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[0.9.*] Aslain's XVM mod

xvm contour icons modpack installer

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Inconceivable_ #101 Posted 02 May 2013 - 07:09 PM

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Thank you see attached

running this with xvm stat 1.42

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Inconceivable_ #102 Posted 05 May 2013 - 07:40 PM

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Hey I seem to have fixed the vertical alingment issue in the player panel by removing the vehicle img strings from the vehicle name portion.

E.g. any vehilce that had something like this in vehicle name I removed it '<img src='img://gui/flash/icons/star.png' width='12' height='12'>'

This was based on advice from Razierster in post #283 of this thread:
http://forum.worldof...ge__st__280#top

I still have some dodgy column alignment issues where the stats are all over the place instead of in neat columns (help?) but otherwise all good

Aslain #103 Posted 18 May 2013 - 03:42 AM

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Updated v2.7.2
- XVM updated to v4.0.0-beta3
- XVM-stat v1.5.0 is required for the stats
- all configs and file structure adopted to XVM 4.0 format
- ramming damage color changed a bit because it was too dark and looked bad on hitlog
- stock turret marker moved slightly to the left
- hitlog position moved closer to the clock
- changed location of XVM config to res_mods\xvm\XVM.xc
- changed location of contour icons to res_mods\xvm\res\iconsets
- added ping to servers on logging screen and in a garage
- added vehicle filtering options on userinfo window
- more features should come with next XVM update, keep tuned up
Aslain's Icon Contour Mod



Aslain #104 Posted 23 May 2013 - 12:29 AM

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Updated to v2.7.3
- new feature: wn6 efficiency marker
- clanicons fix

Edited by Aslain, 23 May 2013 - 12:30 AM.

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Aslain #105 Posted 04 June 2013 - 10:49 PM

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Updated to v2.7.4:
- XVM udpated to 4.0.0-test1 (test2/3 won't run nicely on 8.5)
- the config has been split into multiple files
- location of XVM config files is now res_mods\xvm\configs\Aslain
- changed location of contour icons to res_mods\xvm\res\Aslain\contouricons
- default playerspanel resized down a bit
- battleloading is showing only simplified stats (removed vehicle stats)
- new: added vehicle name to destroyed vehicles marker
- new: showing enemy hp left on hitlog (under ALT key)

There is also new 8.6 CT version: Aslains_XVM_Mod_v.2.7.4_EN_86_CT_test3

The new locations will probably stay that way for a long time, the config is now sliced into multiple files, that are easier to maintain and can be used as alternative XVM config in a future. The only drawback of this system is you won't be able to change my config with the current XVM editor, at least not the way you used to. As for new option that's showing dead tank name, there is a minor problem, the premium star icon cannot be tuned down to match the name (I can live with that). I'm also aware that all alternative configs waiting for me, and that must wait a bit more. I must get used to the new config.

Attention! You need to update the XVM-stat to 1.5.0 in order to have working stats

Edited by Aslain, 04 June 2013 - 11:04 PM.

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Aslain #106 Posted 05 June 2013 - 05:16 AM

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Following configs has been updated to new v2.7.4:

- Aslains_XVM_Mod_v.2.7.4_Classical_EN_85
- Aslains_XVM_Mod_v.2.7.4_HITLOG_EN_85
- Aslains_XVM_Mod_v.2.7.4_EN_CB_85
- Aslains_XVM_config_2.7.4_player_name_EN
- Aslains_XVM_config_2.7.4_tier_enabled_EN
- Aslains_XVM_config_2.7.4_tier_enabled+player_name_EN

In the other words, only the max info left to update.
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kanade_ #107 Posted 21 June 2013 - 12:03 AM

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Hey Aslain, thank you for the mod. I really appreciate it.
I wasn't able to post/send messages to you on EU/US forum since I don't have an account (or need to wait 30 days in order to post) so I'm glad that I found the your thread on SEA.

Anyway, I was able to install your latest MOD (v2.8.3) from http://forum.worldof...3-upd-20062013/ and I have a couple of questions regarding to it:
- The text at the very top left is over-lapping. I remember you have to delete a file in order to fix this issue but I forgot which one it was. Which file do I need to delete?
- After installing the latest version, I noticed that I was able to scroll out pretty far away (not sniper mode, but normal mode where you see your tank). How do I disable this new function?

Thank you, help would be appreciated it.

Aslain #108 Posted 21 June 2013 - 12:28 AM

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View Postkanade_, on 21 June 2013 - 12:03 AM, said:

Hey Aslain, thank you for the mod. I really appreciate it.
I wasn't able to post/send messages to you on EU/US forum since I don't have an account (or need to wait 30 days in order to post) so I'm glad that I found the your thread on SEA.

Anyway, I was able to install your latest MOD (v2.8.3) from http://forum.worldof...3-upd-20062013/ and I have a couple of questions regarding to it:
- The text at the very top left is over-lapping. I remember you have to delete a file in order to fix this issue but I forgot which one it was. Which file do I need to delete?
- After installing the latest version, I noticed that I was able to scroll out pretty far away (not sniper mode, but normal mode where you see your tank). How do I disable this new function?

Thank you, help would be appreciated it.

Delete debugpanel.swf to fix overlapping

Scroll and zoom is not part of my mod. I found many mods have this recently, you need to investigate. e.g.: server rectile mods, no_swing_mod etc.

GL :)
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kanade_ #109 Posted 21 June 2013 - 01:40 AM

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View PostAslain, on 21 June 2013 - 12:28 AM, said:

Delete debugpanel.swf to fix overlapping

Scroll and zoom is not part of my mod. I found many mods have this recently, you need to investigate. e.g.: server rectile mods, no_swing_mod etc.

