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Please rebalance the RP rewards for Skirmishes


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Thingol #1 Posted 06 August 2014 - 09:06 AM

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as mentioned elsewhere

http://forum.worldoftanks.asia/index.php?/topic/37659-strongholds/

for a strong clan with 15+ members online, it currently is more productive to farm RP by fielding 2 x mediums rather than running champion or ulimate detachment.

Shorter matches, less CR cost, faster queueing, easier wins.

 

I think the RP needs to be rebalanced to make the higher level skirmishes more appealing and rewarding for the level of difficulty and cost.

 

Please consider.

 

The benefits are that by encouraging the established clans to play more at the higher levels, the lower levels in turn become more open to participation by the developing clans, thus improving the sustainability of skirmishes.

 

 

Topic moved on request.

 

~amade


Edited by amade, 06 August 2014 - 05:00 PM.


Fendalton #2 Posted 06 August 2014 - 10:25 AM

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I thought that it would be:

 

Tier 6 = 100

Tier 8 = 200

Tier X = 300

 

I'm surprised that it isn't this grading. Tier 8 = 150, so why play Tier 8 when the battles can be 200% longer for 50% more reward? Let along getting more people online.



NK_ #3 Posted 06 August 2014 - 10:30 AM

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We ran a few tier 6's last night.  Sometimes yolo does not work lol. 
 

 


Thingol #4 Posted 06 August 2014 - 10:53 AM

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Right

If you do the sums for say 30 players online

- 2 x Ultimate = 600 RP

- 3 x Champion = 600 RP

- 4 x Medium = 400 RP

 

But the lower tier matches will be

considerably cheaper on CR burned to earn those RP,

they are usually quicker to play out,

the queue is less likely to be empty,

the matches are often easier to win.

 

It should be something like

Medium 100

Champion 300

Ultimate 750

 

Now it becomes

2 x Ultimate = 1500

3 x Champion = 900

4 x Medium = 400

 

Otherwise no incentive to play anything except mediums.



karl0ssus1 #5 Posted 06 August 2014 - 11:03 AM

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The main thing is that the expenses get very high very fast. Tier 6 you can break even most games, Tier 8 will generally set you back anywhere from 5 to 20K, depending on how much gold youre willing to spam, Tier X will slaughter youre virtual wallet. Also the competition gets tougher as you climb the tiers, so while we can come away with about 90 Resource per game in tier 6, and win damn near all of them, the tier 8 matches take longer and offer lower WR.

 

Basically the incentive pattern here is all wrong, there needs to be better payoff if Im going to break out the gold rounds and equipment on my 50 100 when my T-150 is bringing in resource at a pretty decent rate already.


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NK_ #6 Posted 06 August 2014 - 11:09 AM

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So basically, get in and do as many medium as you can before they change it, as it is now it's broken.  

 

Quick everyone snouts in the trough! 


 

 


HardShellTurtle #7 Posted 08 August 2014 - 05:10 AM

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Our clan has ran 98 skirmishes so far with moderate success level.

 

Almost all of our skirmishes are on tier 6, must admit that some of the unknown clans have some pretty good strats despite having mainly orange/yellow players in their team.

 

I will still used the word "refreshing" to describe what I think about Stronghold.

 

Good job WG!

 

.................................................

I don't think the reward system is broken. Not many clans out there are capable to run 2 or more teams with quality FC and players that can produce constant good results.

 

 


Edited by HardShellTurtle, 08 August 2014 - 05:16 AM.


amade #8 Posted 08 August 2014 - 05:21 AM

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View PostHardShellTurtle, on 08 August 2014 - 05:10 AM, said:

 

.................................................

I don't think the reward system is broken. Not many clans out there are capable to run 2 or more teams with quality FC and players that can produce constant good results.

 

 

 

I reckon as long as lower quality teams far outnumber quality teams at any given time, the lower quality teams shouldn't suffer from roflstomps very often unless they got really unlucky with MM. Can anyone confirm if this is what's happening currently? Of course, if you're the one fielding a high quality team then every match is probably a walkover for you from your perspective :-P unless the skirmish queue has a higher saturation of high quality teams than what was previously mentioned.



HardShellTurtle #9 Posted 08 August 2014 - 05:30 AM

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View Postamade, on 08 August 2014 - 05:21 AM, said:

 

I reckon as long as lower quality teams far outnumber quality teams at any given time, the lower quality teams shouldn't suffer from roflstomps very often unless they got really unlucky with MM. Can anyone confirm if this is what's happening currently? Of course, if you're the one fielding a high quality team then every match is probably a walkover for you from your perspective :-P

I dont think lower quality (refering to your term) teams will suffer as much. As they will still get into battles with other similar quality clans to battle it out.

 

No doubt, if the reward is gold ( refering to CW), then the lower team will be unable to hold their province for long. But for stronghold, they just gotta be more active to earn the IRs.

