Inglorious_Bugger_Austra, on 09 November 2016 - 07:29 AM, said:
This is great News and should be applauded, However, why would you choose to hide the infringement from the player and or the community?
Please note that they are under no obligation to provide the player with evidence or explain which mod type the player was found to be using, and will not do so even if requested.
In a first instance Warning, a Player could be using multiple MODS and without being specified "WHICH" is the offending MOD could be led through the system all the way to "PERMA" without a clue as to what is the offending MOD.
I would have thought that making the process visible to all would demonstrate to the community that "ACTION" is "ACTUALLY" taking place instead of the Secret never seen or "Speculated" actions taking place.
For Example the current in game complaint system seems to be nothing more than a "Placiebo Button" that seeming results in nothing happening.
Like I said this is a Great step forward, but the "Never Mention the MOD's Name" stance, is still a sticking point. IMO
When you boil it down, there really isn't all that many mods out there. Because the game isn't that complex that it has so many facets to change. There might be 30 crosshair mods, but you can only use one at a time. So it shouldn't be all that hard to figure out which mod is giving the unfair advantage as per the new Info.
My question centers on "In game Armour viewer".
Are we talking:-
1) Clown Skins?
2) The Cursor which tells you the value of the armour its over?
3) The Cursor which takes it one further and tells you the value of armour its over taking into account the angle the shot will take?
4) The See through tank where you can see the modules inside, which was already pounded out over and over again as being illegal in game?
Because to be fair, 1,3 and 4 are unfair advantages, 4 being declared illegal for so long its not funny, but 2 is not much more helpful than what the default game gives you, only in number form.