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more than 400 new vehicles are still planned for WoT


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SF_CielPhantomhive #381 Posted 18 July 2017 - 11:48 PM

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Confirmed fake. That thing is actually a Grille 15 with a wrong turret model that the modeller somehow made a mistake in the making of the picture. Murazor himself has already stated that the WT E100 wont make any comebacks anytime in the future as it is damn near impossible to rebalance.

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AKASHA178 #382 Posted 25 July 2017 - 11:51 AM

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1. What I constantly wish for – changes in shell mechanics and their differentiation. No hardcore changes, just increasing their amount and changing their algorithms. I wrote about it once already – shells which you can only buy for real money are a shitty idea in gameplay terms (P2W), economy and historically accuracy. Allowing to buy prem ammo for silver was a good decision by the devs, but they forgot to make necessary changes.

Currently, they’re distorting the game balance because of their unhistorical characteristics. Implementing differences between full-caliber AP shells (blunt nose, pointy nose, tapered), differentiating sub-caliber ammo (APCR vs APDS), lowering alpha damage for sub-caliber premium shells and modifying their ballistics (according to ‘Armor and Gunnery’ the dispersion difference between full-caliber and sub-caliber shells was visible, the latter losing). Their alpha damage also should be lower as full-caliber shells tended to do more damage in general (according to W.G. Grigorian). Hollow charges should instead have a greater chance to set a vehicle on fire because of the characteristics of the molten copper jet.

Let’s take the M4A3 (76) as an example. Aside of smoke shells, it had four types of ammo – standard APCBC, solid shot, HE and APCR. You chose a set of your own shells to cater to your playstyle – APCBC because of the historical 5 inch penetration will cause greater damage than a higher penetrating, heavier solid shot, because it will lack a powerful shockwave and fragmentation. A sub-caliber round will be useful only on short distance because of low accuracy and a great penetration loss over distance. In the case of the M103 the AP shell with the same pen should have a greater alpha than a HEAT round. This will enrich the gameplay and balance the ‘SerB Premium’ ammo.

One more example – the T-34. You can mount a plethora of guns on it, according to historical data, and balance with the current logic. But you could give the F-34 an alpha of around 150-160 because of the powerful shell and with this make it different from the long-barreled 76.2 and the ZiS-4. Slava Makarov already talked about it and I’m waiting.

 

2. A tech tree not only for guns but also for ammo types (if there’s a need for it) as a soft of last ditch effort. For example the T-54 and the D-10T2S gun in the place of the now-reduntant D-54TS. Instead give the ability to unlock the BP-412D ammo – a 100mm APHE round from the year 1953 with 225mm pen on 100m.

 

3. Some vehicles like the Panther, Jagdpanzer IV, M46 with the M47 turret lack ammo. According to drawings and taking all sort of data into account, the Panther should have about 160mm effective UFP armor, but it has 145mm. This would positively influence the role of armor in the game and stop the armor value inflation on some tanks.

 

4. Introducing a not a few vehicles but a whole premium vehicle tree at once.

 

5. Introducing smoothbore cannons with new ammo – APFSDS. Two vehicles need to be mentioned here – T95 Medium and T-62. This would enrich the gameplay thanks to new mechanics and new vehicles, and would help segregate soviet top tier meds a bit.

 

6. When introducing new graphics, all the moving parts on tanks should be animated.

 

7. Diferentiate an ammo rack fire from an ammo rack explosion. Why do tanks have wet ammo racks? This would help the tanks which have something like this installed. A trip to the garage from an ammo explosion is one things, but putting out an ammo rack fire should be a thing.

 

8. Add sounds to ammo choice (inb4 LOAD AAAAY PEEEEE SEEE AAAR)

 

9. Tanks with limited MM should have less MM weight so they land in top tiers more often, which would be better than manipulating the penetration values of the KV-5 or IS-6.


