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more than 400 new vehicles are still planned for WoT


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Ezz #1081 Posted 22 December 2018 - 04:18 PM

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Land mines? I presume they mean HE derps.

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FramFramson #1082 Posted 22 December 2018 - 04:36 PM

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View PostEzz, on 22 December 2018 - 03:18 AM, said:

Land mines? I presume they mean HE derps.

 

From context, yeah.

 

Same as tanks are often called "cars" in Russian (even though there's actually a specific word "tanks" in Russian). My guess is it's like shorter equivalent of "vehicle", so they swap around.


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AKASHA178 #1083 Posted 22 December 2018 - 10:22 PM

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View PostAKASHA178, on 22 December 2018 - 03:20 PM, said:

Guys look at the shell changes 

 

 

Today we’re starting work on one of the hottest and the most discussed issues among those mentioned at WG Fest 2018: the overall 25–30% drop in damage for special rounds. We want to make the shell choice more thoughtful in every battle situation and lower the damage special rounds deal (especially against well-armored spots).

 

It should be noted: this is the very first testing iteration aimed at general evaluation of our hypothesis described above. For now, it’s merely a rebalance of special shells’ damage, without any adjustments to their cost.

 

We’ll conduct the Supertest with a limited selection of vehicles (a bit more than 30) to check:

the viability of the idea and the impact of its implementation on the game;
the effect of lowering the special shells’ damage has on the total damage dealt;
the overall combat efficiency of the vehicles involved in testing.


The decision to decrease special rounds’ damage isn’t set in stone as it’s still in development, so it may change significantly. After the first testing run, we’ll decide what to do next: we may change the amount of damage we slash off the special rounds, fine-tune the stats of individual vehicles, or enlarge the pool of tanks in the Supertest to gather even more data.

 

Of course, we’ll take into consideration your feedback on the proposed changes.

We intentionally selected very different vehicles for the testing pool—for the most efficient tracking of the impact the rebalance will have on battle stats. For some vehicles having APCRs as their basic rounds, we substituted these with AP shots of the same speed. Likewise, for the vehicles with AP rounds as their specials, we replaced these with APCRs. We’ll track the distribution of damage done per shell type, the changes in vehicles’ battle stats with regard to their class and role, and lots of other parameters.

 

***

 

A few questions that we need to find the answer after testing:

 

1. How much will the damage from special projectiles, especially for armored targets? 
- This is one of the main points that you asked to pay attention to in relation to armored vehicles. 

 

2. How will the damage be distributed between the other two types of shells? —- Our goal is to reduce the damage from special projectiles, especially for armored vehicles. Because of this, the damage from the two other types of shells may increase. This we also want to check during testing. We will closely monitor these parameters and correct such changes. 

 

3. How to change the amount of damage from land mines?
- The total proportion of high-explosive damage is now small. We do not want to change this indicator much. There are some cars that cause high-explosive damage with special projectiles, such as Type 5 Heavy and Type 4 Heavy, which we will change as part of this test. 


• Special (gold) projectile for Type 5 Heavy will be replaced with HESH with a one-time damage of 750 units. and armor penetration 193 mm. 
During the tests, we will closely monitor how the use of land mines will change after the rebalance of special shells. 

 

4. How will the rebalance of special shells affect the efficiency of specific machines?
- We know that on some tanks you play with a large margin in ammunition in the direction of special shells, in order to achieve better results in combat. We want to assess how the overall combat effectiveness of such equipment will change. 

 

5. What about the economy and the cost of shells? 
- As part of this test, we did not make economic changes, because Now we are primarily interested in checking changes in the combat indicators of machines. Changes in prices or the economy - this is what we will use a little later, during further tests. 

 

 

just look at the damage, so we pay the same for less damage, love the solution 

In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


JellyBob_ #1084 Posted 23 December 2018 - 04:28 AM

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I was thinking the other day .. ( man it hurt )  .. about arty .. Why don't they rename it to Air Support ……. a little modification to Arty Models and presto .. no more complaints about Arty   :great:

Edited by SaltyBob_, 23 December 2018 - 04:29 AM.


AKASHA178 #1085 Posted 23 December 2018 - 12:31 PM

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View PostSaltyBob_, on 23 December 2018 - 04:28 AM, said:

I was thinking the other day .. ( man it hurt )  .. about arty .. Why don't they rename it to Air Support ……. a little modification to Arty Models and presto .. no more complaints about Arty   :great:

 

hahaha yea that will do 

In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


pokeranger24 #1086 Posted 23 December 2018 - 06:29 PM

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View PostSaltyBob_, on 23 December 2018 - 04:28 AM, said:

I was thinking the other day .. ( man it hurt )  .. about arty .. Why don't they rename it to Air Support ……. a little modification to Arty Models and presto .. no more complaints about Arty   :great:

 

Not a bad idea.... Command Vehicle in battlefield that directs Air Support

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AKASHA178 #1087 Posted 27 December 2018 - 09:29 PM

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some of Russian ordinary player reaction after getting some premium tanks with 11 or 25 loot boxes 

 


Edited by AKASHA178, 27 December 2018 - 09:29 PM.