 

The biggest challenge for WG Asia right now, is to maintain the current clans that are participating in stronghold modes. Let's hope it will not fade away like team battle. 

 

Personally, I am enjoying myself a lot with SH mode.

 

p/s: we lose 2 battles in a row against a team consist of orange/red players. They were overjoyed after beating us and taunt us for a bit. 

 


Edited by HardShellTurtle, 08 August 2014 - 05:31 AM.


veegeetablee #10 Posted 08 August 2014 - 06:07 AM

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We got 150 last night & the enemy got 0. They weren't that bad they definitely deserved something for turning up. I support the idea of more rewards for mediocrity (this time only!)

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amade #11 Posted 08 August 2014 - 06:28 AM

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Maybe a minimum amount for active participation? As long as you score above X amount of XP you'll get a minimum of Y amount of RP from the pool, otherwise it goes to the winning team. The minimum amount of XP and RP depends on division level.


HardShellTurtle #12 Posted 08 August 2014 - 06:33 AM

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losing team does get IR as well.

 

 



veegeetablee #13 Posted 08 August 2014 - 06:35 AM

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Well normally they do. This enemy played bad but did get 1 kill, literally zero stronghold points tho.

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NK_ #14 Posted 08 August 2014 - 06:37 AM

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View PostHardShellTurtle, on 08 August 2014 - 08:33 AM, said:

losing team does get IR as well.

 

 

 

Only if they cause damage.  We had a game last night 98/2.  It's not much of an incentive if they det bugger all for the effort.

 

 

We also "let" (cough) an orange and red team win last night to....you know....give them hope...lol yea 

 

Also, KV1s although strong dont always cut it when that's all your bring.  Our force consists mainly of meds and just two heavies. 


 

 


amade #15 Posted 08 August 2014 - 06:37 AM

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Just wanted to share what RP distribution looked like for medium division in one of the Public Test iterations.

 

 

I think it still used the same rule in proportioning the reward between teams but the reward pools were much bigger for testing purposes. What if the size of the reward pool is increased to ensure the losing team gets something rather than zero because the numbers got rounded down? Of course, the cost of structures and reserves will have to be increased by the same proportion as well.



karl0ssus1 #16 Posted 08 August 2014 - 06:41 AM

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Losing team doesnt get much though, usually its less than 10% of the RP pool. I still reckon the main issue here is the escalating costs for higher tier skirmishes. Theres not going to be a hell of a lot of competition when you have to be running what are practically tourney configurations to be competitive. The main reason why KAC is sticking to meds is that its easy to set up, and our guys arent worried about running out of creds while playing, especially after our first night playing where we ran tier 8s and everyone involved came out of it significantly out of pocket.

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amade #17 Posted 08 August 2014 - 06:49 AM

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View Postkarl0ssus1, on 08 August 2014 - 06:41 AM, said:

Losing team doesnt get much though, usually its less than 10% of the RP pool. I still reckon the main issue here is the escalating costs for higher tier skirmishes. Theres not going to be a hell of a lot of competition when you have to be running what are practically tourney configurations to be competitive. The main reason why KAC is sticking to meds is that its easy to set up, and our guys arent worried about running out of creds while playing, especially after our first night playing where we ran tier 8s and everyone involved came out of it significantly out of pocket.

 

Maybe what's really needed is just some willingness for clans to enforce cost cutting measures. If it's expensive for top clans to run gold every match then it must be expensive for every other clan as well. Limit the use of gold rounds and let your competitors waste away their credits just to keep a competitive edge. In the long run it wouldn't be beneficial for them to keep using them and things should normalize to a point where clans only do skirmishes with regular shells to get the best returns from Stronghold.

 

Of course, the question is are clans willing to make the sacrifice for long term gains with no guarantee that others will do the same.



veegeetablee #18 Posted 08 August 2014 - 06:56 AM

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Well, no would be the answer to that one, lol

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karl0ssus1 #19 Posted 08 August 2014 - 07:00 AM

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Clans are always going to push the envelope as far as they can for the greatest possible payoff (and because e-peen). Its more likely that Champion and Absolute will be fought on the basis of how rich people are feeling. Once the stronkholds start generating useful rewards it might become feasible to play the higher tier skirmishes.

RIP DM, 2012~2014 


_Sabre_ #20 Posted 08 August 2014 - 07:07 AM

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I actually agree with the sentiment of this thread.

Last night with only a few active members on wanting to participate in Skirmishes' we ran a medium. We had a battle where the enemy didn't get one RP. Not one.

I don't think that should happen. I mean they were active, they just got caught in a bad position and honestly didn't play too well. But still something should be given.

Mind you, we've been beaten plenty of times too by teams that a first glance should not have got the better of us, but sometimes it's the call or the lineup that gives the advantage to the other team.

All in all, i am enjoying this.






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