In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


AKASHA178 #383 Posted 28 July 2017 - 04:54 AM

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WoT 9.20 Patch Notes

 

New Random Battle scenario – Grand Battle

 

Conditions:

60 players in a battle, 30 per team
Only for Tier X vehicles
Battle duration: 15 minutes
Win conditions: cap the base or kill everyone

 

Matchmaker:

 

A ‘Grand Battle’ is made through the use of a Random Battle
Only X tiers can participate
You can toggle it like Assault and Encounter modes
Each team is divided into 3 subdivision, 10 players each
You can’t pick your subdivision, the matchmaker decides
The team rosters are picked using the Matchmaker 2.0 algorithms
Subdivision lineups will be possibly identical to those in the enemy team
4 arty per team
2 platoon amount difference max
If one player from the platoon has this mode enabled, the whole platoon might get into a Grand Battle

 

Map:

 

Battles will be done on the new map – Nedelburg
Map size 1.4 km x 1.4 km
Spawns are decided by subdivisions
Each subdivision has their own spawn
Each team has only one base


Interface:

 

The battle loading screen, team list, post-battle stats and team panels were adjusted to 60 players
A team is divided into 3 subdivisions
The lineup of a subdivision can be seen by clicking it
A total team health percentage display has been added to the ally vs enemy count

 

Prizes, achievements, and statistics:

 

In Grand Battles AND X tier ONLY Random Battles you’ll be able to get Bonds.
Bonds are XP dependent
You can do personal and daily missions in this mode, thus being eligible to their rewards.
Marks of Excellence and Mastery Badges can be earned in Grand Battle
Grand Battle stats are independent from Random Battle stats
Stats from Grand Battle will have their own spot in the dossier, both general and per-vehicle


Hall of Fame:

 

The Hall of Fame made it to the game client
You will be able to view not only Random Battle stats, but also information about vehicles, etc.
Players will be able to compare their stats for a given time span, also using a new World of Tanks Rating (WTR)
The Hall of Fame and the new WTR are in an open beta phase.

 

SPG changes:

 

Post-battle stats will contain the total stun time
Tanks hiding behind a fence or cover thinner than 2 meters will receive a stun timer as if they’re in an open field
If the cover is thicker than two meters but the tank isn’t fully covered, the stun time and damage will be dependent on how much of the tank was ‘visible’ to the shell. It will be either:
25% total damage and stun time
50% total damage and stun time
75% total damage and stun time
100% total damage and stun time


Removed the boosts (a.k.a. ‘mountaingoating’ spots) on following maps:

 

Karelia
Steppes
Lakeville
Abbey
Mines
Sacred Valley
Mountain Pass
El Halluf
Arctic Circle


HD tanks:

 

SU-5
SU-14-1
Bat.-Châtillon 25 t
M12
M5A1 Stuart
Pz.Kpfw. 38H 735 (f)
Pz.Kpfw. IV Ausf. D
VK 30.01 (D)
T69
Matilda Black Prince
Churchill III
T-44-85


New vehicles:

 

CN server exclusive:

 

Waffenträger auf E 100 (P) (oh look, more fake news ) :P


Chinese tank destroyers (EU, NA, SEA):

T-26G FT
M3G FT
SU-76G FT
60G FT
WZ-131G FT
T-34-2G FT
WZ-111-1G FT
WZ-111G FT
WZ-113G FT


Supertester tank:

 

T-44 ltwt.


In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


AKASHA178 #384 Posted 28 July 2017 - 04:59 AM

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Complete Interactive Swiss Tree Proposal    :P

 

Swiss tree for World of Tanks proposal by Mizutayio


In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


tekno #385 Posted 28 July 2017 - 07:15 AM

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1.4k x1.4k 30v30...the 3x3 was great but 60 tanks was a LOT on a 9sqKm map...on a smaller map we shall see...not sure if Im keen

Ezz #386 Posted 28 July 2017 - 08:19 AM

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No mention of Redshire climb.


Who the [edited] are you? Get Spoofed! "wouldn't be a proper WG balance change if they didn't [edited] something up after all "

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FramFramson #387 Posted 28 July 2017 - 10:00 AM

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View PostEzz, on 28 July 2017 - 08:19 AM, said:

No mention of Redshire climb.

 

Are there any left besides Redshire?

