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more than 400 new vehicles are still planned for WoT


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AKASHA178 #341 Posted 10 July 2017 - 01:41 PM

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View PostVolkerman, on 10 July 2017 - 08:16 AM, said:

I'm not sure about Israeli tree line, don't you think Merkava's a bit overkill in WoT?

they wont add that, unless not the new one (but after animation tank they might heheh )

View PostEnglishBob, on 10 July 2017 - 08:44 AM, said:

 

What's a Merkava .. pic or it's not real   :honoring:

https://en.wikipedia.org/wiki/Merkava


In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


FramFramson #342 Posted 10 July 2017 - 03:19 PM

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View PostAKASHA178, on 10 July 2017 - 12:11 PM, said:

T-34-85M Mission List until end of the event 

 

Day 1 – Play 5 random battles. 1 Personal Reserve: 100% EXP for 2 hours

Day 2 – Rank Top 5 by damage in a random battle. 1 Personal Reserve: 300% Crew EXP for 2 hours

Day 3 – Destroy 5 enemy vehicles in any amount of random battles. 5x Automatic Fire Extinguishers

Day 4 – Deal 3000 damage in any amount of random battles. 5x Large Repair Kits

Day 5 – Damage 5 enemy vehicles in any amount of random battles. 5x Large Repair Kits

Day 6 – Rank top 5 by EXP in a random battle. 1 Personal Reserve: 100% EXP for 2 hours

Day 7 – Deal damage to enemy vehicles in random battles 10 times over any amount of battles. 1 Personal Reserve: 300% EXP for 2 hours

Day 8 – Get 1,500 EXP over any amount of random battles. 1 Personal Reserve: 300% EXP for 2 hours

Day 9 – Damage at least 5 enemy vehicles in any amount of random battles. 1 Personal Reserve: 100% EXP for 2 hours

Day 10 – Spot 10 enemy vehicles over any amount of random battles. 5x Large Repair Kits

Day 11 – Destroy 5 enemy vehicles in any amount of random battles. 1 Personal Reserve: +50% Credits for 2 hours

Day 12 – Deal 1,000 damage in 1 random battle. 1 Personal Reserve: 300% Crew EXP for 2 hours

Day 13 – Damage 5 enemy vehicles in any amount of random battles. 5x Large Repair Kits

Day 14 – Damage/injure 5 enemy modules/crew members in any amount of battles 5x Large Repair Kits

Day 15 – Damage 5 enemy vehicles over any amount of random battles. 1 Personal Reserve: 100% EXP for 2 hours

Day 16 – Deal at least 5% of your team’s total damage to enemy vehicles in the same random battle. 1 Personal Reserve: 300% Free EXP for 2 hours

Day 17 – Deal 3,000 damage over any amount of random battles. 5x Automatic Fire Extinguishers

Day 18 – Get 1,500 EXP in any amount of random battles. 1 Personal Reserve: +50% Credits for 2 hours

 

Wow, these are stupidly easy. Easier than I would have thought.

 

Too bad the T34-85M is such a shitbox.


Edited by FramFramson, 10 July 2017 - 03:19 PM.

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CardinalMite #343 Posted 10 July 2017 - 03:33 PM

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View PostAKASHA178, on 10 July 2017 - 04:08 AM, said:

light tank wont get buff, if they do, it will change the system and make it unbalanced according to them but in reality what we see in game meds are now getting op range view 

the Israeli line might come next year but i dont think so its planned for far future, i dont think ill be around when they bring it (it will come with tier 8 premium ;)

yea they will buff almost all tanks including the premium tanks especially the old ones (i hope they make my T34 same like old tier 9 T34 )

But the issue is if they buff all tanks we may still have an imbalance... the real question is when they buff all tanks will they adequately correct the disparity in effectiveness between tanks of different nations? The A45 came out after they said no more premiums weaker than TT equivalent and it is laughable comparing it with an IS or T29 at tier 7. Or similar thing with Caernarvon or T32 vs Defender or IS3.


