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9.18 Patch Notes


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wasaabi #1 Posted 04 May 2017 - 08:31 AM

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Taken from the main article at https://worldoftanks.asia/en/news/announcements/update-918-release/

 

Game Features

Specific features of the new matchmaker:

Pattern-based matchmaker. The new matchmaker for Random Battles based on predetermined patterns. Pattern is a complex of team characteristics, including the number of vehicles at the top/middle/bottom of the team list, number of Platoons, number of light/medium/heavy tanks, SPGs, and tank destroyers. The teams are always created according to the following rule: number of vehicles at the bottom of the team list should exceed the number of vehicles at the top or middle of the team list. The priority pattern for three-tier battles is 3-5-7; the pattern for two-tier battles is 5-10. One-tier battles are allowed under conditions when other patterns are not possible.

  • Only same-tier Platoons are allowed.
  • The number of SPGs per team should not exceed three vehicles.
  • Enabled the limitation for usage of SPGs in Platoons. Selection of SPGs in the Platoon window is disabled. The limitation affects both Platoons that include only SPGs and Platoons that include other vehicle types.
  • The matchmaker considers the number of light tanks and tank destroyers.
  • The difference in the number of Platoons should not exceed one full Platoon (three players).
  • Preference of placing a player at the top/middle of the team list, if they have already played several battles at the bottom of the team list.
  • Improvements to the map selection mechanics that decreases the chance of playing on the same maps within a game session.

New SPG gameplay:

  • Mechanics of Stunning. Stunning temporary decreases technical characteristics of enemy vehicles within the burst radius, and provides experience and credits, when allies cause damage to the stunned enemies.
    • SPGs can now stun the crew.
    • Stunned vehicles have decreased fire power and mobility.
    • The countdown of stun indicator is displayed to all players who see the stunned vehicle.
    • The stun effect can be removed by using the First Aid Kit, even if none of the crew members is injured.
    • Damage caused to the stunned enemies is rewarded by analogy with the “damage upon spotting” mechanics.
  • Decreased damage of SPG shells
  • Improved accuracy and aiming
  • Decreased reloading time
  • Increased burst radius
  • Overall adjustment of the view range for SPGs
  • All shells without burst radius (Armor-Piercing, AP Composite Rigid, and HEAT shells) were removed from all researchable SPGs
  • Added the stunning effect to the SPGs that feature guns of calibers over 150 mm
  • Alternative “Trajectory View” Artillery Aim. By default, switching between the modes is bound to the G key. This Artillery Aim shows the battlefield at the angle of the shell trajectory allowing players to aim by analogy with the standard Sniper Aim.
  • Target Area Marker shows allies that the SPG player is keeping an eye on that part of the map (T key, be default). Any of the Artillery Aims allows informing the allies (by pressing a particular button) about the point of aiming, selected target, and readiness to fire. This information is displayed in the 3-D scene, on the minimap, and in the battle chat at the same time. 

 Reusable Consumables:

  • All (standard and Premium) consumables that need to be activated (First Aid Kit, Repair Kits, Fire Extinguishers) became reusable.
  • After using a consumable, it becomes available again after recharging.
  • Recharge of consumables takes 90 seconds
  • Recharge times are individual for each consumable and do not depend on other equipped consumables.
  • If a consumable is used at least once in a battle, a new one will have to be purchased, just as before.
  • If a consumable is used several times in a battle, the cost remains unchanged.

Revised Awards:

Introduction of the improved matchmaker resulted in changed requirements to the team composition. For this reason some awards have been changed to correspond to the new game conditions.

New descriptions and conditions of the revised awards:

For Counter-Battery Fire

In a battle, destroy all enemy SPGs (at least 2) with an SPG.

  • The player must not destroy any allied vehicles.
  • Can be obtained in Random Battles only.

Nicols's Medal

Destroy at least 4 enemy tanks or tank destroyers with a medium tank in one battle.

  • The enemy vehicles must be at least 1 tier higher.
  • Can be obtained in Random Battles only.

Oskin's Medal

Destroy 3 enemy tanks or tank destroyers with a medium tank in one battle.

  • The destroyed vehicle must be at least 1 tier higher.
  • Can be obtained in Random Battles only.

Lehväslaiho's Medal

Destroy 2 enemy tanks or tank destroyers with a medium tank in one battle.

  • The enemy vehicles must be at least 1 tier higher.
  • Can be obtained in Random Battles only.

Burda's Medal

Destroy 3 SPGs in the course of one battle.

  • Drive a tank or a tank destroyer.
  • The enemy vehicles must be at least 1 tier higher.
  • Can be obtained in Random Battles only.

