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Fair Play Policy


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Elphaba #1 Posted 08 November 2016 - 05:02 PM

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Tank Commanders,

 

Over the course of the last year, we’ve been working on improving World of Tanks based on your feedback. We are aware that one of your biggest concerns is fair play and how it is often disrupted by modifications or other unauthorised third-party software that may provide their users with an unfair advantage in combat. These mods spoil the fun for the majority of you who play the game fairly.

While we have quietly taken action to defeat certain cheat mods over the past several months, we also realise that we haven’t specified the list of modifications that we deem to be unfair, and the reasoning behind that decision. We also haven't been as consistent as we should in addressing instances of cheating.

 

So, today, we'll set things straight:

  • We’ll continue to work on anti-cheating technological solutions. We are being realistic about the problem: we can’t promise that the game will be 100% cheat-free one day. Cheaters are clever and as long as they are determined to cheat, we will have to keep tackling them as they present new issues that demand new solutions. What we can promise you, however, is that we will keep up the fight to keep competition as clean as possible, reduce incidences of cheating, and take action against those who don't play fair.
  • We’ve outlined a clear list of prohibited mods that we will share with you here and now. Moving forward, we’ll keep an eye on new mods and update the list accordingly.
  • We’re also establishing a clear penalty system for cheating. It will be uniform across all regions and applies to everyone found to be using prohibited software.

 

Players who are caught using forbidden mods instead of earning their way in fair combat will receive a warning and a suspension of 7 days, if it is their first offence.

 

Should they get flagged for cheating again, they will be permanently banned. Before punishing a player, our team will review the case to ensure that disciplinary action is warranted. We’re asking you to trust in them to make fair decisions.

 

Please note that they are under no obligation to provide the player with evidence or explain which mod type the player was found to be using, and will not do so even if requested.

 

 

 

Which Modifications Will Be Penalised?

 

We know that there are lots of mods out there, and we have already implemented a number of useful community mods in the game proper. However, some mods and software work against the community’s best interests. To be clear on what makes our naughty and nice list when we review third-party software, we will divide them into three different categories as follows:

 

  1. Mods that do not provide a gameplay advantage, but merely allow customised display of information for the viewer. They are "pure" mods in the traditional sense, and we like them.
  2. Mods that do provide a gameplay advantage, but one that we believe contributes to the game in a positive way.  In the short term, we’ll treat these as good mods, and we will look to officially implement them in the vanilla client in the future.
  3. Mods that do provide a gameplay advantage that we think is bad overall for the game. These are classified as cheats and are prohibited.

 

Listed below are some modifications that fall into the third category. Players that are found using them will receive a penalty.

  • Mods that reveal the positions of enemies in a way not included in the vanilla client, by: marking objects destroyed on the map and minimap in real-time, altering the display of shell flight trails or calculating the position of enemy SPGs with tracers and marking them, and keeping spotted vehicles displayed on screen, even when you aren’t aiming at them
  • Software that makes it easier to block an enemy’s shell by indicating the exact spot at which they are aiming (for example, with a laser beam).
  • Modifications that alert you when spotted vehicles are reloading or that show enemy vehicles’ reload timers
  • Auto-aim mods or so-called “aimbots” that provide more functionality than the "aim lock" in the vanilla client, specifically including those that aim at the enemy's weak spots and/or lead the target automatically so that a cheater can focus entirely on manoeuvring their tank
  • Software that enables the automatic use of non-Premium consumables
  • Mods that aid in finding enemies by letting you adjust the transparency of objects on the map
  • Software that leaves “ghosts” of enemy vehicles on the battlefield, indicating where they were last detected
  • Mods that actually alter the physical properties, performance characteristics, or effects of any vehicle or object in the game, or subvert the game rules

 

One final category: in-battle armour viewer

We believe that this functionality provides a very significant advantage. Since we didn’t treat it as a cheat in the past, we are not adding it to the Forbidden Mods List for the moment. Instead, we are working on our own version of an in-battle armour viewer that will feature functionality that is beneficial to the game. Once introduced, mods that offer more information about critical armour areas will be added to the List.

 

Please also note that this applies to in-battle viewers only. The mods that some of you have, which only work in the Garage (not during the match itself), are great. To us, that's not cheating. In fact, we think in-Garage viewers are a really helpful tool that help newer players to increase their knowledge so that they can learn to fight better with or against different tanks. It’s only the ones that provide extra information in-match that we don’t think are fair and will be affected by our Fair Play policy.