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SF_CielPhantomhive #344 Posted 10 July 2017 - 04:36 PM

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View PostEnglishBob, on 10 July 2017 - 12:44 PM, said:

 

What's a Merkava .. pic or it's not real   :honoring:

 

no this isnt a swedish tank for god sake
sry didn't see akasha's post prior to this picture
requesting a delete if needed

Edited by Volkerman, 10 July 2017 - 04:39 PM.

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SF_CielPhantomhive #345 Posted 10 July 2017 - 04:38 PM

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View PostFramFramson, on 10 July 2017 - 03:19 PM, said:

 

Wow, these are stupidly easy. Easier than I would have thought.

 

Too bad the T34-85M is such a shitbox.

 

Of course, this is just a tier 6 tank for lord's sake, people will just "right, this is bs, im out" when they were given missions comparable to T25 marathons.

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AKASHA178 #346 Posted 11 July 2017 - 04:46 AM

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View PostFramFramson, on 10 July 2017 - 11:19 AM, said:

 

Wow, these are stupidly easy. Easier than I would have thought.

 

Too bad the T34-85M is such a shitbox.

i see no problem of WG give away the free tank easily (think of new players too, it might be piece of pie for old players but hard for new one )

plus its tier 6

View PostCardinalMite, on 10 July 2017 - 11:33 AM, said:

But the issue is if they buff all tanks we may still have an imbalance... the real question is when they buff all tanks will they adequately correct the disparity in effectiveness between tanks of different nations? The A45 came out after they said no more premiums weaker than TT equivalent and it is laughable comparing it with an IS or T29 at tier 7. Or similar thing with Caernarvon or T32 vs Defender or IS3.

yea but some tanks really need to be buffed, like tiger 2 and so on 

View PostVolkerman, on 10 July 2017 - 12:36 PM, said:

 

no this isnt a swedish tank for god sake
sry didn't see akasha's post prior to this picture
requesting a delete if needed

its fine mate 

View PostVolkerman, on 10 July 2017 - 12:38 PM, said:

 

Of course, this is just a tier 6 tank for lord's sake, people will just "right, this is bs, im out" when they were given missions comparable to T25 marathons.

indeed


In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


AKASHA178 #347 Posted 11 July 2017 - 04:48 AM

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Q: Wheeled vehicles?
A: As the tests of the armored cars during the WWI event have shown, we can, as it was a working prototype. Right now we’re polishing the code for such vehicles, and it’s probable that we will soon have wheeled vehicles in-game.

 

Q: Studzianki map?
A: It’s postponed at least until all maps are given the shiny HD treatment.

 

Q: The return of historical mode?
A: Right now we’re focused on the Frontline mode, the Historical Battles are currently shelved.


Q: Multi-gun mechanism?
A: Sekrit dokumints)))) (according to Rykoszet, if everything goes well, ST will soon get an M3 Lee with working turret)

 

Q: Changes to the training room?
A: Nope, nothing planned.

 

Q: New personal missions?
A: No info here, who knows?

 

Q: How did the 30vs30 test go?
A: It ended quite well. We need to improve the mode, using the feedback we’ve gathered. The faster tanks are definitely at an advantage here, so that has to be adressed. Another round of tests will definitely be done on the sandbox, and then probably on the CT.

 

Q: Do you plan to roll back some 9.18 changes?
A: Some people like the changes, some don’t. The devs in general think that it’s a step in the right direction. If the data gathered in a longer timespan will show that something is wrong, we will start changing thihngs gradually. We won’t roll back 9.18 changes just because a lot of people have a negative opinion about it, because at the same time a lot more have a good opinion about it.

 

Q: Which tree has a greater chance to be the first one to get implemented – Polish, Italian or Hungarian?
A: A decision hasn’t been made yet, but the appearance of the Polish tree is almost sure. Nothing can be said yet, however.