Dumitru's Medal

Destroy 3 SPGs in the course of one battle.

  • Drive a tank or a tank destroyer.
  • Can be obtained in Random Battles only.

Pascucci's Medal

Destroy 2 SPGs in the course of one battle.

  • Drive a tank or a tank destroyer.
  • Can be obtained in Random Battles only.

Orlik's Medal

Destroy two or more enemy tanks or tank destroyers with a light tank in one battle.

  • The enemy vehicles must be at least 1 tier higher.
  • Can be obtained in Random Battles only.

Yoshio Tamada's Medal

Destroy at least 2 enemy self-propelled guns with a light tank in the course of one battle.

  • Survive the battle.
  • The destroyed vehicle must be at least 2 tier higher.
  • Can be obtained in Random Battles only.

Halonen's Medal

Destroy at least 2 enemy tanks or tank destroyers in a tank destroyer in one battle.

  • The targets must be at least two tiers higher than the player's tank destroyer.
  • Can be obtained in Random Battles only.

Vehicles

Tier Changes:

  • New light tanks that logically extend the U.S.S.R., German, U.S., French, and Chinese branches of light tanks to Tier X.
  • Some of the existing light tanks changed their tiers.

General Changes to the Tech Tree:

  • New light tanks were introduced into the game—the branches of light tanks are extended to Tier X. 
  • In some cases, new vehicles were added; in other cases, the branches were extended by transferring the existing vehicles to higher tiers.

Reworked the following vehicles to HD quality:

  • T7 Combat Car
  • Т92 HMC
  • T1E6
  • M40/M43
  • Sexton I
  • Ram II
  • FV 3805
  • AT8
  • D2
  • Lorraine 155 mle. 50
  • Lorraine 155 mle. 51
  • NC-31
  • Renault Otsu
  • Pz.Kpfw.I
  • Pz.Kpfw.IV Ausf.A
  • WZ132
  • BT-2
  • BT-SV
  • T-60
  • T-70
  • Т-50
  • T-54 ltwt.
  • А-44
  • SU-101
  • Object 430 Version II
  • Object 261

Changes to the following Tech Trees

Changes to the U.S. vehicles:

  • Since new vehicles were added to the Tech Tree, the research branches of the T57 Heavy and T49/XM551 Sheridan were changed.

Changes to the French vehicles:

  • Since new vehicles were added to the Tech Tree, the research branches of the Bat.-Châtillon 25 t and AMX 30 B were changed.

Changes to the U.S.S.R. vehicles:

  • Since new vehicles were added to the Tech Tree, the research branches of the Т62А and Object 430 were changed.

Changed the conditions of refunding for the light tanks:

T-54 ltwt.

If the T-54 ltwt. is researched:

  • If the LTTB is not available in the Garage, add the LTTB with a vehicle slot and a crew trained to 50%.
  • If the LTTB is available in the Garage, perform refunding in the amount of 1,205,000 credits.

Ru 251

If the Ru 251 is researched:

  • The HWK 12 with a vehicle slot and a crew trained to 50% is added to the account.

T49

If the T49 is researched.

  • If the M41 Bulldog is not available in the Garage, add the M41 Bulldog with a vehicle slot and a crew trained to 50%.
  • If the M41 Bulldog is available in the Garage, perform refunding in the amount of 1,200,000 credits.

AMX 13 90

If the AMX 13 90 is researched:

  • The Batignolles-Chatillon 12t with a vehicle slot and a crew trained to 50% is added to the account.

The Dude abides.

 
Spoiler

 


Sierradelta09 #2 Posted 04 May 2017 - 09:02 AM

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Administrator what about the left French premium artillery ??? It still gets its lethal AP shells ??
NOPE 

Ezz #3 Posted 04 May 2017 - 09:05 AM

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View PostSierradelta09, on 04 May 2017 - 11:02 AM, said:

Administrator what about the left French premium artillery ??? It still gets its lethal AP shells ??

 

WG have adopted a policy to leave premiums out of balance discussions. Worrying signs for anyone who was hoping WoT would not turn into just another P2W game. I guess we can hope they review this policy.

Edited by Ezz, 04 May 2017 - 09:05 AM.

Who the [edited] are you? Get Spoofed! "wouldn't be a proper WG balance change if they didn't [edited] something up after all "

>9000 cynicism brought to you by P2W, RIP Balance and the Cartoon Connection

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MadHouse10101 #4 Posted 04 May 2017 - 09:06 AM

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TL : DR arty now always hit you and **** you for 20sec, LT are new MT, updating garage has still not been fixed, tier 8 LTs are garbo now but it gives you the tier 8 if you had it researched so woop free credits and APCR standard ammo on LTs is op.

