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Suggestion #2 - Show us how many detachments are running!


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Ezz #21 Posted 15 August 2014 - 11:25 AM

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View PostThingol, on 15 August 2014 - 01:24 PM, said:

 

Ah

You are worried that the prospect of actually getting a match will scare people off?

 

What if it didn't show clan tags, just numbers?

Yeah, but as mentioned before - clans will see no one in 8s/10s, and just stay in whatever tier they are in. At least without numbers they may first ready up.


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Thingol #22 Posted 15 August 2014 - 11:33 AM

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After multiple attempts only to time out, people eventually just stop trying because it's just a waste of their time.  Noone even knows they tried.

 

Plus, if you could see detachments that were still in the process of forming too - you'd have more reason to hang in there.

 

TCs pretty much relied on this feature to have any chance of starting up.



HardShellTurtle #23 Posted 19 August 2014 - 10:42 AM

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Since stronghold started, we have been participating daily and only gotten ONCE timed out.

 

Overall, it's been a very good game mode for our clan members. Since we're fairly new, besides the additional XPs and creds, this game mode has definitely strengthened the bonding between our clan members.



Thingol #24 Posted 20 August 2014 - 07:08 AM

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View PostHardShellTurtle, on 19 August 2014 - 12:42 PM, said:

Since stronghold started, we have been participating daily and only gotten ONCE timed out.

 

Overall, it's been a very good game mode for our clan members. Since we're fairly new, besides the additional XPs and creds, this game mode has definitely strengthened the bonding between our clan members.

 

I should have clarified. Mediums still seem to be running fine, I am thinking mainly about the higher tiers.

 

How many times this week did you run Champions or Ultimates, and what were the waiting times like for those?

 

The last time we tried to queue up for Champion it was timeout - back to mediums.


Edited by Thingol, 20 August 2014 - 07:10 AM.


LeSigh #25 Posted 20 August 2014 - 07:12 AM

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Think we got one in Champions the other night, followed by a timeout then went down to 9 players so switched back to Meds.
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Fendalton #26 Posted 20 August 2014 - 07:59 AM

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99% of the time, we have queued up for 10's, had no battle so dropped to 8's, battled against "Doesn't Pub Seriously" and lost, (Although Tier 8's Pz 1C's on Freshmeat's stream was really a win) , so dropped to 6's because there was at least a variety of teams playing, less people required, faster lul matches so faster to make teams.

 

Tier 6 is always guaranteed to get a match. I think only about 5 out of all my Tier 6 matches I've needed to wait more than 5 seconds?



veegeetablee #27 Posted 20 August 2014 - 08:40 AM

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Which is why tier 7-8 MM for randoms is well borked right now... Keep getting tier 9-10 games?

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fabiensg #28 Posted 20 August 2014 - 09:36 AM

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View Posttimwahoo, on 20 August 2014 - 08:40 AM, said:

Which is why tier 7-8 MM for randoms is well borked right now... Keep getting tier 9-10 games?

 

Given the sheer number of PUB players vs the stronghold skirmishes participants, there should be no impact.


 -- T28 Concept --

LT   1  2  3  4  5  6  7  8  9  10  11  12  13  14  15

MT  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15

HT  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15

TD  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15


Ezz #29 Posted 20 August 2014 - 09:42 AM

    How many flipping posts do I need to get past Major?

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View Posttimwahoo, on 20 August 2014 - 10:40 AM, said:

Which is why tier 7-8 MM for randoms is well borked right now... Keep getting tier 9-10 games?

View Postfabiensg, on 20 August 2014 - 11:36 AM, said:

Given the sheer number of PUB players vs the stronghold skirmishes participants, there should be no impact.

Indeed, i'm pretty sure those tiers have always been well borked.


Who the [edited] are you? Get Spoofed! "wouldn't be a proper WG balance change if they didn't [edited] something up after all "

>9000 cynicism brought to you by P2W, RIP Balance and the Cartoon Connection

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