 

Q: How long before HD maps can be tested?
A: Right now the maps are being transfered into HD quality, and soon as they are done, you will be able to test them. HD maps have a high priority,

so it might happen rather soon. All maps will be HDified at once, unlike the tanks. There’s no set schedule yet. The work on them is a bit slowed down by the fact that an HD map has to have a slightly SD variant for weak computers.

 

Q: IS-6 buff?
A: Dunno. Compared to the Defender, it has a ROF and MM advantage, but that’s apparently not enough.

 

Q: EU3 server?
A: Won’t happen because of various technical difficulties And besides, two server ought to be enough for everyone.

 

Q: Server downtime compensation?
A: Nothing has been decided, but something might be done.

 

Q: Lower tier ranked battles?
A: Right now only Tier X is taken into account, but soon Tier VIII RB might be a thing, just like it was with CW.

 

Q: What are the criteria for premium store specials?
A: Specials like that are put up using such criteria as eg. the popularity of a given tank. Sometimes one server has a better special becasue of a specific event, like an anniversary. Each server has its own way of handling specials, but we’re trying to standarize them across servers, so the disrepancies are minimal. On a side note, the RU server is a bit different because of their economy altogether.


In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


Ezz #348 Posted 11 July 2017 - 07:04 AM

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View PostAKASHA178, on 11 July 2017 - 06:48 AM, said:

The devs in general think that it’s a step in the right direction.

Lol.


Who the [edited] are you? Get Spoofed! "wouldn't be a proper WG balance change if they didn't [edited] something up after all "

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Inglorious_Aussie_Tanker #349 Posted 11 July 2017 - 08:40 AM

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The way things are going I'm wondering WG/WOT will cross that Bridge that shall never be crossed......

NEW Premium SPG's.  :amazed:

 

Would we be surprised?

 

Or would we be more likely to see ANY New British Tanks?  Perhaps some Lights?


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JellyBob_ #350 Posted 11 July 2017 - 05:13 PM

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Yes Please Gloria .... and thnx for the pics of the Merkava    .. nice looking Tenk  :great:   In the 1st pic the Commander already 3 Marked his ...  :trollface:

AKASHA178 #351 Posted 11 July 2017 - 05:53 PM

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View PostEnglishBob, on 11 July 2017 - 01:13 PM, said:

Yes Please Gloria .... and thnx for the pics of the Merkava    .. nice looking Tenk  :great:   In the 1st pic the Commander already 3 Marked his ...  :trollface:

 

:teethhappy:

In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


Profanisaurus #352 Posted 11 July 2017 - 07:13 PM

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Stop foruming and concentrate on Skirmishes.
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tekno #353 Posted 11 July 2017 - 07:14 PM

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gotta feel for the shrubs on the recieving end for those 3 marks....

 



AKASHA178 #354 Posted 12 July 2017 - 01:27 PM

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Matchmaker

 

Two months into the 9.18 release, the game receives the first pack of refinements to the matchmaker, stemming from your input and the game data we collected. We saw a lot of confusion after stopping SPGs from entering and forming Platoons, and in hindsight, we could have explained the reasoning behind this decision a bit better. This restriction was designed as a temporary measure to help us assess the effect the comprehensive SPG changes had on the overall experience. Having analyzed the data, we are returning SPGs to Platoons with a maximum limit of one per Platoon.
Update 9.19.1 also streamlines team lists representation and improves the balance by vehicle types. The matchmaker now balances team makeups by TDs, LTs, arty and Platoons within a tier, trying to mirror these when assembling an opposing team.
There’re more improvements waiting to be made as we continue fine-tuning the matchmaking.

