Erm... so yeah. lol.
Anyway, I recently have got the T20 in my long grind to T10 in the US mediums line, so I thought I'd do a quick review kinda thing on it, for those looking at researching or even considering going up the US medium tree. If you guys like this one, I might write one for the M4A3E8 (out of order, I know, but lol why not xD).
Normally I'd wait till I have over 100 battles in a specific tank before writing a review, but I feel like I have gotten the hang of how this little thing plays, and this review is written at 75-ish battles. At this stage, I have a 69% win rate in the tank, and 2379 WN8. No doubt my WR will drop a bit after a couple hundred battles, but my WN8 on it is constantly increasing (was low at the start due to the stock grind).
I don't want to throw too many values in your face, so this will be a kind of minimal review, enough info to help you decide whether to grind for the tank, but not too much to overwhelm. I won't touch on things like crew skills, since that is down to personal preferences in general (and you may not be interested in using this tank as a keeper, and be training your crews for higher tiers).
I will break this post down into sections, and make them as short as possible for ease of reading
2. Equipment and consumables loadout
3. Playstyle/How to play
4. Is it worth the grind?
Just joking xDDDDDDD
The T20 is my favourite T7 tank I've played so far (with the Comet coming in close 2nd). It's mobile, has a 90mm gun that is completely underestimated, enough gun depression to troll most enemy tanks, absolutely 0 armour, and a pretty damn bad reload! You will get penned by anything equal and lower tier, although against some extremely low pen guns, or by some sheer luck, you *might* bounce something off your turret.
This tank has what I call an 'ignore' factor. It is so underestimated, you will find yourself in positions just farming damage off distracted enemies, because they are not expecting such a small tank to be so deadly and have such a large alpha (240 average damage per shot).
When fully upgraded, you have 1100 HP, a 56kph speed limit on flat ground, and, as already stated, a 90mm gun (with 10 degrees of depression and 25 degrees of elevation), no armour to work with, and quite a long reload. All this together makes the tank play as a more supportive or mid-range-sniping medium.
A quick blurb on the gun:
It has a RoF of 6.38 rounds a minute, 0.38 accuracy, 2.3 aiming time, 160/240/45 pen (AP, APCR, HE), and 240/240/320 average damage. This makes it perfect for mid-range sniping and second line supporting. I have managed to get my reload down to about 7.7 seconds with Vents, Rammer, and a 100% skilled crew (3 skills and the 4th at 50% now).
The gun is a bit derpy at long range, and you'll find many of your shots either dropping short or shooting over the target. On the run accuracy is pretty bad, too. Wait till you're closer to the enemy if you're going to fire on the run, you don't want to have to wait 7 or more seconds to reload if you miss.
2. Equipment and Consumables Loadout
lel, a bit corny now? Oh well
For equipment, I personally run Vents, Gun Rammer, and Coated Optics. Normally I would put Vertical Stabilizers on a medium, but in this case, I wanted to play the tank to it's strengths (around 429m view range now). If Verts are more your thing, there's no harm in using them instead of the Coated Optics. This was just my personal preference this time - opinions may vary.
For consumables, I run a Small Repair Kit, Small First Aid Kit, and Manual Fire Extinguisher. I've only been set on fire once in 72 games, so no need for an auto extinguisher, but you will get crew damage (not too bad though), and you certainly don't want to get tracked on the crest of a hill!
3. Playstyle/How to play
Yeah, don't drive it like that xD
Basically, the T20 is a second line support medium. As soon as you try to get into a brawling match, you are dead this is because you have no turret armour, so turret bounces will be rare (basically you're a small squishy target), and your DPM is quite low.
Because of this, you let your stronk russian comrades go first, and simply support from somewhere that you have cover, with your punchy 240 alpha gun. Now, I do not mean camp at the back of the map the whole game. You should be out there, actively participating in the battle, but don't take it to the extent that you are on front-line. You simply won't survive or be effective if you do.
I find the best way to do well in this tank is to constantly pop out, do some damage, relocate, and then find somewhere else to put a shot in. You don't want to draw attention to yourself, because you don't have the armour to bounce anything.
You have good gun depression (-10 degrees), so the use of ridge lines is incredibly important and you must get used to using any kind of terrain as cover. Since the tank is so small, you can just show your tiny turret, take a shot, and duck down again. It's such a small target, that enemies at a distance will have to aim to hit it (unless RNG decides otherwise).The tank is very low and small, so it's possible to hide behind smaller hills than usual, too.
Try to get around to the sides or behind of enemies if possible, you won't do well in a face off due to no armour.
The playstyle does not change depending on the tier you are in. Obviously you can be more aggressive when top tier (T7), but even when in tier 9, the tank works exactly the same way - you just have to be more cautious.
When top tier, your great view range gives you a huge advantage (especially when playing against heavies).
Make sure you are constantly assessing the situation, as you want to get out of there before things turn sour. Again, you have no armour to bounce anything so this is a very important part of succeeding in the T20 (and just about any tank, tbh).
Make the enemy fight on your terms (e.g, on a crest of a hill). Don't give them the upper hand by placing yourself in a position that the tank does not perform well in (such as front-line fighting or brawling). It's more of a peek-a-boom tank. Don't try to out-dpm someone, because you probably won't be able to.
Don't go frontline, don't draw attention to yourself, use ridge lines to abuse the gun depression, flank the enemy (don't face them frontally unless you absolutely have to), keep a constant eye on the situation (don't tunnel vision) so you can run before it's too late, and fight the enemy on your terms by placing the tank in positions that it can perform well in.
4. Is it worth the grind?
WHY did you even ask? This thing is more than worth the grind. It's one of those tanks I have been turning to just for pure fun and stress free playing. I don't care if I win or lose in it, it's just plain awesome.
Definitely worth a spot in your garage if you like the second line, careful play style. You can't charge people and circle of death them in it like Russian mediums, you have to know what you can and can't fight.
Here I will post some replays that showcase the T20's strengths. The first I have uploaded is a T9 game, with me being only 1 up from the bottom tank. In this game, I pulled off 2,570 damage and 2 kills. It wasn't an *amazing* game, but it definitely shows how the T20 can still be a beast in any tier!
Anyway, that just about sums up my quick thoughts/review poast. Let me know what you guys think (in a constructive way, of course). I listen to all feedback and suggestions, so please be honest about what you did or didn't like
If there is anything I have missed (which I probably have, I'm tired xd), let me know.
I have a small replay of the tank performing in T9, I will update this review with it when it is uploaded
Edited by Proloser, 18 March 2016 - 10:08 PM.