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Fair Play Policy - FAQs

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Elphaba #1 Posted 16 November 2016 - 03:43 PM


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Questions that have been answered regarding the Fair Play Policy will be posted on this thread. If you have some questions regarding the policy, please post them at the Fair Play Policy thread.


Why not just get rid of all mods?

We love mods, we just find some of the mods functions create an unfair advantage, which is why you’ll see us talking about functionality instead of specific mods.


Why not publish a list of mods that are illegal?

Naming these will just draw unwanted attention to them, plus such list might not cover all existing mods that have the same functionality, so it's better to post what functions are considered illegal rather than naming the mods themselves. Players can ask us "is X mod legal" and we'll give an answer.


If i used prohibited mods but at the time of publication I removed, Do I get banned?


Can Wargaming ban me without giving reason and/or evidence?

When we ban someone for using cheats, we state in the message that a forbidden game function was used. We don’t provide any details on when a player was detected or what kind of cheat was detected because we don’t want to compromise our detection methods. It’s actually a widespread thing in the gaming industry.


Why not just ban people outright for using cheats?

Striking down the hammer is permanent. We want to give people an opportunity to course correct and continue to enjoy World of Tanks.


When will the cheat detection system start working?

It is up and running.


When can players expect first bans?
In the nearest future. :)


Do Warnings/Bans/Points on your account ever get removed or reset?

It's 2 strikes and you’re out. For the first offense, the player gets a 7-day ban, for the 2nd – permaban. There are no plans to reset flags over a time period for now.


Can official modpaсks downloaded from the portal, contain prohibited mods?
No. We're totally fine with all mods that we recommend on the portal.


Will clans that have a lot offenders be disbanded?

No such plans at the moment.


Will clan-mates be punished if only one person in the division uses cheats in CW? One person can provide tactical advantage to entire team.
No such plans for now.


Will numbers (or any other details) about players banned because of cheat mods be published?
Yes, the number of players banned in each ban wave. But we don't specify who is exactly banned; public shaming is bad.


How exactly will cheat users be detected? How can players be sure there will be no false positives?
We can't provide any technical details here, sorry. It's to be sure that cheat makers won't be able to bypass the detection system.




OK to use mod functionality:

  •  Not forbidden for now, but may change in the future:
    • Mods that reveal players' additional equipment.
    • Indicators pointing in the direction of currently spotted enemy tanks outside of actual field of view (ie. not shown on the player screen), with names and distance. [edit] This is only legal if there's only one arrow pointing to the nearest enemy tank.
    • In-battle camouflage rating calculators
  •  Legal:
    • HP Pools (adds information about HP of the tanks (ally and enemy) as last seen by the player)
    • Battle Assistant: provides alternative view for SPGs
    • Extended 6th sense sound duration, eg prolonged to 10 seconds.
    • White dead tanks: makes destroyed tanks more visible by making them totally white
    • Modifications to objects to make them more visible, like bright yellow trains etc
    • Zoom out mods
    • Enemy gun indicators on the minimap: shows direction where enemies within the draw distance are pointing their guns (on the minimap)
    • Fog removal
    • Sound mods
    • Effect mods: changing how explosions look like, removing smoke etc
    • Server-side reticle: secondary aiming point that corresponds to where your tank is aiming on server side
    • Damage indicator mods: OK as long as these don't show the enemy reload time.
    • Reload time indicator (approximate with no countdown). Example.
    • Clown skins and skins that show locations of crew and modules.
    • In-game penetration indicator mods


Edited by Elphaba, 18 November 2016 - 01:01 PM.

Elphaba #2 Posted 18 November 2016 - 01:40 PM


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OK to use mod functionality:

  •  Legal:
    • Extending both the sound and icon visibility duration of 6th sense.
    • Received hit indicators (example)

Edited by Elphaba, 23 November 2016 - 07:41 PM.
Link fixed

Elphaba #3 Posted 22 November 2016 - 07:05 PM


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OK to use mod functionality:

  •  Legal:
    • Time of day mods (as long as these are merely aesthetic)
    • Headlight mods
    • Mods that prevent you from shooting allies

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