In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


AKASHA178 #1088 Posted 27 December 2018 - 09:42 PM

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T32-A Proto (TT-8, USA, prem, drum for 3 shells)


They introduced the first drum prem TT for Americans, and put the “drum” on the T32. 

 

T32-A Proto (TT-8, USA, prem, drum for 3 shells) - the new American heavy tank is already in the game. On sale until January 14 for WoT Console. Do not miss the powerful T32-A Proto! This American heavy tank can inflict a catastrophic amount of damage thanks to an excellent weapon with a magazine for three rounds. Colossal damage and armored body in one car. 

 

Deal with massive amounts of damage. Recharge. Shoot again. 


Combining excellent aiming angles with a powerful 105-mm gun with a three-round magazine, the T32-A Proto is capable of inflicting a huge amount of damage in one drum. Recharging inside the drum in 2.5 seconds will not leave your opponents time to take a breather before you hit them again with an accurate shot.

 

 

 

 

 


In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


AKASHA178 #1089 Posted 27 December 2018 - 09:45 PM

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T-103 Russian TD tier 8 

Tier: TD-8, USSR, premium
HP: 1 250
Engine: 900 hp
Mass: 63 t
Maximum load: 66 t
Power-to-weight: 14,29 hp / t
Maximum speed/Min speed: 40 / -12 km / h
Hull turning speed: 30 °/s
Turret turning speed: 15,6 °/s
Terrain resistance values: 1,247 / 1,342 / 2,397
View range: 380 m
Radio range: 730 m

Hull armor: 100 / 100 / 60 mm
Turret armor: 220 / 145 / 60 mm

Gun: 130 mm B-13

Alpha Damage: 440 / 440 / 580
Penetration: 258 / 307 / 65   246 / 282 / 65 mm
Basic shell speed: 870 m / s   950 m / s
Premium shell speed: 870 m / s   1 150 m / s
Rate of fire: 5,587   5,214 rounds/minute
Damage per minute: 2 458,2   2 294,3
Reload time: 10,74 s 11,507 s
Accuracy at 100 m: 0,345
Aiming time: 2,21 s
Depression/Elevation: -8 ° / +30 °

Gun/Ammo:

Aim spread:

after firing: 3,836;
during turret rotation: 0,153    0,134;
during vehicle movement: 0,221;
during vehicle rotation: 0,221;
during turret rotation at maximum speed: 2,3   2,01;
at the maximum vehicle speed: 8,82;
at the maximum vehicle rotation speed: 6,62.
Camouflage values:

Camouflage while standing still: 7,8 %;
Camouflage during motion: 4,7 %;
Camouflage of the immobile tank shooting: 1,26 %;
Camouflage of the tank shooting while moving: 0,76 %.


In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


FramFramson #1090 Posted 28 December 2018 - 02:29 AM

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View PostAKASHA178, on 27 December 2018 - 08:42 AM, said:

 

 

Translation? I get some of it, but not all.


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alone12 #1091 Posted 28 December 2018 - 08:00 AM

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View PostAKASHA178, on 27 December 2018 - 09:42 PM, said:

T32-A Proto (TT-8, USA, prem, drum for 3 shells)


They introduced the first drum prem TT for Americans, and put the “drum” on the T32. 

 

T32-A Proto (TT-8, USA, prem, drum for 3 shells) - the new American heavy tank is already in the game. On sale until January 14 for WoT Console. Do not miss the powerful T32-A Proto! This American heavy tank can inflict a catastrophic amount of damage thanks to an excellent weapon with a magazine for three rounds. Colossal damage and armored body in one car. 

 

Deal with massive amounts of damage. Recharge. Shoot again. 


Combining excellent aiming angles with a powerful 105-mm gun with a three-round magazine, the T32-A Proto is capable of inflicting a huge amount of damage in one drum. Recharging inside the drum in 2.5 seconds will not leave your opponents time to take a breather before you hit them again with an accurate shot.

 

 

 

Another autoloader with good armour? Nobody will play the French tech tree anymore. What are they thinking??