Edited by MadHouse10101, 04 May 2017 - 09:07 AM.

          

                       

                                                                                                                                                                                    


SgtGuffey #5 Posted 04 May 2017 - 09:18 AM

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Hey WOT.... wot hef u dun to my poor ptw B2 down in T4? it was Luch central last night... oh well, never mind... small adjustment in play style required...

Edited by SgtGuffey, 04 May 2017 - 09:18 AM.


JordyBro #6 Posted 04 May 2017 - 09:18 AM

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View PostMadHouse10101, on 04 May 2017 - 01:06 AM, said:

TL : DR arty now always hit you and **** you for 20sec, LT are new MT, updating garage has still not been fixed, tier 8 LTs are garbo now but it gives you the tier 8 if you had it researched so woop free credits and APCR standard ammo on LTs is op.

 

Yep stun effect is [edited]. Why not just remove the ability for old arty to one shot, minimise damage or accuracy. Instead now we got 3 arty per game with 30 sec reloads and accuracy of the leo1


 


_EzioAuditore_ #7 Posted 04 May 2017 - 09:37 AM

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Still better than getting one shot by cgc/T92. They mostly got lowered pen and no high pen rounds, so they seem to be less likely to ruin your game, but will now splash you at a larger distance as well as stun your crew if 150mm+ caliber. However using premium first aid kit  alleviates that problem a little and stopping you being somewhat useless for the stun duration, as well as having rechargable consumables. Pretty much change the way arty blaps you for huge damage to chipping at you through splash/less damage, so its more of evil in another form, but it doesn't look any worse than before, but requires some change in playstyle.

T55A Get! 263/300 done with honors!  65/75 obj 260 missions done! :^)

3 mark: 1390 leo pta is-7 e5 t26a 2 mark: m46,obj 907, 50100, e100, batchat 25t,  t57 heavy, grille 15, obj 140, is-6, is-3, vkd, pzivh, mutz, spic, CAX, 113

Helljumper, Helljumper, where you been? Feet first into hell and back again! When I die please bury me deep! Place an MA5 down by my feet! Don't cry for me, don't shed no tear!
Just pack my box with PT gear! Cuz one early morning 'bout zero-five! The ground will rumble, there'll be lightning in the sky!
Don't you worry, don't come undone! It's just my ghost on a PT run!

http://cdn-frm-sg.wa...-1407289026.gif
 


Ezz #8 Posted 04 May 2017 - 09:42 AM

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View Post_EzioAuditore_, on 04 May 2017 - 11:37 AM, said:

However using premium first aid kit  alleviates that problem 

FWIW a standard first aid kit removes stun from everyone - but still only heals one at a time.


Who the [edited] are you? Get Spoofed! "wouldn't be a proper WG balance change if they didn't [edited] something up after all "

>9000 cynicism brought to you by P2W, RIP Balance and the Cartoon Connection

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mttspiii #9 Posted 04 May 2017 - 09:46 AM

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Spall Liner looking more and more useful now, since it can now finally block a significant amount of arty-based damage instead of being bypassed by AP/HEAT or by getting blasted by SPG alpha so big Spall Liner doesn't really matter

I'm fierce and I'm feeling mighty,

I'm a golden girl, I'm an Aphrodite

 

 


Inglorious_Aussie_Tanker #10 Posted 04 May 2017 - 12:41 PM

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British-

Crusader Tier V Light Tank, Changed to Medium Class Tank and has it's Modules removed.  (Don't know why the modules are removed in becoming a Medium, Not sure if the Modules fitted were Refunded or placed in the garage armory?   )

 

Bert seems to have a longer Shell Flight time, Same accuracy (Or worse due to flight time)  .


Vote NOW, to Wall up the Lakeville Valley Pass.

So Many Idiots.

So little Shells.


Oldtimer_EMC #11 Posted 04 May 2017 - 07:15 PM

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Anybody having issues controlling your SPG?

Since the update I cannot aim anymore. The rectile points at one spot on the map the whole time.

If I turn or change position it will again align with that spot.

Also the overhead arty view is gone. 

So far the upgrade sucks.



Commander_Aby #12 Posted 04 May 2017 - 11:06 PM

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Found myself and my m4 in more than 5 tier 7 battles. Guess what?? Had to face at least one tier 7 LT. Now HTs are camping with TDs. Some balancing. :\  

 

 


Edited by Commander_Aby, 04 May 2017 - 11:09 PM.


