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Lorp - AdrianK's Local Replay Profiler

replay parser data

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mttspiii #21 Posted 10 February 2015 - 05:57 PM

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Aye, deleted quite a lot of my replays turns out. All I have are some replays from June 2014

I'm fierce and I'm feeling mighty,

I'm a golden girl, I'm an Aphrodite

 

 


MagicalFlyingFox #22 Posted 12 February 2015 - 03:28 PM

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4k replays on my current client. Probably have more elsewhere.

 

Lets see how this goes!


Edited by MagicalFlyingFox, 12 February 2015 - 03:28 PM.


Ezz #23 Posted 12 February 2015 - 04:06 PM

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Question for adrian or any other replay parser that came up in a different thread... is there anything in the replay file that tells you if they completed a mission with that battle?

 

View PostMagicalFlyingFox, on 12 February 2015 - 05:28 PM, said:

4k replays on my current client. Probably have more elsewhere.

 

Lets see how this goes!

30k here... dating back to 15/12/11. Must have been close to when they released it.


Edited by Ezz, 12 February 2015 - 04:09 PM.

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AdrianK #24 Posted 13 February 2015 - 04:44 AM

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View PostMagicalFlyingFox, on 12 February 2015 - 07:28 PM, said:

4k replays on my current client. Probably have more elsewhere.

 

Lets see how this goes!

 

Rock on MFF!  remember, feedback appreciated :great:

 

View PostEzz, on 12 February 2015 - 08:06 PM, said:

Question for adrian or any other replay parser that came up in a different thread... is there anything in the replay file that tells you if they completed a mission with that battle?

 

30k here... dating back to 15/12/11. Must have been close to when they released it.

 

Wow 30K, if I did that on my laptop it *should* take about 16 minutes (30,000 / 30 a second).  I have no idea how the ones prior to v0.8.9 will go.  GL :great:

 

Re mission completion - I'd imagine so, I'll have a look later.  


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MagicalFlyingFox #25 Posted 13 February 2015 - 04:56 AM

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Ooh pretty. 

 

I'd like an option to combine game modes, or have more than one selected.

I didn't play around with it long since i needed sleep. I'll do so later. 



AdrianK #26 Posted 17 February 2015 - 09:48 AM

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Please note - Lorp is not parsing 0.9.6 replays yet - am working on it.   Fixed, see next post.


Edited by AdrianK, 17 February 2015 - 01:59 PM.

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AdrianK #27 Posted 17 February 2015 - 01:58 PM

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Lorp v0.8 (WoT 0.9.6 Compatible) Released

 

Guess what, they changed the replay structure - hence a new release sooner than I had anticipated.

New Features in this version:

  1. Support for 0.9.6 replays (not yet tested for stability against incomplete replays!).
  2. Added a "cancel" button to the Crawl screen (the Crawl button itself becomes the cancel button). File crawled as part of a cancelled crawl are still available for use just as if the crawl completed naturally.
  3. Added "estimated time to complete" the crawl.
  4. Crawling now processes the newest files first.
  5. Crawling now uses the internal Parsers that target old files by default if the version is not detected, rather than the newer ones; you may get better results against earlier replay versions.
  6. Added charting to Vehicle Performance screen (damage dealt vs received).
  7. Support document updated to cover some earlier changes - not yet fully up-to-date (will take a while).

 Hope is not a strategy

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AdrianK #28 Posted 19 February 2015 - 09:38 AM

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View PostMagicalFlyingFox, on 13 February 2015 - 08:56 AM, said:

Ooh pretty. 

 

I'd like an option to combine game modes, or have more than one selected.

I didn't play around with it long since i needed sleep. I'll do so later. 

 

You can combine game-modes (see notes below); use the Ctrl / Shift keys to select multiple options in the lists.

 

Currently:

  • The vehicle performance screen will let you do that, and the results are aggregated (you can't see the breakdown by game mode unless you query on them separately).
  • Map performance screen works the same way, with the exception that the "By game-mode & spawn" report will separate out the results for you.
  • The generic "Show in Data grid" option only has limited filtering on it - was that where you'd liek to filter by game-mode?

 

Also, I have built (but not yet released) the ability to include IM mission completion, including whether it was meeting primary and secondary criteria.  Let me know if you think it should be part of the next release.

