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Moving up to high tier LT play

LT Scouting missions yolo SaffeeBad@wz132 AllowTKinStronks

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anonym_YjmjLeoW3i0I #1 Posted 04 February 2016 - 07:13 AM

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Ok, this might sound like a slightly silly question, but what the hey.   At 13K battles you'd think I have some clues ("why u even haf 2 ask us this dude?")

 

My highest LT is the 59-16, which is fun with the auto-loader, although I've recently changed to the pew-pew to see how that goes. My only other LT is the Luchs (tier IV, Leo unlocked but not purchased).  I'd like to take both those lines to tier 8 one day but not in a rush...

 

Except - to do the LT missions I'm going to need (read: it will be easier for me) if I have a higher tier LT, but I'd rather not murder my stats/enjoyment too much when playing LT's.

 

So my question is - how long do I spend playing tier VI and below LT before moving up?  Given the MM LT's get I'm already seeing 9's so it's not like I'm totally unfamiliar with the high tier meta - but I feel more like a "dabbler" in LT.  And high tiers aren't for dabblers (unless #Play4funRedStats).  

 

 



_Sammich_ #2 Posted 04 February 2016 - 07:29 AM

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High tier lights are redundant according to reaps as meds end up having the same view range but better guns, armour and hp.

Ezz (AKA Mr.132) has a different point of view...

I'm really not qualified to say myself as my highest light is the SP1C with I tend to use more as an opportunist to hunt low health tanks. I've unlocked the 251 though and am looking forward to playing that once I get sufficient creds to buy and equip it.

 

I've heard lots of people rave about the LTTB and 54 lwt.


Edited by hellvn, 04 February 2016 - 07:32 AM.

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Ezz #3 Posted 04 February 2016 - 07:35 AM

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Ask rips. He loves his high tier lights.

 

Imo tho, the biggest shift from 6 and below and up will be your diminished ability to win by vision. 6 lights and below you'll find a number of people without SS, who don't know maps, and or who flat out are clueless about the vision mechanic. Once you hit a 7 LT that all changes. Most people have SS, most view ranges jump to be similar or better than yours, and the ability of players is significantly better. The opportunities to abuse pubbies are few and far between.

 

Further, similar to the MM issues faced by many tier 8s, the queues are very top tier filled these days so while as a 6 LT you see quite a few tier 7 battles, as a 7 LT tier 8 battles are rare. Oh and then of course there is the issue of poorly balanced 7 LTs themselves where WG appear to have released one set many moons ago, then decided to unleash a newer set so the old stuff gets shat on by the b'doge or the LTTB.

 

As far as making them work... well as noted your ability to play vision games is reduced, and then only on certain maps. You then are relegated to a secondary vampiric role chipping away at health during mid game. Once the teams thin out is when they become a bit more viable again. Late game they can dominate due to their mobility, vision etc..


Edited by Ezz, 04 February 2016 - 07:39 AM.

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Profanisaurus #4 Posted 04 February 2016 - 07:37 AM

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...then added the SP1C which is worse than every generation.

Edited by Profanisaurus, 04 February 2016 - 07:38 AM.

Thanks Conan - (Insert Eggplant here)

_Sammich_ #5 Posted 04 February 2016 - 07:41 AM

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View PostProfanisaurus, on 03 February 2016 - 11:37 PM, said:

...then added the SP1C which is worse than every generation.

Baddie, learn how to play it.


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Profanisaurus #6 Posted 04 February 2016 - 07:44 AM

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I got it to 40% by the end of the grind (yes, that was a recovery) and [edited] it off the moment the 251 was unlocked. 

 

Every other tier 7 scout is better than it including the Prem ones, even the 13 75.


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_Sammich_ #7 Posted 04 February 2016 - 07:58 AM

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I saw that you made it to 40% after you were sitting in the 30s.

So, 40% is the new blurple for you then?
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Profanisaurus #8 Posted 04 February 2016 - 08:00 AM

    le sigh

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It is in that piece of shit.

 

Actually, to be fair the tank is okay but it attracted the longest string of sub 40% win chance games in my history.  A 42% chance to win was a cause for celebration in the SP1C.


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anonym_YjmjLeoW3i0I #9 Posted 04 February 2016 - 08:08 AM

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Turn off Win Chance u baddie.

So, lots of good thoughts, and in ref to the OP: suck it and see (with expectations having been duly set)?

_Sammich_ #10 Posted 04 February 2016 - 08:09 AM

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Hint: plat with Zynth when he plays his. It's a lot easier in a two man plat where you can focus fire.
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Profanisaurus #11 Posted 04 February 2016 - 08:11 AM

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View PostAdrianK, on 04 February 2016 - 12:08 AM, said:

Turn off Win Chance u baddie.

So, lots of good thoughts, and in ref to the OP: suck it and see (with expectations having been duly set)?

 

Only on post game.
Thanks Conan - (Insert Eggplant here)

_Sammich_ #12 Posted 04 February 2016 - 08:12 AM

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Is part of the reason why your win chance was so low is that you were SOOO BAD in the tank?