 

Boot Camp

There’s good news for tankers who’ve just started exploring the game, wouldn’t mind revising the basics or want to bring a few more friends on board! 9.19.1 reinvents the in-game newcomer experience with a new interactive system, Boot Camp. It guides the player through the complex Garage interface step by step and introduces them to tank combat tactics and maneuvers using different maps and scenarios. Throughout the process, players get detailed information on the elements most relevant to their current stage.
We hope Boot Camp helps newcomers hit the ground running and welcome your suggestions about the onboarding course as we continue evolving it moving forward.

 

Personal Missions

The difficulty level of a few Personal Missions skyrocketed after the introduction of the improved matchmaker and SPG revision. The team went over your feedback and adjusted mission conditions to better reflect the current state of the game. Thanks for bringing the issue up and helping us fix it!
The work on the matchmaking system is far from finished and there’s more in store for the onboarding experience. Get a taste of 9.19.1 and head to the forums to share your thoughts and suggestions with us. Your input is crucial as we continue working on improving your gaming experience!

 

Full List of Changes

 

New Nation

Attributes of the Polish nation were added:

Poland nation included in the vehicle panel filters
National crew (only the male voiceover will be available) with ranks and Personal Data
Polish camouflage patterns, emblems and inscriptions
National premium consumable: Bread with Smalec
Note: For now, the Polish nation will not be added to the Tech Tree.

 

Changes to the SPG vehicle type

Added the option of inviting an SPG to the Platoon (with a limitation of one SPG per Platoon).
Added convenient display of the allied SPG aiming area marker above objects and bridges.
Damage caused by allied SPGs to stunned enemy vehicles is now counted when calculating Marks of Excellence on the gun, together with damage caused to enemy vehicle upon track destruction and spotting, and the damage caused to the enemy vehicles.
Changed the conditions for Gore’s Medal:
added the lower threshold of 2,000 damage
reduced the upper damage threshold: now it is enough to cause damage exceeding eight times (instead of 10 times) the hit points of your vehicle to cause
Separate options for Battle Performance Badges and total damage log to stunned targets were added to the Battle Notifications tab.
Changed camera settings in the alternative aiming mode. Reduced camera sensitivity to minor irregularities.
Increased the amount of earned experience and credits for causing damage to stunned enemy vehicles by 20%.

 

Changes to Conditions of Personal Missions

 

LT-7: The SPG Hunter for chapter 4:
Spot 3 enemy SPGs and cause damage. Destroy at least 1 enemy SPG.

 

MT-7: A Surprise Blow, for all chapters:
Cause damage to at least 1 enemy SPG.
Destroy at least 1 enemy SPG.
Cause damage to at least 2 enemy SPGs. Destroy at least 1 enemy SPG.
Cause damage to at least 3 enemy SPGs. Destroy at least 1 enemy SPG.

 

MT-8: Confrontation, for all chapters:
Destroy at least 3 enemy medium tanks.

 

MT-9: A Worthy Opponent, for all chapters:
Cause at least 500 HP of damage to enemy heavy tanks. Destroy at least 1 enemy heavy tank.
Cause at least 1,000 HP of damage to enemy heavy tanks. Destroy at least 1 enemy heavy tank.
Cause at least 1,500 HP of damage to enemy heavy tanks. Destroy at least 2 enemy heavy tanks.
Cause at least 2,000 HP of damage to enemy heavy tanks. Destroy at least 2 enemy heavy tanks.

 

HT-6 (renamed and fully changed). A Two-Cause Meal, for all chapters:
Destroy a total of at least 2 heavy or medium tanks.
Destroy a total of at least 2 heavy or medium tanks of the same tier or higher.
Destroy a total of at least 3 heavy or medium tanks.
Destroy a total of at least 4 heavy or medium tanks.

 

Changes to Technical Characteristics of Vehicles

 

China:

121: Changed the depression angle of the 122 mm 60-122T gun from -3.5 deg. to -5 deg.
113: Changed the depression angle of the 122 mm 60-122TG gun from -5 deg. to -7 deg. (on sides)
Added the new researchable Tier X WZ-111-5A heavy tank to the Chinese branch. The vehicle will be researched through the WZ-111-4.