 


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AdrianK #29 Posted 19 February 2015 - 05:14 PM

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New release coming up very soon:

 

  1. Clan names added to team summary.
  2. Added a new column showing when you completes a personal mission.
  3. Polished up the charting on vehicle performance (damage assisted-dealt-received / WR / Battle Count).

 

I've also seen how I can mark games where you were platooned, but not sure if i'll get that in the release.


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Ezz #30 Posted 20 February 2015 - 08:10 AM

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View PostAdrianK, on 19 February 2015 - 07:14 PM, said:

I've also seen how I can mark games where you were platooned, but not sure if i'll get that in the release.

Now that would be cool.


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AdrianK #31 Posted 23 February 2015 - 06:55 PM

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Lorp v0.9 Beta

 

New Features:

 

  1. "Is Platooned" data field finally populated.
  2. New data field "Personal Missions" to help identify if a personal mission was completed in a given game, which mission and with honors or not.
  3. Team list now includes clan names.
  4. Vehicle Performance screen now includes some useful charting.
  5. Unused "Battle Tier" column replaced with "Region".
  6. New data field "Arena ID", intended for use in helping de-duplicate large datasets (a future reporting feature will one day leverage this and help you quickly (but manually) de-duplicate large datasets).

 

UI Improvements:

 

  • Data management screen now shows file name, size and date last modified.
  • New "Daily" time-scope report button added, and existing buttons renamed (weekly, monthly, etc).
  • Replay Data View now has a summary (WR%, battle count, average damage, XP and so on).
  • Replay Data View now lets you see the total & average of any selected cells (provided they are numeric).

 Hope is not a strategy

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AdrianK #32 Posted 12 March 2015 - 05:03 PM

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Preview! - WN8 Support & Auto Collections

 

Hey folks, I have a new version in the works - it'll have some pretty cool and major features.  Here's a preview of two of them: WN8 Support and Auto Collections:B

 

WN8 Support:

 

  • The "WN8 Sand-Pit", a screen where you can play with the numbers and see what WN8 they generate; includes the ability to use the current (and pre-loaded for your convenience) Expected Values for most known tanks.
  • WN8 calculated as part of the crawling process.
  • Ability to manually augment existing replay collections with WN8 (e.g. recalculate if the expected values change, etc).

 

Auto Collections:

 

  • When you crawl and "save" Lorp will auto-magically file copies of the data in separate collections by vehicle, that way you only have one place to go to see all your game data for a given vehicle.
  • Lorp also adds the data to an "All Replays" auto-collection for general analysis.

 

Spoiler -Screenies

 


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AdrianK #33 Posted 19 March 2015 - 11:35 AM

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Lorp v1.0 Released

 

Version 1.0 (no more Beta!) see's changes to the core data schema (now v0.8), no further changes are currently planned. 

New Features:
  • WN8 support - including WN8 scores on games/data sets, the ability to recalculate WN8 scores over any data set.
  • WN8 chart added to Vehicle Performance screen.
  • WN8 Sandpit - a screen where you can do "what if" investigation.
  • Vehicle Reference Data expanded to include the current WN8 expected values (v18).
  • Ability to save replay data from the Replay Grid into new replay files.
  • Ability to import from CSV. Works best against CSV's matching relatively recent schemas. Handles CSV files where the columns are in the wrong order (to accommodate the changes between schema versions 0.7 & 0.8).
  • Manage Data screen now include file size and date last modified, and is sortable.
  • Replay Data Grid has a fancy new summary bar.

 Hope is not a strategy

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AdrianK #34 Posted 07 April 2015 - 04:34 AM

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Latest WN8 (v19) reference file available.

 

Obtain new file here: https://lorp.codeple...ads/get/1444744

To install simply unzip and lace the "Lorp.ReferenceData.Vehicles.csv" file info your Lorp application directory, replacing the old file.

 

Please note: the v1.0 application still conatins the older (v18) WN8 data; at this stage i won't be modifying the release package just for this file.