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AKASHA178 #388 Posted 29 July 2017 - 04:20 PM

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View PostAKASHA178, on 18 July 2017 - 07:25 PM, said:

WT E-100 as Tier VIII Premium?

The insider of our dear friends at Rykoszet has spilled the beans that the unhistorical monstrosity is now being pre-ST tested as a tier VIII premium, and in the case it proves itself viable, it will then be given to the Supertesters.

SovietTD: The hull resembles the Grille 15 and is likely either a derp gun upgrade for the Grille 15 or a tier 8 premium with a 12,8cm.

 

Chinese TDs and the WT E-100

“Hey, For the Chinese branch – all right, it wasn’t originally planned, but we had a lot of queries and grievances in all regions, „please add this content to the game for all” – we have added it. I don’t see a problem. On WT E100 – For China, it will come as a premium. Other regions will not be affected.”


In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


AKASHA178 #389 Posted 29 July 2017 - 04:25 PM

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Vehicle Rebalances in Update 9.20

USSR

T-54 first prototype

* Decreased dispersion during movement of the T-54 first prototype suspension by 9%

* Decreased dispersion on hull traverse of the T-54 first prototype suspension by 9%

* Decreased dispersion on turret traverse of the 100 mm D10T-K gun by 25%

* Changed aiming time of the 100 mm D10T-K gun for the T-54 first prototype turret from 2.4 s to 2.2 s

* Changed the view range of the T-54 first prototype turret from 360 m to 380 m

* Improved turret armor

* Changed penetration of the UBR-412 shell for the 100 mm D10T-K gun from 183 mm to 190 mm

* Changed penetration of the UBR-412P shell for the 100 mm D10T-K gun from 235 mm to 247 mm

* Changed the depression angle of the 100 mm D10T-K gun from -6 degrees to -7 degrees

* Changed the ammo rack capacity for the 100 mm D10T-K gun from 34 to 56

T-44-100

* Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 15%

* Changed the reload time of the 100 mm LB-1 gun from 8.1 s to 7.5 s

* Changed the aiming time of the 100 mm LB-1 gun from 6.5 s to 4.5 s

* Improved turret armor

* Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm

* Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm

Т-44

* Decreased dispersion during movement of the T-44 suspension by 9%

* Decreased dispersion during movement of the T-44M suspension by 10%

* Decreased dispersion on hull traverse of the T-44 suspension by 9%

* Decreased dispersion on hull traverse of the T-44M suspension by 10%

* Changed dispersion of the 122 mm D-25-44 gun from 0.43 m to 0.42 m

* Decreased dispersion on turret traverse of the 100 mm LB-1 gun by 14%

* Changed the reload time of the 122 mm D-25-44 gun for the Т-44-100 turret from 19.2 s to 15.2 s

* Changed the reload time of the 100 mm LB-1 gun for the Т-44-100 turret from 8.1 s to 7.5 s

* Changed the aiming time of the 122 mm D-25-44 gun for the Т-44-100 turret from 3.4 s to 3.2 s

* Changed the aiming time of the 100 mm LB-1 gun for the Т-44-100 turret from 2.3 s to 2.1 s

* Improved hull and turret armor

* Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm

* Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm

Т-54

* Changed dispersion of the 100 mm D-10T2S gun from 0.35 m to 0.39 m

* Changed dispersion of the 100 mm D-54 gun from 0.39 m to 0.33 m

* Changed the reloading time of the 100 mm D-10T2S gun for the T-54 mod. 1949 turret from 7.8 s to 7.4 s

* Changed the reloading time of the 100 mm D-54 gun for the T-54 mod. 1949 turret from 8.2 s to 8.5 s

* Changed the aiming time of the 100 mm D-10T2S gun for the T-54 mod. 1946 turret from 2.3 s to 2.5 s

* Changed the aiming time of the 100 mm D-54 gun for the T-54 mod. 1949 turret from 2.9 s to 2 s

* Improved hull and turret armor

* Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun from 235 mm to 247 mm

* Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun from 183 mm to 190 mm

* Changed the depression angle of the 100 mm D-10T2S gun from -5 degrees to -6 degrees