 

Reworking to HD-quality

Vehicles reworked to HD-quality:

SU-8
SU-26
M3 Light
M4A3E8 Sherman
M36 Jackson
AMX 13 F3 AM
AMX 105 AM mle. 47
AMX 105 AM mle. 50
Lorraine 39L AM
Pz.Kpfw. IV hydrostat.
D1
Universal Carrier 2-pdr
Churchill Gun Carrier

Other Changes

Replaced the Battle Training mode with Bootcamp.

Changed the mechanics of armour penetration indicator.
In the Strongholds mode, the battle room Commander in the Advances can ping the strategy on the minimap before the beginning of a battle. All players in the battle room will be able to see these indications.
Matchmaking within particular tiers: The mismatch in the number of light tanks, tank destroyers, SPGs, and Platoons within each particular tier will be decreased.
Added the possibility of inviting an SPG to the Platoon (the limitation is one SPG per Platoon).
Changed the vehicle display order (within a particular tier) by types in the team panels. The new display order: heavy tanks, medium tanks, tank destroyers, light tanks, SPGs. Within a type, the vehicles are sorted alphabetically.
Completely re-recorded the Chinese voiceover with a new voice and required dialect.
Updated the U.S.S.R. female voiceover. Re-recorded some phrases.
Changed the radio interference effect for the female voiceover, following the requests of players. Now the female voiceover will sound clearer and accented.

Visually reworked the ESC menu.

 

Fixed Issues

Fixed the issue where a commendation (for completion of the 15th Personal Mission) did not display the icon of the female crew member.
Fixed inappropriate operation of the Reset button in the vehicle comparison.
Fixed the issue where unsuitable vehicles were displayed as available for mission completion.
Fixed the issue where the client did not switch to the full-screen mode on systems using two or more screens.
Fixed the issue in which chat window size in the Garage could not be changed.
Fixed the issue where Brothers in Arms, Improved Ventilation, and the national consumables affected the active concealment modifiers with the unlearned Camouflage skills.
Fixed the description-related issue for The Lion of Sinai award.
Fixed the issue when the Recruiting Office could not be closed when the reward was received.
Fixed the issue when, in some cases, the entire crew could not be trailed to 100%.

Improvements

Added a warning that part of the undistributed Combat Experience will be used for learning the major qualification when retraining a crew member in the Regimental School or Rapid Courses.
Added a pictogram warning that sale of game property will be performed considering discounts.
Crown of fallen trees become transparent at the distance of 15 metres or closer from the geometrical centre of the tree crown. No changes for unfallen trees.
Improved the crew member recovery window. Added a warning about the expiration of the free recovery period in the crew member recovery window.
Display of the number of received Mastery Badges: Ace Tanker in the tabs of the Service Record now look similarly.
When transferring from the vehicle comparison screen to the vehicle preview window, the set configuration remains.

 

i think sea server will get the patch within next week 


In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


AKASHA178 #355 Posted 12 July 2017 - 01:33 PM

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this was a good news over RU server, if WG consider it would be great (i hope they implant the changes to all servers)

 

Open letter from RU clan representatives to the World of Tanks administration

 

About 30,000 people from various clan communities decided to boycott the new season on the Global Map. They created a movement named CONTRAS, which includes top clans and alliances of the RU server. Members of the organization have already put forward demands to the company: they want to meet with the leadership of Wargaming and discuss with them the perspectives for the development of the clan mode in the game. The application was already responded by Vyacheslav Makarov, the new head of the Wargaming office in Minsk. He asked to mail him with any suggestions, ideas and thoughts of players on how to improve the situation in all gaming segments of clan activity. Makarov also offered to meet with representatives of CONTRAS personally. The meeting will be held at the end of July in the Wargaming’s office in Minsk.

