zktaichou, on 09 January 2017 - 02:51 PM, said:
I'm not holding anything against this game. It's a great game on its own respect and can be a ton of fun. My only gripe is that the way the game is set up intentionally so that you are forced to lose to signify the difference between where you are and where you could be if you spent a little money. Some of the best experiences I had in this game is when both teams are composed of enemy tanks of only a single tier. I really had a great deal of fun in those matches, *Irregardless* of whether I won or lost, because the gap between tanks are much smaller. If it's designed to set you up for frustration for the sake of making money, I just can't agree with the monetization of this game and it really hurts the experience. Dark Souls infamously frustrates and punishes you for your lack of skill. WoT punishes you for not spending money. It's really quite convenient to say that we should just grind up, but as you've mentioned, the game is designed so that you will be frustrated by even more losses until you get to that point. Would you say that is a good designed user experience? It's quite a shame that this is very apparent in such a good game.
I beg to differ. How is paying for advantage not a form of winning against the odds? Statistically if you are a decent player, your win rates should automatically go up with better gear, unless your skills suck, in which case I can argue that all games are free-to-win as well since the argument of superior gear quality is always discredited in favour of player skill level. I believe League of Legends reflect this issue rather well in its rune system (the difference is very noticeable between a fully specced character vs a fresh character, unless again, the player skill level sucks). There's plenty of supporting opinions made that superior skills always wins, but I have not seen a case made where two players of equal skill level are faced off against each other and advantage is given to one of the player. Who would you say will win now statistically? Claims should be universally true, unless stated otherwise (or that it only works under very specific conditions), lest it be another sweeping statement made.
Definitely, but certain tanks can't even penetrate the armour of higher tiered tanks' modules/tracks. Most of the time you can't even get in range due to enemy superior spotting and your own inferior mobility and firing range. Some light tanks move even slower than higher tiered heavies (the irony). So you are out-ranged (you can't even spot for your team, you'll die before you even see their silhouette) , outmaneuvered, and have outclassed penetration values and firepower. Plus the system sets you up for these games. And when despite knowing what your tank can do, with it being absolutely useless against all 15 enemy tanks, I really need someone to tell me what I already do not know. How do you even play the game at this state? I'm asking this in earnest because despite the responses, I still do not see an adequate answer to these issues.
By the statement above you've shown that you still don't know much. (Although it's labeled as a LT tank, it is NOT in ref. to AMX 40)
And that's why you don't rush climbing up the tiers and you thought you already know much about the game, guess again.
Yes, you might've read about the pen values / firepower / Manoeuvering / flanking / spotting / camo and stuff but implementing these is easier said than done.
Research more about the tank line before anything else.
Read on which tank/s are expected to be bad ... really bad and prepare for a beating.
This is a grind type game and you should be prepared for it (crew/modules/tanks/credits).
WORK for it to EARN it. There's more value to things when you EARNED it.
A good player will know when not to use the top gun of certain tank since not all FINAL guns are actually good.
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If you want the easy way out/don't have the time/INSTANT gratification ... you can PAY but it's your own prerogative.
A good player on a T8 not fully upgraded tank will still outplay an average player on a fully upgraded T8 tank with a 5 skill crew with food (given the same tank both e.g. IS3 or Tiger II).
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You don't want the GRIND, you want instant gratification and you want respawn for payback ... go play a MOBA instead coz this game more about the grind and staying alive to outplay the opposing team.
Edited by iDd_Sloth, 09 January 2017 - 03:28 PM.