Object 140

* Improved armor of the turret top

IS-7

* Added the M-50TI engine

* Removed the M-50T engine

* Decreased dispersion during movement of the IS-7 suspension by 16%

* Decreased dispersion hull traverse of the IS-7 suspension by 16%

* Decreased dispersion on turret traverse of the 130 mm S-70 gun by 25%

* Changed aiming time of the 130 mm S-70 gun for the IS-7 turret from 3.1 s to 2.9 s

* Changed vehicle durability from 2,150 to 2,400

ISU-152

* Added the 152 mm D-4S

* Removed the 122 mm A-19 mod. 1937 gun

* Removed the 122 mm D-25S mod. 1944 gun

* Removed the 152 mm BL-10

* Removed the UBR-471 shell

* Removed the BR-471D shell

* Removed the UOF-471 shell

* Removed the 53-OF-551 shell

* Removed the UBR-551 shell

* Removed the UBR-551P shell

* Changed vehicle durability from 1,210 to 1,200

* Changed the research cost of the BL-9S gun from 44,000 to 24,000

* Changed the vehicle research cost of the Object 704 from 176,500 to 192,500

Object 704

* Added the 152 mm D-4S

* Changed the vehicle research cost of the Object 268 from 301,000 to 239,000

Object 268

* Increased the Gun Traverse Limits from 6L/6R to 11L/11R

* Increased velocity of the 152mm_UBR551M shell for the 152mm_M64 gun from 760 to 950 m/s (AP shells)

FRANCE

AMX 13 75

* Changed the ammo capacity for the 75 mm SA49 gun from 42 to 44 shells

Bat.-Châtillon 25 t

* Changed the ammo capacity for the 100 mm SA47 from 30 to 42 shells

AMX 30 B

* Decreased dispersion during movement of the AMX 30 B suspension by 25%

* Decreased dispersion on hull traverse of the AMX 30 B suspension by 25%

* Changed dispersion of the 105 mm mle. F1 gun from 0.3 m to 0.36 m

* Decreased dispersion on turret traverse of the 105 mm mle. F1 gun by 33%

* Changed the reloading time of the 105 mm mle. F1 gun for th AMX 30 B turret from 8.9 s to 7.8 s

* Changed the aiming time of the 105 mm mle. F1 gun for th AMX 30 B turret from 2.1 s to 2 s

* Improved turret armor

* Changed penetration of the OCC-105-F1 shell for the 105 mm mle. F1 gun from 320 mm to 300 mm

* Changed penetration of the OFL-105-F1 shell for the 105 mm mle. F1 gun from 260 mm to 248 mm

AMX AC mle. 48

* Changed dispersion of the 120 mm AC SA46 gun from 0.33 m to 0.37 m

* Decreased dispersion on gun traverse of the 120 mm AC SA46 gun by 42%

* Added the magazine reloading system to the 120 mm AC SA46 gun for the AMX AC mle. 48 turret

* Changed the aiming time for the 120 mm AC SA46 gun for the AMX AC mle. 48 turret from 2.9 s to 2.7 s

* Improved hull armor

* Changed the ammo capacity for the 120 mm AC SA46 from 64 to 66 shells

AMX 50 Foch (155)

* Added the SCR 619F radio

* Added the Saurer 1000F engine

* Removed the SCR 619 radio

* Removed the Saurer engine

* Improved hull armor

* Changed the elevation angle of the 155 mm AC SA58 gun from +12 degrees to +18 degrees

* Changed the gun depression angle of the 155 mm AC SA58 gun from -5 degrees to -6 degrees

* The vehicle was transferred from the researchable to special category

* Elevation angles are increased till 10 degrees in each side

Bat.-Châtillon 25 t

* Changed the ammo capacity for the 100 mm SA47 from 30 to 42 shells

AMX 30 1er prototype

* Decreased dispersion during movement of the AMX 30 1er prototype suspension by 11%

* Decreased dispersion during movement of the AMX 30 A pré-série suspension by 12%

* Decreased dispersion on hull traverse of the AMX 30 1er prototype suspension by 11%

