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[LAMP] Lee's ALL MOD Pack.... XVM & Installer w/ IMAGE & SOUND Preview!

Best Mod Pack world of tanks mods mods for 9.0

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leeuniverse #41 Posted 25 April 2014 - 08:51 PM

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04/25/2014 - 0.9.0.1.v4.....

 

- Updated XVM for the 9.0.1 micro-patch.

Everything else seems working fine save as already indicated.

 

WARNING..... (check all your tanks to make sure they aren't using ACTUAL Gold for your Gold Rounds)  NEW GAME BUG for some!  :(


Edited by leeuniverse, 25 April 2014 - 09:06 PM.


leeuniverse #42 Posted 27 April 2014 - 05:00 PM

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04/27/2014 - 0.9.0.1.v5.....
 
- Updated XVM to latest nightly.
- Added some new Server Reticle images.
- Updated HP Bar, can now be configured in the Hangar Settings.
- Added scope shadow options, back is the black scope, added it to the default pack install.
- Added White Tracks, both Dead White Tanks and Tracks appear stable.   Other little tweaks.

leeuniverse #43 Posted 28 April 2014 - 11:13 PM

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04/28/2014 - 0.9.0.1.v6....

 

- Just updating XVM and YasenKrasen Stats, no major bugs to fix.

Customization Note referring the new HP Bar....  You can go into Hangar Settings "Mods" Tab, and edit the Enemy code.

I remove the < /br> right before the HIGH CALIBER words, so that part of the bar is on the same line and not in the way.



leeuniverse #44 Posted 29 April 2014 - 12:00 PM

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04/28/2014 - 0.9.0.1.v7.... Updated XVM, and both White Dead Tanks and Tracks appear fully working.  Now they are "off-white tanks, and brown tracks, bit nicer.

leeuniverse #45 Posted 30 April 2014 - 04:21 AM

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Warning Note.....

 

The HP Bars in the playersPanel can be "resource intensive".  If you have any lagging problems and you didn't before, just disable the HP Bars.

You can do so by going to World_of_Tanks\res_mods\xvm\configs\Ded_Shalfey\Elegant\battle.xc edit with NotePad++

Change to "allowHpInPanelsAndMinimap": false,



leeuniverse #46 Posted 01 May 2014 - 07:47 AM

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BUG NOTE..... (with fix)

 

Some have reported the info in the new "Mods" Tab in Settings as "going blank".

I and other's haven't had this problem, but if you do simply "delete" the auto-created "ModSettings" Folder within the res_mods folder.

This has been shown to resolve the problem.



leeuniverse #47 Posted 03 May 2014 - 04:21 AM

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05/02/2014 - 0.9.0.1.v8....

 

- Updated XVM, and other minor adjustments.

- Now releasing an "XVM Only" version.



leeuniverse #48 Posted 04 May 2014 - 03:55 AM

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05/03/2014 - 0.9.0.1.v9.....

 

- Updated XVM.

- Updated the Tank Carousel mod, hopefully the bug is fixed.



leeuniverse #49 Posted 05 May 2014 - 02:28 AM

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Added a poll to find out which sight people would like as the default sight in the mod pack....

Please respond folks....  :)



leeuniverse #50 Posted 09 May 2014 - 05:22 AM

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05/08/2014 - 0.9.0.3.v10.....

 

- Udpated XVM and other small changes and fixes.



leeuniverse #51 Posted 10 May 2014 - 02:00 AM

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NEW Demo Video.....

 

- More in depth video explaining how to install, configure, and demonstration of the pack in game.



leeuniverse #52 Posted 10 May 2014 - 08:24 AM

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Updated the Extra's.... 2nd post in thread.....

 

- Removed Hangar Pack.... decided to much work, need to keep things focused.  Sorry guys.

- Added a new "Sights Collection".... for those who might like a sight, but don't need the full mod pack.

- Updated Zaya's Damage Panel



leeuniverse #53 Posted 11 May 2014 - 04:24 AM

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05/10/2014 - 0.9.0.3.v11....

 

- Updated XVM.

- Automatic Circles on Mini-map are now a part of XVM, no longer a separate mod.

- Removed the Tank Direction line, didn't like it, more confusing and crowded.

- Updated YasenKrasen Stats mod.



leeuniverse #54 Posted 14 May 2014 - 09:03 AM

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05/13/2014 - 0.9.0.3.v12...

 

- Updated XVM.

- Updated I'm spotted mod.



leeuniverse #55 Posted 17 May 2014 - 06:38 AM

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05/16/2014 - 0.9.0.4.v13....

 

- Updated XVM, previous bug fixed.



bambz #56 Posted 22 May 2014 - 08:04 AM

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may i know what is the blue bar below my tank that indicates numbers when im turning my turret?

 



leeuniverse #57 Posted 22 May 2014 - 10:13 PM

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Those are the estimated armor values of your current tank position.

In other words, if a round comes from an enemy where your gun is pointing, those numbers are the estimated armor strength of your tank in that particular position.

Thus, it's an angle indicator that helps you angle your tank to where your armor is strongest.  Higher the #, stronger your armor in that position.



leeuniverse #58 Posted 23 May 2014 - 10:15 PM

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05/23/2014 - 0.9.1.CT....

 

- Beta release for playing on the test server.



zalimkiller #59 Posted 30 May 2014 - 10:27 PM

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i have tried to download ur mod packs but links r not working trying allmost a weak now can u check plse

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leeuniverse #60 Posted 31 May 2014 - 04:20 AM

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05/30/2014 - 0.9.1.CT.v2....

 

- Near full release for playing on test server.






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