Ezz #1092 Posted 28 December 2018 - 08:15 AM

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View Postalone12, on 28 December 2018 - 10:00 AM, said:

 

What are they thinking??

$$$$$


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mttspiii #1093 Posted 28 December 2018 - 09:51 AM

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View Postalone12, on 28 December 2018 - 08:00 AM, said:

 

Another autoloader with good armour? Nobody will play the French tech tree anymore. What are they thinking??

 

Inb4 someone mentions the T32's autoloader was tested for the 90mm gun, not the 105mm.

 

To be fair, 50 100 still maintains the ability to 1-clip-kill tier 8's, while the Lorry is really fast and the Somua is a...


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FramFramson #1094 Posted 28 December 2018 - 10:25 AM

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Yeah, I mean is this armour more effective than the Somua's? The Somua still has a bit of a speed advantage over this, I think, so it's not as cut-and dried as all that.

 

What I want to see is the DPM/reload. I don't mind the Americans having more noob-friendly autoloaders only with lower ceilings than the French ones, i.e. T69 is definitely easier for someone who doesn't autoloader well to play, but obviously it's far less of a potential carry tank than the Lorr 40t or 50 100.


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AKASHA178 #1095 Posted 28 December 2018 - 05:41 PM

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View Postalone12, on 28 December 2018 - 08:00 AM, said:

 

Another autoloader with good armour? Nobody will play the French tech tree anymore. What are they thinking??

who said they are thinking ?:amazed:

View PostEzz, on 28 December 2018 - 08:15 AM, said:

$$$$$

:coin:

View Postmttspiii, on 28 December 2018 - 09:51 AM, said:

 

Inb4 someone mentions the T32's autoloader was tested for the 90mm gun, not the 105mm.

 

To be fair, 50 100 still maintains the ability to 1-clip-kill tier 8's, while the Lorry is really fast and the Somua is a...

how about t26e5 armor? frog tanks are like paper load HE and see the magic 

View PostFramFramson, on 28 December 2018 - 10:25 AM, said:

Yeah, I mean is this armour more effective than the Somua's? The Somua still has a bit of a speed advantage over this, I think, so it's not as cut-and dried as all that.

 

What I want to see is the DPM/reload. I don't mind the Americans having more noob-friendly autoloaders only with lower ceilings than the French ones, i.e. T69 is definitely easier for someone who doesn't autoloader well to play, but obviously it's far less of a potential carry tank than the Lorr 40t or 50 100.

that is before buff, soon buff will come as well, i wish i could of write about the future tanks, with those defender need buff too 


In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


Quasinerdo #1096 Posted 30 December 2018 - 07:37 AM

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I've seen and been on the receiving end of games that go in the direction of frontloading damage in ever increasing amounts whilst undermining that exact benefit of the glass cannons that carried the trade offs for doing so.

Those games died very quickly as players became sick and tired of being insta-killed and the loss of actual fights that lasted more than the time it took to be spotted.



 

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FramFramson #1097 Posted 30 December 2018 - 11:24 AM

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View PostQuasinerdo, on 29 December 2018 - 06:37 PM, said:

I've seen and been on the receiving end of games that go in the direction of frontloading damage in ever increasing amounts whilst undermining that exact benefit of the glass cannons that carried the trade offs for doing so.

Those games died very quickly as players became sick and tired of being insta-killed and the loss of actual fights that lasted more than the time it took to be spotted.

 

Turns out most people hate playing AWP wars on tiny maps.

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ThomChen114 #1098 Posted 30 December 2018 - 04:39 PM

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View PostSaltyBob_, on 23 December 2018 - 04:28 AM, said:

I was thinking the other day .. ( man it hurt )  .. about arty .. Why don't they rename it to Air Support ……. a little modification to Arty Models and presto .. no more complaints about Arty   :great:

 

I remember having a bit of PTSD after Frontlines, every time a plane flew overhead on maps like Airfield or Prokhorovka I'd get so paranoid about getting spotted.

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Quasinerdo #1099 Posted 31 December 2018 - 07:41 AM

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WG: if you are evaluating the ammunition types and effects - please also evaluate the damages and changes in relation to the vehicles role (as in other characteristics such as speed, camo etc). I and many others (I'm sure) are 100% fed up with your efforts at increasing penetration on tanks to make gameplay "more convenient" for people who can't be bothered to use the dynamics of the vehicle and simply expect to drive head on into any enemy and kill them. I'm mostly pointing at MT's here as they are the main offender.... WG may as well relabel a number of them MBT's.


 

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FramFramson #1100 Posted 31 December 2018 - 07:58 AM

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I just realized that that T-32 autoloader seems to be rocking a variation on the stock turret, rather than the final one?

LT-playing masochist. It's too much fun to be a mosquito.





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