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AdrianK #35 Posted 08 April 2015 - 06:48 PM

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New release in the works, it includes:

 

  1. v18 & v19 WN8 expected values, with a change to the Manage Config screen so you can select which data to use through the UI.
  2. Added "Relative Tier" to the Vehicle Performance screen, so now you can (optionally) see performance when your top tier vs bottom, etc.
  3. Expanding the Map Performance screen to show your average WN8 per map, etc.
  4. Adding a dashboard view (charts) to the Map Performance screen (just like the vehicle perf screen).  This also includes relative tier option.

 

The next release beyond that should have some stuff like "how far off WN8 purple am I?" as per some suggestions from TimWahoo. :honoring:


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AdrianK #36 Posted 04 May 2015 - 06:00 PM

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Lorp v1.1 Released

 

  1. Map Performance screen polished - charts added
  2. Addition of "Relative Tier" as a search filter / results aggregation (Vehicle & Map Performance screens).
  3. Improved charts - sizing options as well as ability to save charts as image files!  just right click on a chart for these options (Vehicle & Map Performance screens).
  4. Added several new tanks to the Vehicle Reference Data (using WN8 values borrowed from other tanks): AMX 13 57 GF, AMX 30, AMX 30 B.
  5. Added ability to set Vehicle Reference Data file in user options screen.

 

The next release will (probably) include:

 

  1. First rough beta version of a self reflection "Diary" for those interested in improvement through self-review (see this thread: Diary / Tools to help self-review).
  2. TimWahoo's "How far off [WN8 level "X"] am I?".

Edited by AdrianK, 04 May 2015 - 06:04 PM.

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AdrianK #37 Posted 09 May 2015 - 06:15 AM

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Introductory Video:

 

 


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AdrianK #38 Posted 09 May 2015 - 12:17 PM

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New feature in the works - based on a suggestion from TimWahoo; provide the target average damage you need to get in order to meet a certain WN8 rating.  Here's what I've got so far...

 

In the Replay Data View screen, mouse-over the "Avg Dmg" panel and a tool-tip will pop-up showing you the average damage you need - based on the expected damage of the first vehicle in the collection being shown, so it will work well when the screen is displaying data for a certain tank only (or multiple vehicles IF they have the same expected value).

 


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AdrianK #39 Posted 29 May 2015 - 05:38 AM

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New WoT v0.9.8 compatible version in the works.  Expected release either today or tomorrow.


 Hope is not a strategy

Pray here to MM, RNG and Luck : http://mmrngluck.azurewebsites.net/


AdrianK #40 Posted 02 June 2015 - 09:10 AM

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Lorp v1.2 Released - WoT 9.8 Compatible

 

 

Main Changes:

  1. WOT v0.9.8 compatible
  2. Added "All Recent" Auto-collection, this automatically contains only the last 10 days worth of battles (reset each time you save).
  3. Added "Berlin" vehicles to reference data, and fixed the Leopard 1 reference data.
  4. Beta "Diary" functionality added.
  5. Improved Replay Data View "Summary Bar", added details, ability to save as image and copy as image (to clipboard).
  6. Improved Replay Data View filter options.
  7. Added vehicle comparison reports (see example below).
  8. Polished map performance reporting and charts.
  9. Polished vehicle performance reporting and charts.

 

A note on vehicle names

I see that WG have changed the master names of some vehicles :sceptic: for example the Leopard 1 tier X German medium is now called "germany-G89_Leopard1" but was "germany-Leopard1".  This will affect any other tanks that have been renamed (I don't yet have a list) and means that the vehicle reference data file will probably now be inaccurate.  You can update this file yourself - check the help doc for details (sorry can't remember if it's in there, off the top of my head).  Let me know if you need help and I'll post a guide. 

 

Diary

To use the diary, right click on a replay row and select the "Add Diary" option, this will launch the screen where you can add/edit the diary entry for that replay.  To view your entire diary click on the "View Diary" button on the main screen.

 

Spoiler - Right click on a replay row and select the "Add Diary" option:

 

 

Example "Replay Summary Bar" saved as image: 

 

To see additional information about a given summary panel simply mouse-over it (which temporarily brings up a tool-tip), or double-click on it to see a dialog box.

 

Spoiler - Replay Data View - updated filter UI:

 

 

Spoiler - Vehicle Performance Comparison Report: 

 

Spoiler - The polished Map Performance charts

 

 

 

 

 

 

 


Edited by AdrianK, 02 June 2015 - 01:40 PM.

 Hope is not a strategy

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