Gani_GANz #13 Posted 05 May 2017 - 12:27 AM

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about the new template based MM...
so I was in a 2 tiers battle of tiers 8 and 9 in serene coast map using my full stock C7/1.
my team had 3 HTs, and 4 MTs. had to fight against 5 HTs, and 2 MTs. isn't that kind of an unbalance?
so, I went along with all 3 heavies to escort them and ensure breakthrough. with some luck and hella effort, it was successful. but heavily bruised after tradin' shots with 5 enemy HTs along with a ŠkodaT50, as my team lacking of hard meats.

I thought the template based MM makes every type of tanks balanced on both teams.
like, 3 HTs against 3 HTs, 3 MTs against 3 MTs, and so on...

Edited by G_A_N_I, 05 May 2017 - 12:29 AM.

 

 


AmericanTourist #14 Posted 05 May 2017 - 05:39 AM

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No arty in a plat? So now we are unable to platoon with friends and play one of the 5 classes of vehicles with them? I can understand limiting platoons to 1 arty or something, but no arty allowed in a platoon? What idiot thought that one up at WG? If I want to play my arty, I have to drop from my plat with friends and go solo. 


What am I missing here?

 



_EzioAuditore_ #15 Posted 05 May 2017 - 11:21 AM

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Afaik the patch notes only mention LT/TD/SPG are pegged in equal numbers on both teams. Nothing about MT/HT. Maybe actually read the patch notes more carefully next time... You had 7 MT/HT to 7 MT/HT so there was nothing wrong with MM, they are counted together while the other 3 classes are counted seperately.

Edited by _EzioAuditore_, 05 May 2017 - 11:25 AM.

T55A Get! 263/300 done with honors!  65/75 obj 260 missions done! :^)

3 mark: 1390 leo pta is-7 e5 t26a 2 mark: m46,obj 907, 50100, e100, batchat 25t,  t57 heavy, grille 15, obj 140, is-6, is-3, vkd, pzivh, mutz, spic, CAX, 113

Helljumper, Helljumper, where you been? Feet first into hell and back again! When I die please bury me deep! Place an MA5 down by my feet! Don't cry for me, don't shed no tear!
Just pack my box with PT gear! Cuz one early morning 'bout zero-five! The ground will rumble, there'll be lightning in the sky!
Don't you worry, don't come undone! It's just my ghost on a PT run!

http://cdn-frm-sg.wa...-1407289026.gif
 


Ezz #16 Posted 05 May 2017 - 12:08 PM

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Next question tho is 'should MT/HT also be balanced?' Imo no. I like variety and tbh am already a little worried we are losing that already. Ideally the classes and maps should be balanced but i get the feeling they gave up on that idea.

Edited by Ezz, 05 May 2017 - 12:08 PM.

Who the [edited] are you? Get Spoofed! "wouldn't be a proper WG balance change if they didn't [edited] something up after all "

>9000 cynicism brought to you by P2W, RIP Balance and the Cartoon Connection

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DorkyDave #17 Posted 06 May 2017 - 12:12 AM

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Anybody finding that it is harder to earn credits after the update?  Why I ask is the other night playing T110e3 I did about 3500dmg (no gold fired), 3400 spotting dmg, I missed probably 4-6  shots, survived with very low hp and only earnt about 3000 credits after we won the battle. I think I am consistantly earning less for decent damage games. Not sure if anyone else is experiencing this as well.

reasnd #18 Posted 06 May 2017 - 05:03 AM

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lost crew ...

 

EDIT : disregard, I found them :|

 

 

 


Edited by reasnd, 06 May 2017 - 05:16 AM.


_EzioAuditore_ #19 Posted 06 May 2017 - 06:18 AM

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http://forum.worldof...age__p__1630683

Seems to be a bug in 9.18 with the single-tier only platoon rule?


T55A Get! 263/300 done with honors!  65/75 obj 260 missions done! :^)

3 mark: 1390 leo pta is-7 e5 t26a 2 mark: m46,obj 907, 50100, e100, batchat 25t,  t57 heavy, grille 15, obj 140, is-6, is-3, vkd, pzivh, mutz, spic, CAX, 113

Helljumper, Helljumper, where you been? Feet first into hell and back again! When I die please bury me deep! Place an MA5 down by my feet! Don't cry for me, don't shed no tear!
Just pack my box with PT gear! Cuz one early morning 'bout zero-five! The ground will rumble, there'll be lightning in the sky!
Don't you worry, don't come undone! It's just my ghost on a PT run!

http://cdn-frm-sg.wa...-1407289026.gif
 


Spaldo #20 Posted 06 May 2017 - 01:30 PM

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No SPG in platoon is terrible




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