We’ve set out to build a healthier game environment, and will continue to monitor the game and evolve this system to ensure a fair experience for all players in the future. We rely on your support in this journey and are eager to hear your feedback.

Let’s take the game seriously and play fair!

 

Roll Out!


Have questions? Ask in the comments below. You can view questions that have already been answered at the Fair Play Policy - FAQs.


Edited by Centurion_IRL, 27 October 2017 - 12:25 PM.


Flying_Elite #2 Posted 08 November 2016 - 10:36 PM

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AKASHA178 #3 Posted 08 November 2016 - 10:37 PM

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Awesome :)

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IND_Rayudu_ #4 Posted 08 November 2016 - 10:39 PM

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gg WG


 


Defiance_ #5 Posted 08 November 2016 - 10:40 PM

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about time.

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Rainbow_The_Artistic #6 Posted 08 November 2016 - 10:44 PM

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View PostTxTheBest, on 08 November 2016 - 10:40 PM, said:

about time.

 

yes but the ban hammers haven't striked yet.

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_Spawny_ #7 Posted 08 November 2016 - 10:54 PM

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Too little to late? Better late than never? Already quit tanks. Damage already done sadly. 

Aoyama_Blue_Mountain #8 Posted 08 November 2016 - 10:57 PM

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Block Quote

 Listed below are some modifications that fall into the third category. Players that are found using them will receive a penalty.

  • Mods that reveal the positions of enemies in a way not included in the vanilla client, by: marking objects destroyed on the map and minimap in real-time, altering the display of shell flight trails or calculating the position of enemy SPGs with tracers and marking them, and keeping spotted vehicles displayed on screen, even when you aren’t aiming at them gg modpack users who suddenly get banned for no reason because they have been thinking those were normal and part of the client
  • Software that makes it easier to block an enemy’s shell by indicating the exact spot at which they are aiming (for example, with a laser beam).
  • Modifications that alert you when spotted vehicles are reloading or that show enemy vehicles’ reload timers Previously said was legal, glad the change is made
  • Auto-aim mods or so-called “aimbots” that provide more functionality than the "aim lock" in the vanilla client, specifically including those that aim at the enemy's weak spots and/or lead the target automatically so that a cheater can focus entirely on manoeuvring their tank
  • Software that enables the automatic use of non-Premium consumables gg auto track repair, expecting people to get caught via others' replays
  • Mods that aid in finding enemies by letting you adjust the transparency of objects on the map
  • Software that leaves “ghosts” of enemy vehicles on the battlefield, indicating where they were last detected
  • Mods that actually alter the physical properties, performance characteristics, or effects of any vehicle or object in the game, or subvert the game rules

 

One final category: in-battle armour viewer gg WMD

We believe that this functionality provides a very significant advantage. Since we didn’t treat it as a cheat in the past, we are not adding it to the Forbidden Mods List for the moment. Instead, we are working on our own version of an in-battle armour viewer that will feature functionality that is beneficial to the game. Once introduced, mods that offer more information about critical armour areas will be added to the List.

 

Please also note that this applies to in-battle viewers only. The mods that some of you have, which only work in the Garage (not during the match itself), are great. To us, that's not cheating. In fact, we think in-Garage viewers are a really helpful tool that help newer players to increase their knowledge so that they can learn to fight better with or against different tanks. It’s only the ones that provide extra information in-match that we don’t think are fair and will be affected by our Fair Play policy.

 


You silence those who speak the truth, and you wonder why everyone is talking rubbish

You reward those who win by cheating, and you wonder why you can't produce people who can win while playing fairly

You punish people who put in effort to play, and you wonder why all who remain are the unmotivated


wasaabi #9 Posted 08 November 2016 - 11:04 PM

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View PostTE_Spawnster_, on 09 November 2016 - 12:54 AM, said:

Too little to late? Better late than never? Already quit tanks. Damage already done sadly. 

 

Come back Spawny, all is forgiven.

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Snowtroop3r #10 Posted 08 November 2016 - 11:09 PM

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How many years did it take for wg to actually do something about it? What a joke.

 

Can't wait for the hordes of posts from people showering wg with praise for doing what was inexcusably not done for so long.


But does it grind you Federal Ranks?!?!?

Proloser_The_Atomistic #11 Posted 08 November 2016 - 11:48 PM

    Pls buff Arty!11

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View PostElphaba, on 08 November 2016 - 05:02 PM, said:

 

Listed below are some modifications that fall into the third category. Players that are found using them will receive a penalty.

