Fendalton, on 05 June 2014 - 01:25 PM, said:
Depending on what the 'theme' or 'tier' of the tournament is.
A estimated figure would be 7 minutes for a tier 5 tournament. I believe it's 10 min by default, and it seems on certain maps that nothing happens for the first 2-4min unless a team is aggressive, and watching e-sports, aggressive play is more entertaining to watch than 2 teams camping until there is 4 minutes remaining.
That's my opinion, without ever playing e-sports and only watching, this could not work for many reasons, or might be a brilliant idea.
Noted, thanks for the suggestion Fendalton! We do hope to make it more exciting for viewers as well so they could tune in and watch the games.
Lockhart77, on 05 June 2014 - 01:31 PM, said:
Granted I am not experienced in a 7/42 turneys, so I don't really familiar at it being done in Encounter mode, personal experience involved tho I find encounter mode to be more fun cause it rewards the aggressor more than the defensive. Also seeing maps that have encounter mode, such as Redshire, Westfield(?), and Malinovka, the map favour aggressive moves more IMO.
"If a team holds a position and release their T1 to scout around, would you consider that as camping?"
No, I'd consider that as a wait-and-see (or something like that), cause the team is still doing something and not being completely stagnant.
"If a team is down 2 sets to 0, they are on their last set and they chose to play defensively, you can't possibly make it a requirement for them to attack and lose the game too isn't it."
Defensive doesn't always mean stagnant camping though, but yes I do agree that it's not a requirement for them to be more aggressive.
"Different situation and scenarios should be factored in for this discussion as well"
As I'm not that familiar with the turney shindig, care to give more example? :P
The different situation and scenarios can be the following:
1) They started the map camping at a particular position and hold their grounds for a couple of minutes. Afterwards, both T1 starts roaming to see if they could spot any enemies. If they were spotted/killed, the rest of them just continue to hold their spot. In this case, by moving the T1 in an attempt to scout your opponent, you are making a move, you can't consider that as passive. However after the T1s were down, you have to factor in that if you happen to start engagement, your cap base could be exposed to two T1's capping from your opponent. And if you wish to stop the cap, you'll have to send one tank back to reset which makes it 4v5 in the front-line. So teams would hesitate to attack since it's a 7 v 5 scenario.
2) A team might be uncomfortable with this particular map and they feel that they are better in the next map, camp it out to hold out for a draw and proceed to the next round where it's played at the map that they wanted. Tactical decision.
3) A team knows that they are at a disadvantage for spawning at a particular location for example (Ruinberg North Spawn), so they chose to play defensively so their base wouldn't be captured so easily by the opponent. Another tactical decision.
4) You play a certain tank line up to counter an aggressive line up your opponent has, you chose to play defensively knowing that you'll be at a disadvantage if you go head on.
5) A team has no idea how to attack.
etc etc
These are just a couple of examples that could lead to a team being forced to play defensively. In conclusion, it's all up to a team to decide if they're better at playing defensively or aggressively. It happens for all the other games as well, you can't exactly fault a team for playing defensively if they know they would excel and win by doing so. We both could agree that it will be too extreme if a team basically camps from the start to the end for all of the tournament matches (being stagnant at a place even with their T1s), eventually they might get themselves into trouble for doing so.
Edited by Hannt, 05 June 2014 - 10:15 PM.