* Decreased dispersion on hull traverse of the AMX 30 A pré-série suspension by 12%

* Changed dispersion of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret from 0.33 m to 0.37 m

* Changed dispersion of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret from 0.34 m to 0.38 m

* Decreased dispersion of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret by 40%

* Decreased dispersion of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret by 30%

* Changed the reloading time of the 105 mm mle. F1 gun for the AMX 30 A pré-série turret from 9.9 s to 8.7 s

* Changed the reloading time of the 105 mm mle. F1 gun for the AMX 30 1er prototype turret from 10.2 s to 9 s

* Improved turret armor

* Changed penetration of the OFL-105-F1 shell for the 105 mm mle. F1 gun from 260 mm to 248 mm

* Changed penetration of the OCC-105-F1 shell for the 105 mm mle. F1 gun from 320 mm to 300 mm

AMX 50 100

* Changed the gun depression angle of the 90 mm DCA 45 gun from -6 degrees to -9 degrees

* Changed the gun depression angle of the 90 mm F3 gun from -6 degrees to -9 degrees

* Changed the gun depression angle of the 100 mm SA47 gun from -6 degrees to -9 degrees

AMX 50 Foch

* Decreased dispersion during movement of the AMX 50 Foch suspension by 9%

* Decreased dispersion during movement of the AMX 50 Foch suspension by 10%

* Decreased dispersion on hull traverse of the AMX 50 Foch suspension by 9%

* Decreased dispersion on hull traverse of the AMX 50 Foch suspension by 10%

* Changed dispersion of the 120 mm AC SA46 gun from 0.33 m to 0.35 m

* Decreased dispersion on gun traverse of the 120 mm AC SA46 gun by 30%

* Added the magazine reloading system to the 120 mm AC SA46 gun for the AMX 50 Foch turret

* Changed the aiming time for the 120 mm AC SA46 gun for the AMX 50 Foch turret from 2.3 s to 2.5 s

* Improved hull armor

* Changed the ammo capacity for the 120 mm AC SA46 from 64 to 68 shells

AMX 50 Foch B

* Added the following vehicle to replace the AMX 50 Foch (155)

GERMANY

Mäuschen

* Crossing capacity of the standard suspension is improved on all types of soils

Maus

* Changed reloading time of the 12,8 cm Kw.K. 44 L/55 gun from 12 s to 13.3 s

* Changed vehicle durability from 3,200 to 3,000

8,8 cm Pak 43 Jagdtiger

* Decreased dispersion during movement of the Jagdtiger 8,8 suspension by 6%

* Decreased dispersion on hull traverse of the Jagdtiger 8,8 suspension by 6%

* Changed the traverse speed of the Jagdtiger 8,8 suspension from 22 to 26

USA

M46 Patton

* Improved turret armor

M48A1 Patton

* Removed  90 mm Gun M41

* Removed 105 mm Gun T5E1M2

* Removed the AP M77 shell

* Removed the HE M71 shell

* Removed the HVAP M304 shell

* Removed the AP T32M2 shell

* Removed the APCR T29E3M2 shell

* Removed the HE M11A2 shell

* Improved turret armor

JAPAN

O-I Experimental

* Removed the 10 cm Cannon Type 14 gun

* Removed the APHE Type 95 shell

* Removed the APHE Type 95 Toku Kou shell

* Removed the HE Type 14 shell

* Changed the turret traverse speed of the O-I Experimental turret from 22 deg/s to 20 deg/s

Increased armoring of the hull and turret

* Changed the top speed from 40 km/h to 25 km/h

O-I

* Decreased thickness of the hull and turret armor

O-Ho

* Added the AP Experimental Type 2 Toku Otsu shell

Type 4 Heavy

* Changed the traverse speed of the Type 4 Heavy suspension from 20 to 15

* Changed the traverse speed of the Type 4 Heavy Kai suspension from 22 to 17

* Changed the turret traverse speed of the Type 4 Heavy turret from 18 deg/s to 17 deg/s

Type 5 Heavy

* Changed the traverse speed of the Type 5 Heavy suspension from 22 to 17

* Changed the turret traverse speed of the Type 5 Heavy turret from 20 deg/s to 18 deg/s

* Decreased thickness of the hull armor


In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


FramFramson #390 Posted 30 July 2017 - 02:02 AM

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So they didn't nerf the Bat-Chat after all?

