Jump to content

Congratulations on killing off artilery

  • Please log in to reply
23 replies to this topic

mttspiii #21 Posted 06 June 2017 - 12:08 AM


  • Beta-Tester
  • 32703 battles
  • 17,124
  • [PVP] PVP
  • Member since:

View PostA_Fedup_Player, on 05 June 2017 - 11:23 PM, said:



I find it hits alot less.   But again its the fact i suck I guess and haven't been playing it for 7 years to feel the difference between each and every nerf.


But WG increased accuracy practically across the board, and the new artillery aiming view makes aiming even easier. Arty's never been this accurate since 8.6

I'm fierce and I'm feeling mighty,

I'm a golden girl, I'm an Aphrodite



PDP11 #22 Posted 02 October 2017 - 07:00 PM


  • Member
  • 32141 battles
  • 45
  • Member since:

For what it is worth from a bad arty. The modified view mode did make arty aiming easier. For example there were shots through broken buildings in cities that I would not have attempted pre-change. When playing a HT most stuns are pointless. It runs a timer so the arty gets some credit for hits received while the counter is active. Being tracked is more of a pain than stuns and anything from a LT up can track a tank..

iDd_Sloth #23 Posted 02 October 2017 - 07:57 PM

    First lieutenant

  • Member
  • 29363 battles
  • 859
  • Member since:

GOOD! One less arty player.

Next, remove arty.

They don't even remotely resemble a tank of sorts.

When an enemy Arty "one shots" 2 of your teams' heavies and you're in a heavy tank, you know you're screwed.

A heavy tank should have armor and a big gun, if you don't have either then you're not.

struth #24 Posted 02 October 2017 - 08:38 PM


  • Member
  • 47456 battles
  • 2,106
  • [HMB] HMB
  • Member since:
You could always take up driving cartoon freak tonks OP, that is if you want to be even more despised.

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users