 

Open letter from RU clans to WG :

"Open letter from clan representatives to the World of Tanks administration

Clan Wars Crisis

We do not like:
Targeted killing of strategy on the global map
Demotivation of clans
Disrespect towards players and clans
Closed nature of the global map department

Global map is…
Goal
Strategy
Mutual benefit

What do we want?
Return of the prestige of the global map
Popularization of the global map and clans
Development of the global map
Feedback
How would this be achieved?


We do not like:

 

_Targeted killing of strategy on the global map_
The global map was created as a mode in which the strategic component was dominant. But WG itself, despite stating that they support this, deliberately kills off active strategic action with its’ decisions.
The political interaction and balance of power between clans is being replaced by quests to achieve amounts of destroyed tanks, amount of battles etc. – marathon principles from random battles. As a result, clans are forced to abandon conquered lands. Such a global map could very well be replaced by tournaments with gold as a participation prize. But the global map department receives a glorious statistic and reports to the upper management that activity in the mode increases. That today’s activity influx will be replaced by tomorrow’s desertedness is not discussed.

 

_Demotivation of clans_
WG’s last years decisions led the way for clans to lose motivation for improving their gameplay and increasing their standard.
The constant prioritization of the amount of battles over their quality in all modes leads to each clan member wasting more and more time on the game, this scares away normal players from clan activities.
Equalization of prizes leads to a clan receiving the same amount for a battle against a tough enemy and a weaker enemy.
All of this leads to reluctance of fighting against stronger enemies. Instead of searching for ways to increase the combat capabilities of the clan, they search for loopholes in the game rules.
The recent developments lead to planned destruction of the clan segment of the game, players are more inclined to play Ranked Battles, mini-tournaments and other modes non-dependant on clans, since they are more profitable and easy.

 

_Disrespect towards players and clans_
The lack of a proper plan for conducting certain activities for the clan community does not allow for clans to plan their operation to demonstrate maximum results. We would like to understand the future plans regarding clan content. We shouldn’t be panicking to train games on tier 8 or 6 because the global map department announced an event or campaign a week before it starts. A clan does not consist of 5-6 people, but of several dozens which also have a real, non-tank life: family, studying/working. They are ready to adapt to the schedule if needed, but they should know this schedule in advance and not two days ahead.

 

_Closed nature of the global map department_
Complete lack of feedback between the global map developers and the playerbase – all community proposals are met with replies about expensiveness and labor intensity of the development or trolling about lust for gold. There are no contact groups to discuss upcoming improvements and proposals on a permanent basis. We only see rare trips to Minsk by some representatives of the community, based on which, reports about working with the community are made, since these meetings did not bring any real changes.

The global map is…

 

_Goal_
The global map is the pinnacle of clan activity. Clans should strive to participate on the global map, honing their skills in training, raids, offensives, attracting new players. This gives players an experience they cannot receive in other game modes, develops the players and makes them learn new tactical approaches.
The global map should attract and stimulate clans with its’ possibilities. And also reward each participating player for their effort.

 

_Strategy_
The global map should be interesting in the first place by application of strategy, diplomacy and fights on territories, bringing interaction between players on another level than it is in a single battle. It is a strategy which provides clans with long-term goals, the feeling of belonging to something greater, feeling immersed in battling with tanks.
Successes on the global map always determined the strength of a clan and its’ glory – legendary clans of the past and present would not be themselves without having participated on the global map. The measure of strength of a clan is the capability to capture and hold lands on the global map. This idea should guide the development of the global map.

 

_Mutual benefit_
The developers always talk about the unprofitability of the global map mode, but is that really so?
We deem this untrue, because:
– To play on the global map, a player needs at least 2-3 vehicles from different branches. He researches these vehicles and doesn’t just leave the game after unlocking the IS-7.
– Playing in the clan environment requires many silver, which the player earns by using premium account and/or premium vehicles. The money for this lands directly on WG’s account.
– The clan keeps a player in the game, since clan life is the strongest social component of this product.