 

Holy crap!


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AKASHA178 #391 Posted 31 July 2017 - 03:07 PM

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View PostFramFramson, on 29 July 2017 - 10:02 PM, said:

So they didn't nerf the Bat-Chat after all?

 

Holy crap!

 

it was buff, nah they wont apply it 

In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


AKASHA178 #392 Posted 31 July 2017 - 03:10 PM

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Strv 81

 

The first high tier Swedish Premium medium, Strv 81 (Tier 8) can be tried out at Gamescom 2017 (from 22 to 26 August), WG will also sell it around those dates. The whole thing will be promoted by media and the Swedish heavy power metal band Sabaton. For all regions.

 


In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


AKASHA178 #393 Posted 31 July 2017 - 03:15 PM

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In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


AKASHA178 #394 Posted 31 July 2017 - 03:16 PM

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the strv 81 will be the Ghost Division 


In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


AKASHA178 #395 Posted 31 July 2017 - 03:20 PM

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In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


Mother_Of_All_Rommel #396 Posted 31 July 2017 - 03:21 PM

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These prem tanks sells, buy whos buying??

1940- In 2018, we will have flying cars.

2018- Tonk=lyfe, proven by scientist


AKASHA178 #397 Posted 31 July 2017 - 03:25 PM

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View Postjessica_raven, on 31 July 2017 - 11:21 AM, said:

These prem tanks sells, buy whos buying??

 

those who bought all 3 colon tiger will buy this one too which is colon for century MK 1 

In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


AKASHA178 #398 Posted 04 August 2017 - 04:46 AM

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STG GUARD :great: Tier: MT-8, USSR, premium

Developed as a J.V. Stalin Academy of the WPRA Mechanization and Motorization Program project. According to numerous sources it started in 1949. The vehicle had a forward placed engine bay, and the fighting compartment in the back, something unseen in a soviet tank. The tank was canceled during the project phase.

Tier: MT-8, USSR, premium
Health: 1 350
Engine power: 400 HP
Weight: 28 t
Max. weight: 30 t
Power-to-weight: 14,29 HP/t
Max. speed forward/backwards: 50/-20 km/h
Traverse speed: 46,94 °/s
Turret traverse speed: 36,5 °/s
Terrain resistance: 0,671 / 0,767 / 1,534
View range: 370 m
Signal range: 730 m

Hull armor: 100 / 45 / 45
Turret armor: 210 / 180 / 45

Gun: 122 mm D-25TS

Damage: 390 / 390 / 530
Penetration: 212 / 248 / 61
Fire rate: 4,47
DPM: 1 743
Reload speed: 13,42 s
Accuracy: 0,316
Aim time: 2,21 s
Gun depression/elevation: -6 / +17


Edited by AKASHA178, 04 August 2017 - 05:05 AM.

In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


AKASHA178 #399 Posted 04 August 2017 - 04:49 AM

    Smurfette

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From the creators of the Defender - "STG Guardian" (STG Guard). This is a normal STG, which was tested on the WoT super test on June 2 this year. Will go on sale in 2 variants, like his brother "Object 252 Defender" with a coloring and without. Tentatively, in September of this year for the Day of tanker 2017 (celebrated on September 10). The coloring turned out so-so, the amateur, even, not the top, but the machine itself is relatively good. ST-8, the USSR, Prem. 

In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


Ezz #400 Posted 04 August 2017 - 05:29 AM

    How many flipping posts do I need to get past Major?

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Wait, so they are still planning to release with those stats. They really couldn't care less about anything but revenue. After the farce that is the defender you'd think they'd have learned.

Who the [edited] are you? Get Spoofed! "wouldn't be a proper WG balance change if they didn't [edited] something up after all "

>9000 cynicism brought to you by P2W, RIP Balance and the Cartoon Connection

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