Self fulfilling prophecy?
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Profanisaurus #13 Posted 04 February 2016 - 08:16 AM

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Every chance.
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DensetsuZako #14 Posted 04 February 2016 - 09:39 AM

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View PostAdrianK, on 04 February 2016 - 07:13 AM, said:

So my question is - how long do I spend playing tier VI and below LT before moving up?  Given the MM LT's get I'm already seeing 9's so it's not like I'm totally unfamiliar with the high tier meta - but I feel more like a "dabbler" in LT.  And high tiers aren't for dabblers (unless #Play4funRedStats). 

 

I usually start moving up once I have a crew commander with 6th sense, the rest of the perk/skill are useful but 6th sense is the most needed skill for any tanks after tier 6, of course that is just me and there are people who might think otherwise.

Armatus #15 Posted 04 February 2016 - 09:52 AM

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Seeing as I recall you already have the Leo, you can try going for the RU for missions since it's the real baby Leo. 

 

The PTA is just a steaming turd as far as I'm concerned. Just keep on mind that the T5 and 6 German lights are more antiscouts rather than true scouts, since they're huge for LT's (bad camo), but fast, heavy (yay rams), and packing good firepower against lights. I don't know about the SP1C since I did the Afk and didn't bother trying it.

 

As for time spent, just move up once you're comfortable. You have some experience of high tiers so it shouldn't be too bad.



mttspiii #16 Posted 04 February 2016 - 09:54 AM

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Your crew already has 6th sense and Camo skills maxed?

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FunkMan #17 Posted 04 February 2016 - 11:18 AM

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View PostProfanisaurus, on 04 February 2016 - 09:44 AM, said:

I got it to 40% by the end of the grind (yes, that was a recovery) and [edited] it off the moment the 251 was unlocked. 

 

Every other tier 7 scout is better than it including the Prem ones, even the 13 75.

 

I fear SP1Cs in my wz131 because it can trade so effectively. 320 alpha is a scary thing, and it has the ability to assasinate my entire tank with one clip. Maybe you should be focussing on assasinating other LTs with it.

 


MagicalFlyingFox #18 Posted 04 February 2016 - 12:06 PM

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320? Its 240... 90mm gun and all. Ramming it is a viable tactic.

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 A. Guy on 02 June 2018 - 12:40 AM, said:

Destroyer of Tier 6 CW... says it all about you.


anonym_YjmjLeoW3i0I #19 Posted 04 February 2016 - 12:13 PM

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Thanks Armatus. How does the Leo at V compare to the Luchs at IV?  

IIRC my luchs crew are a bunch of scrubs, SS & cammo in progress.  59-16 are in much better shape and those at 100%.

playstyle wise I think I prefer pew pew, crack and pom-pom to ratatatatat.

FramFramson #20 Posted 04 February 2016 - 12:17 PM

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Good advice in this thread so far, mostly I'll agree. Especially with the vision advantage (which is a LT's only really decent advantage until you get to the endgame) dying off around T7-T8. I have found over time that playing those vision games was what I was best at, so I did fantastic in the Luchs, Leopard, and VK28, did reasonably well in the SP1C (but hated it due to it's awful acceleration and sluggishness), and am having a thoroughly mediocre time in the Ru (it's not a bad tank, but it's truly just a high skill floor MT so I can't play to my strengths in it - without the vision advantage, I'd rather just have an actual MT).

 

If you're just doing missions, you don't need to go all the way. I managed LT-15 for the StuG and the T28p in the SP1C and at various times met the conditions for MT-15 for StuG in the Chaffee and Luchs, even (the Luchs I was platooned into a T8 game but was on LT-13 at the time, the Chaffee was after I'd already gotten LT-15 for StuG in the SP1C) and I'm sure I'll do it easily at some point in the Type 64 once that crew gains a little more skill. You could probably do LT-15 for the T55 in a T7 LT as well (I think I've already met the conditions once, again in the SP1C, but I haven't unlocked that mission set, sadly). 

 

Biggest tip I can give is that unless you're a super-unicum who can actually get the totals required for LT-15 off of mostly damage, you should pack binos as a piece of equipment - on spotter maps, with good positioning, you can rack up thousands in spotter damage. Since you'll also be using Optics, the last slot is really the only equipment customization you get - on my purer scouts, I run vents for that extra bit of additional vision but I've run rammer to increase my DPM on other tanks (SP1C, Type 64), some people take a camo net (I find full camo skill is usually enough to keep you hidden for passive purposes and the net weighs a lot, which slows you down, and usually doesn't make enough of a difference in keeping you hidden after taking shots, especially at higher tiers). Full camo (or close to full camo) and 6th sense are ridiculously important, but beyond that, other skills aren't vital, though vision skills will obviously help concentrate your strong point even further. 


Edited by FramFramson, 04 February 2016 - 12:19 PM.

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