  • Mods that reveal the positions of enemies in a way not included in the vanilla client, by: marking objects destroyed on the map and minimap in real-time, altering the display of shell flight trails or calculating the position of enemy SPGs with tracers and marking them, and keeping spotted vehicles displayed on screen, even when you aren’t aiming at them
  • Software that makes it easier to block an enemy’s shell by indicating the exact spot at which they are aiming (for example, with a laser beam).
  • Modifications that alert you when spotted vehicles are reloading or that show enemy vehicles’ reload timers
  • Auto-aim mods or so-called “aimbots” that provide more functionality than the "aim lock" in the vanilla client, specifically including those that aim at the enemy's weak spots and/or lead the target automatically so that a cheater can focus entirely on manoeuvring their tank
  • Software that enables the automatic use of non-Premium consumables
  • Mods that aid in finding enemies by letting you adjust the transparency of objects on the map
  • Software that leaves “ghosts” of enemy vehicles on the battlefield, indicating where they were last detected
  • Mods that actually alter the physical properties, performance characteristics, or effects of any vehicle or object in the game, or subvert the game rules

 

I didn't actually think that was possible due to tank positions/reloads/ammo count/anything else related to tank stats being handled server-side?

 

That said, I appreciate that Wargaming is coming down harder on illegal mod users now. GG.


Edited by Proloser, 08 November 2016 - 11:48 PM.


R4Ging #12 Posted 09 November 2016 - 12:03 AM

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in-battle armor viewer? how do those work? only know about the garage ones.

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AKASHA178 #13 Posted 09 November 2016 - 12:35 AM

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View PostR4Ging, on 08 November 2016 - 08:03 PM, said:

in-battle armor viewer? how do those work? only know about the garage ones.

 

its the one when you point the gun at enemy will show the actual armor of the tank in that specific spot google it, its so unfair and give the shooter easy shoot 

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SiKiN #14 Posted 09 November 2016 - 12:45 AM

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That's all great and all but how are you catching them?

Proloser_The_Atomistic #15 Posted 09 November 2016 - 12:53 AM

    Pls buff Arty!11

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View PostSiKiN, on 09 November 2016 - 12:45 AM, said:

That's all great and all but how are you catching them?

 

Illegal client side mods are generally hard to prove with replays sent from other people. They said they are developing some new 'technologies' in order to detect these illegal mods, so I guess that's how they plan to catch them.

 

IMO, all they need to do is implement XVM in the game (with the option to turn it off for people like me who don't want it) and then disable mods completely; problem solved...



SiKiN #16 Posted 09 November 2016 - 01:03 AM

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View PostProloser, on 09 November 2016 - 02:53 AM, said:

 

Illegal client side mods are generally hard to prove with replays sent from other people. They said they are developing some new 'technologies' in order to detect these illegal mods, so I guess that's how they plan to catch them.

 

IMO, all they need to do is implement XVM in the game (with the option to turn it off for people like me who don't want it) and then disable mods completely; problem solved...

 

I hear chatter of some mod going around Russia that detects other players in the same game using the injections. Although it would appear to be illegal in most other countries if its true.

Proloser_The_Atomistic #17 Posted 09 November 2016 - 02:40 AM

    Pls buff Arty!11

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View PostSiKiN, on 09 November 2016 - 01:03 AM, said:

 

I hear chatter of some mod going around Russia that detects other players in the same game using the injections. Although it would appear to be illegal in most other countries if its true.

 

Not sure what ya mean, can you explain some more?

_EzioAuditore_ #18 Posted 09 November 2016 - 02:45 AM

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Nice dank memes yo!

Hope the lot get perma banned after they rig during campaign as usual.


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Ezz #19 Posted 09 November 2016 - 03:26 AM

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Better late than never I guess. But gosh WG's developmental pace is woeful. It takes humans about a year to start taking baby steps.  At this rate by 2025 they may start actually kicking goals.

Edited by Ezz, 09 November 2016 - 06:36 AM.

Who the [edited] are you? Get Spoofed! "wouldn't be a proper WG balance change if they didn't [edited] something up after all "

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Isuzu_Hana #20 Posted 09 November 2016 - 03:51 AM

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Wait, so WG doesn't even need to wait for user-submitted report of people suspiciously using illegal mod, but actively checking in-game by itself, for example taking phyton.log automatically?

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