What do we want?

 

_Return of the prestige of the global map_
We propose to return the glory of holding land on the global map.
To do so, a change in prize distribution is necessary with lowering the reward for deployments and increasing it for holding provinces. Stimulating battles shouldn’t happen through quests, but by creating conditions where it is advantageous and neccesary for a clan to fight. Alternative prizes on the global map (scrap, bonds, clan reserves etc.) should stimulate activity of developing clans without increasing the gold resource on the global map. We’re fighting for several years already to expand the clan portal and would like to see our rewards we’ve earned on the global map.

 

_Popularization of the global map and clans_
We demand that the WG staff responsible for the coverage of the game faithfully perform their duties regarding the clan component.
It is neccesary to easen the understanding of the global map mode by creating training content.
It is also necessary to provide clans with the possibility to inform the playerbase of their successes themselves.
Provide the clan press the possibility to publish news on the official portal of the game, like it was before 2015. Create an official video channel with the company’s support to broadcast battles on the global map.
Regularly cover clan activities and reward clans which advertise the game mode.
Regularly publish news about the global map, events, map freezes etc. so players and commanders can plan ahead.

 

_Development of the global map_
We propose to include an alliance functionality into the game, which was unofficially present since the start of the global map.
Alliances are the top level of socialization between players and should be understandable and accessible. This would provide players with an unique feeling of depth in the game process. Socialization is one of the most important achievements which keeps active players in the game.

 

_Feedback_
We propose to create a department or designate a personal manager to work with the clan community.
We deem it neccessary to create a focus-group which will consist of the most experienced clan leaders and alliance leaders.
The main task of this group would be assisting the new department in optimizing the proposed changes and working on documents regarding clan activities, and also collecting feedback to constantly improve the quality of the global map. Feedback is neccessary to provide the community with a means to influence the taken decisions.

 

_How would this be achieved?_
Together!
We require cooperation with WG and the clan community, built on mutual respect and the desire to improve the game.
We are currently creating a shortened version of our proposals to improve the global map which will be sent to Mr. Makarov on July 10th.”

 

https://vk.com/contraschronicles


Edited by AKASHA178, 12 July 2017 - 01:36 PM.

In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


Mother_Of_All_Rommel #356 Posted 12 July 2017 - 02:28 PM

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Wow.. those russian sure got pretty strong community bonds, even among clans.

1940- In 2018, we will have flying cars.

2018- Tonk=lyfe, proven by scientist


Whooohooo #357 Posted 12 July 2017 - 02:36 PM

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because they're all comrade while we've many barrier in asia community..

my sig also got HD buff ?


Mother_Of_All_Rommel #358 Posted 12 July 2017 - 03:33 PM

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View PostWhooohooo, on 12 July 2017 - 02:36 PM, said:

because they're all comrade while we've many barrier in asia community..

Yeah.. clan relation/stuff in asia are mainly about spite. No way they gonna unite for something.


1940- In 2018, we will have flying cars.

2018- Tonk=lyfe, proven by scientist


struth #359 Posted 12 July 2017 - 03:40 PM

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Isreali line could have Super Shermans, BenGurions, and many of the other highly modified tanks they developed without needing to go into Merkava territory.

CardinalMite #360 Posted 12 July 2017 - 05:55 PM

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View Poststruth, on 12 July 2017 - 07:40 AM, said:

Isreali line could have Super Shermans, BenGurions, and many of the other highly modified tanks they developed without needing to go into Merkava territory.

There is nothing particularly special about the Merkava that would prevent it being admissable in WoT. There are newer tanks in the game, no smoothbore or composite armour in the early models.


“Holiday ops is balanced for Asia because a good player opening 11 boxes will get just as many decorations as a noob opening 75..”—.Murazor new head of global festive events.




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