020 - 01:38 PM, said:

- Russians outplayed self-isolation. In the first place in terms of traffic, the operators of the Russian Federation World of Tanks. In sho this game creates.

During the period of self-isolation, online consumption has changed: along with the popularity of instant messengers, the gaming activity of the audience has increased, and the demand for social networks as a whole is falling. This conclusion was made by Beeline Business and Publicis Groupe Russia, having analyzed traffic on Internet resources and download statistics of mobile applications for March and April 2020.

Self-isolation contributed to the growth of the gaming industry.

The leaders in traffic to the site during the period of self-isolation were: World of Tanks (+ 17%) and the ROBLOX platform (+ 13%).

And here is the game data for May from Megefon.
MegaLabs (a subsidiary of MegaFon PJSC) also recorded a steady increase in user interest in online entertainment from the very beginning of the self-isolation regime. “...”
“Over the past two months, the average purchase price has amounted to 630 rubles.”,
- informs Andrey Kushnarev, CEO of MegaLabs.
In his opinion, the growing interest in games is also confirmed by the dynamics of the traffic of gaming applications for smartphones and PCs.
“In the second half of March, game traffic on the MegaFon network grew by 26%, and in May - compared to the beginning of March — already by 31%.
The largest share of traffic falls on Wargaming group games: 13%, and the Steam online service : 10%,
"says Andrei Kushnarev.

Well, payment research from Qiwi (March-May 2020).
Qiwi conducted a study of the spending of Russian residents on games and game content during the period of self-isolation from March to the end of May. The turnover of payments in favor of gaming merchants in March 2020 increased by 44% compared to the same month in 2019. In April, the growth in purchases accelerated and amounted to 93% compared to the previous year, and in May, growth compared to the same month last year amounted to 79%. In general, during self-isolation, Russians spent 71% more on games than during the period from March to May in 2019.

Qiwi, analyzing the spending of Russians through its electronic payment acceptance channels, determined how much money the citizens transferred to the largest Russian and international merchants who specialize in selling games, applications and game content for PCs, consoles and mobile platforms. Qiwi also studied donations (donations from stream viewers) from the largest streaming platforms.

According to Qiwi, the turnover of payments in favor of game merchants in March 2020 increased by 44% compared to the same month in 2019. In April, the growth in purchases accelerated and amounted to 93% compared to the previous year, and in May the growth compared to with the same month last year was 79%. That is, during self-isolation, Russians spent 71% more on games than during the period from March to May in 2019.

The number of transactions also increased: in March (+ 4% compared to March 2019), the growth was not as significant as in April (+ 23% compared to the same month last year) and May (+ 31% compared to May 2019). Qiwi predicts the continuation of this positive trend in the summer months.

The size of the average check has also changed, showing significant positive dynamics: in March 2020 it grew by 38% compared with the same indicator in March last year, in April the average check for games increased by more than half - by 57% - compared with the past year, and in May - by 37% compared with the same indicator in May 2019. In general, according to Qiwi, the average check for game content in the spring of 2020 increased by almost half - by 44%. The Krasnoyarsk Territory became the leader by the size of the average check - there it amounted to 643 rubles for three spring months.

The following regions of Russia turned out to be the most active in the amount of funds transferred to games in the spring months: Moscow, Moscow Region, Petersburg, Krasnoyarsk Territory, Krasnodar Territory, Rostov, Sverdlovsk and Nizhny Novgorod Regions. The Krasnoyarsk Territory showed the most dynamic growth in interest in games: the turnover of payments for game content among residents of this region grew by more than two and a half times compared with the same indicator in the spring months of last year. The average bill in St. Petersburg also increased (almost doubled compared to the spring of 2019) and amounted to 324 rubles. The same indicator in Moscow amounted to 357 rubles in the spring months of 2020. and grew by a quarter compared to last year.

The volume of donations (donations from viewers of streams from the largest streaming platforms connected to Qiwi) showed active growth in the spring: in March 2020 it grew by about 65% compared to February, and in April - by 36% compared to March. In the spring months, Qiwi Wallet users sent 12% more donations than a year earlier in cash.

“We predict that the trend for the growing demand for games and streams will continue in the summer months, in particular, because the restrictions associated with the pandemic will not be fully removed for several months. And even after society returns to normal, some people will prefer to “play it safe” and reduce their contacts with other people,
”said Alexander Agakov, Qiwi’s Deputy General Director for Commercial Affairs.

He also says that at the end of the self-isolation regime, the company also does not expect a significant drop in interest in games. According to Qiwi forecasts, the market will continue to grow stably.
“Game-producing companies and major publishers are taking various measures to ensure that the industry does not stop developing - and with an increase in the number of its adherents to the pandemic, many will remain committed to this type of leisure in the future,
” said Alexander Agakov.

Assessing the state of the gaming business market, Alexander Agakov notes the growth of the global market by an average of 10-11% per year and by 7-8% per year - the growth of the Russian market.

 

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In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

 

more than 400 new vehicles are still planned for World of Tanks


 

 





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