GL :)

Thank you for the reply.

For the debugpanel.swf, I couldn't find it in the folder. I also double checked the downloaded zip itself and it didn't contain that file.

Aslain #110 Posted 21 June 2013 - 01:53 AM

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Show me a screenie with this overlapping, maybe you have very low screen resolution.
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kanade_ #111 Posted 21 June 2013 - 02:27 AM

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View PostAslain, on 21 June 2013 - 01:53 AM, said:

Show me a screenie with this overlapping, maybe you have very low screen resolution.
Posted Image

No, my resolution was always the same: 1920x1080.

Aslain #112 Posted 21 June 2013 - 02:27 AM

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Everything is up to date now, including all alternative stuff. Enjoy!

Now I can finaly play 8.6, been updating for 2 days.... :)
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Aslain #113 Posted 21 June 2013 - 02:33 AM

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View Postkanade_, on 21 June 2013 - 02:27 AM, said:

Posted Image

No, my resolution was always the same: 1920x1080.

Ok, another solution: edit hitlog.xc of my mod, change X to something bigger, like 250.

Edited by Aslain, 21 June 2013 - 02:36 AM.

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kanade_ #114 Posted 21 June 2013 - 02:57 AM

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View PostAslain, on 21 June 2013 - 02:33 AM, said:

Ok, another solution: edit hitlog.xc of my mod, change X to something bigger, like 250.
Thank you. That fixed the problem.

Aslain #115 Posted 22 June 2013 - 10:04 PM

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Update v2.8.5:
- added the wings of death to floating destroyed vehicle names
- small fix to enemy ammorack explosion icon color
- CB version: SPG's icon color fix
- CB version: reworked CB colors

List of changed files in v2.8.5 (excluding the CB version):
- markersDeadNormal.xc
- new file: leftwing.png
- new file: rightwing.png

Downloads:
- Added Minimap Zoom enabler

Posted Image

Edited by Aslain, 22 June 2013 - 10:14 PM.

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Aslain #116 Posted 24 June 2013 - 07:15 AM

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Update v2.8.6
- enhaced the wings of death with floating destroyed tank name
- fix: AMX-13 105 and AMX-105 AM icons
- hitlog reworked and it's size enlarged by about 25%
- removed the premium stars from over target markers (to keep cleaner look)
- lowered shadow intensity of hp/hpmax marker
- the ammorack explosion icons removed and replaced with the wings + ammorack message
- stock turret marker icon changed to the WN6 marker look & style
- enlarged font size for tank names on a minimap by 1 point
- ping font size and location slightly tuned on login and hangar screen

Changed files:
- vehicleNames.xc
- hitlog.xc
- markersDeadNormal.xc
- markersDeadExtended.xc
- markersAliveNormal.xc
- markersAliveExtended.xc
- minimapLabels.xc
- hangar.xc
- loging.xc
- turretmarkers.xc
- fire.png
- ramming.png
- attack.png
- leftwing.png
- rightwing.png

The rest of my links will be updated tomorrow, I'm too tired, been working on this update since 9:00 AM on Sunday, and ended on monday 1:00 AM....

Edited by Aslain, 24 June 2013 - 03:35 PM.

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Isuzu_Hana #117 Posted 25 June 2013 - 05:20 PM

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First, I want to say thanks to you Aslain for this awesome mod. After mixing with my favorite Melthy sights, my mod collection become awesome now. Now, I want to ask something. How to get rid of default tier number after using this mod? Coz somehow, the default tier number override ur tier number modding version, so it makes me hard to see even the name of tanks. Thanks for the help!

Spoiler                     

Edited by Isuzu_Hana, 25 June 2013 - 05:20 PM.


"DOES SOMETHING LIKE ETERNITY... EVEN EXIST IN THIS WORLD?" THERE AS SOME PEOPLE WHO RAISE THAT QUESTION.
TO THOSE PEOPLE, I WOULD SAY, "THERE IS." (Sakagami Tomoyo)
~Tomoyo After - Dear Shining Memories~

Aslain #118 Posted 25 June 2013 - 07:48 PM

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View PostIsuzu_Hana, on 25 June 2013 - 05:20 PM, said:

First, I want to say thanks to you Aslain for this awesome mod. After mixing with my favorite Melthy sights, my mod collection become awesome now. Now, I want to ask something. How to get rid of default tier number after using this mod? Coz somehow, the default tier number override ur tier number modding version, so it makes me hard to see even the name of tanks. Thanks for the help!


It's in the game options, uncheck tier number.

Edited by Aslain, 25 June 2013 - 07:49 PM.

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Isuzu_Hana #119 Posted 25 June 2013 - 08:24 PM

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omg.....that's what u mean, ok thanks, sorry for my silly question  :teethhappy:

"DOES SOMETHING LIKE ETERNITY... EVEN EXIST IN THIS WORLD?" THERE AS SOME PEOPLE WHO RAISE THAT QUESTION.
TO THOSE PEOPLE, I WOULD SAY, "THERE IS." (Sakagami Tomoyo)
~Tomoyo After - Dear Shining Memories~

Aslain #120 Posted 25 June 2013 - 09:21 PM

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View PostIsuzu_Hana, on 25 June 2013 - 08:24 PM, said:

omg.....that's what u mean, ok thanks, sorry for my silly question  :teethhappy:

No worries, people tend to forgot this little thing durring the installation. :)
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