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Friendly Fire & Team Kill Auto System


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ITZENICKKO #41 Posted 01 October 2016 - 01:22 PM

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View PostTxTheBest, on 01 October 2016 - 11:30 AM, said:

 

I didn't understand anything...

 

I was meaning does the bans just keep on getting stacked up, until you perm ban or is there some sort of cool down after the ban, till it going back down to 1 hour

 


Edited by ITZENICKKO, 01 October 2016 - 01:22 PM.


Inglorious_Aussie_Tanker #42 Posted 03 October 2016 - 07:35 AM

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The MORE Team damage you do the MORE it stacks up.  The ONLY way undo it is to DO ENEMY DAMAGE.  The MORE ENEMY DAMAGE you do the more you reduce your Team Damage threshold.

 

Moral of the story?

 

DON'T SHOOT FRIENDLIES.  (Unless they Really, Really, Really, really, really, really need it!)  :trollface:


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Nguyen_Van_Huy_1986 #43 Posted 29 January 2018 - 02:22 AM

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View PostMagnus_Krauss, on 02 June 2015 - 03:42 PM, said:

I've only been playing since last month, I think? And twice someone has pushed me into the water and drowned me. The second time I shot and destroyed the one pushing me. Why do I have to be the one autobanned? I know it just makes sense progamming-wise, but why do these players even do that? Do they like team-killing?

 

What to do when one person deliberately pushes you behind the hiding place just to get a shielded wall. I got angry to shoot him and be autobaned for being ridiculous. They do not know why. IT proposal see thunder this problem and solve. When someone tries to push you out of the cage if your enemy is shot, use autobanned to use him.

LeGrognard #44 Posted 14 February 2018 - 07:17 PM

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People are deliberately gaming the system to annoy other players but not get banned themselves. This system is useless as it does not punish players who are deliberately spoiling the game for others because they think it is funny.

NameWasStolenStresslevel #45 Posted 15 February 2018 - 05:45 AM

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the system does not work perfectly i aggree, also about the friendly fire dmg pool that leads to ban, i would like to know if platoons doing friendly dmg are going to be counted as 1 player or as 3 separate players dealing team dmg? Because a platoon of 3 can easily kill a team mate without being punished by the automatic system if the system recognize only the individual dmg caused by player instead of the platoon as whole. 

 

If the system recognize only individual dmg then it needs to be improved to treat a platoon as a whole so that platoons cannot abuse the system!


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