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How You Can Help Make World of Tanks Better


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MagicalFlyingFox #81 Posted 22 June 2016 - 11:57 AM

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View PostProfanisaurus, on 22 June 2016 - 12:28 PM, said:

There is another thread (actually probably about 100 but one currently active) where people have posted at length why Skill-based MM simply won't work.

 

Its a game. And its that_modern_tank_game which tried it and failed miserably..

 

 

My 2nd favourite MM quirk besides the lopsided tiers is the lopsided team composition. i.e. 12 HTs vs 3 on pilson.

 

GG


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 A. Guy on 02 June 2018 - 12:40 AM, said:

Destroyer of Tier 6 CW... says it all about you.


Ezz #82 Posted 22 June 2016 - 12:00 PM

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View PostMagicalFlyingFox, on 22 June 2016 - 01:57 PM, said:

 

 i.e. 12 HTs vs 3 on pilson.

 

Have been on the '3' side of that. We nailed field, half their heavies came back but were split by a building, we swamped/flanked them, the other half were hurr durring against our 3 on the other side of town. Swamped them too. It was almost reminiscent of the old yolo wolf pack days.


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Profanisaurus #83 Posted 22 June 2016 - 12:40 PM

    le sigh

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Had a battle like that the other day Ezz.  Competent meds on our side as well.  Launched into the field and thought 'here we go' only to bash out 1k damage and then explode to find all the other meds sitting hiding from a med a bulldog and a TD as I died.  We lost a 75% chance 15-3.
4. Why not swap the Chrysler K? We've been able to swap Skorps, 13 57s, 41 90s. I don't understand why the Chrysler is an exception. They have even been able to swap Chryslers on other servers just not on ASIA. I'm willing to spend credits/Gold to tank barbie my Chrysler if someone swaps it. It costs WG nothing but you might get some revenue out of doing it.

Ezz #84 Posted 22 June 2016 - 12:47 PM

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View PostProfanisaurus, on 22 June 2016 - 02:40 PM, said:

Competent meds on our side as well. 

Judged by wn8 or WR?

 

There are a lot of damage farmers getting about who know how to sit back and let an enemy come at them, but tend to be fairly poor at actually working as part of a coordinated group.


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Profanisaurus #85 Posted 22 June 2016 - 12:54 PM

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I don't recall but evidence suggests... 

 

That is why for metrics.

1. WNEzz

2. W/Rate

3. WN8


4. Why not swap the Chrysler K? We've been able to swap Skorps, 13 57s, 41 90s. I don't understand why the Chrysler is an exception. They have even been able to swap Chryslers on other servers just not on ASIA. I'm willing to spend credits/Gold to tank barbie my Chrysler if someone swaps it. It costs WG nothing but you might get some revenue out of doing it.

bercerus #86 Posted 22 June 2016 - 05:01 PM

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idk if WG gonna listen to cosmetic suggest.

 

but please.  Give E-100 a Henschel Turret.  i dont care if it gonna have less protection.  Krupp's pyramid head is too damn ugly beyond imagination.



KillerSal #87 Posted 22 June 2016 - 07:31 PM

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In sniper mode when peeking around the side of a hill I have noticed that my aiming circle is completely above the side of the hill, yet when I shoot at an enemy my shot sometimes hits the hill. It would be nice if that could be fixed.

KillerSal #88 Posted 28 June 2016 - 06:55 PM

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Can you add a non-Elite filter in the garage please?

IceSalamander #89 Posted 29 June 2016 - 06:24 AM

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I have another suggestion - max of two arty per team. Even with the proposed Sandbox changes if three arty focus on the one tank they can still take it out quickly or make that player's game a misery. This will be less likely with a max of two arty.

Flying_Elite #90 Posted 29 June 2016 - 01:13 PM

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View PostIceSalamander, on 29 June 2016 - 08:24 AM, said:

I have another suggestion - max of two arty per team. Even with the proposed Sandbox changes if three arty focus on the one tank they can still take it out quickly or make that player's game a misery. This will be less likely with a max of two arty.

 

2 is still a lot for arty, but what if people platoon 3 arty? Do you suggest that the game not even let them play at that point?

   

     

Spoiler

 


Ezz #91 Posted 29 June 2016 - 04:50 PM

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Let them queue and every 40 seconds give them a cookie to click on. They'll barely notice the difference.

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IceSalamander #92 Posted 30 June 2016 - 06:33 AM

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View PostFlying_Elite, on 29 June 2016 - 01:13 PM, said:

 

2 is still a lot for arty, but what if people platoon 3 arty? Do you suggest that the game not even let them play at that point?

 

Yep. Making the game better for the majority of players might see some players (eg. arty players) have to accept some changes for the greater good. Ezz's suggestion would allow three arty to platoon but significantly reduce the number of three arty games, which would be a big improvement too.



conquisador21 #93 Posted 20 July 2016 - 03:38 PM

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Make Personal Reserve timer tick when only in a battle but expires within a day it's used if not continued. It's a fair trade WG. Please make this happen.

mttspiii #94 Posted 20 July 2016 - 04:41 PM

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A "Disconnect Me" button during the battle, to manually disconnect from the game and log in again because the automated disconnection-detector takes ages to confirm a disconnect.

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tequila_powered #95 Posted 21 July 2016 - 10:54 AM

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View Postmttspiii, on 20 July 2016 - 08:41 AM, said:

A "Disconnect Me" button during the battle, to manually disconnect from the game and log in again because the automated disconnection-detector takes ages to confirm a disconnect.

 

Totally agree

Inglorious_Aussie_Tanker #96 Posted 28 July 2016 - 10:57 AM

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Fire MM and hire the "Count" from Sesame Street.

How much worse could he be?


Vote NOW, to Wall up the Lakeville Valley Pass.

So Many Idiots.

So little Shells.


_Sammich_ #97 Posted 28 July 2016 - 11:49 AM

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Get the devs who do MM for boats to do MM for tanks.

- MM is more closely pairing different ship types and tier together, so you don't see teams with the equivalent of 7 heavies vs. a team of 3 heavies. Also you don't get the tiering imbalance anymore where teams have 10x 10 tens vs. the other team with 4.

- make ALL tier 3 & 4 tanks have pref MM, like what's going to be introduced in boards this patch. The power scale at these lower tiers is simply too high, especially for new players with sub 500 battles and it turns them off the game.
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Mother_Of_All_Rommel #98 Posted 28 July 2016 - 09:22 PM

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Give better explosion visual, T92 240mm gun should raise a one hell of blast, as well as other high calibers arty,  and the blast also cause shockwave on ground to mark it splash radius. Charging under the bombardment of 5 arty in salient with E75 will be a glorious sight. Make it can be disable so it wont cause trouble to low spec pc. Also make machinegun work at close range, maybe 50m, and they fire all tracer round, imagine the awesome shit we can see when 4-6 tanks circle fight each other at close range.

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