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Churchill questions


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Ensign_Brendoonigan #1 Posted 13 July 2017 - 09:29 AM

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Hi guys.

 

How would I spec out the Churchill in todays play climate. I shouldn't get into any real trouble with her. ie: being slow and steady with reasonable armour etc. Also whats the best first crew skill for them. Is it repairs as i feel they would get tracked a lot.

 

Also the Matilda is still amazingly strong. I thought she'd struggle with all the lights in game but I'm flying up the XP grind to tier 5.


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Profanisaurus #2 Posted 13 July 2017 - 09:43 AM

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Repairs yes.

 

Vents. GLD. Rammer.  I think I may use a toolbox rather than GLD as the aim time and reload are pretty similar anyway and getting your tracks back up as quickly as possible is important.

 

Don't rely on your armour.  Rely on your hitpoints and your ability to machine gun things down.


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_Sammich_ #3 Posted 13 July 2017 - 10:02 AM

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Because the gun fires faster than your aim time, this would be one of the few ranks were it would be worthwhile dropping rammer for GLD.

Exception is if your in the sub 100m CQC fights where you need the DPM.
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Inglorious_Aussie_Tanker #4 Posted 13 July 2017 - 10:07 AM

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I run Vents, Rammer and Optics.

Boosts View range to near Max.

Skills...

Commander - Recon, Because the the Church can run at Maximum view range.

Gunner - Snap shot, Shooting on the move from a stable Church, accuracy is enhanced with Snap Shot.

Gunner 2 - Armorer, could be repairs or Fire, but my gun was getting damaged before the New Consumables hit, so being able to fire a damaged gun was of help.

Driver - Smooth Ride, - Again firing on the move, anything that makes this better is Good.

Loader - repairs, because there's nothing for him to do until a loader skill reaches 100%, so anything will do.

 

Good luck.


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Jarms #5 Posted 18 July 2017 - 04:22 PM

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Which Churchill are we talking about? The Churchill III or the Churchill I? 

 

If it's the Churchill III I use:

- GLD, Rammer, Spall Liner 

 

If it's the Churchill I it depends on the gun:

- 75mm: GLD, Rammer, Spall Liner

- 6-Pdr: Vents, Rammer, Spall Liner



Whooohooo #6 Posted 18 July 2017 - 06:07 PM

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he's mention matilda so it should be cc1

i still struggle to play this thing properly tho...


my sig also got HD buff ?


Jarms #7 Posted 18 July 2017 - 11:10 PM

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View PostWhooohooo, on 18 July 2017 - 08:07 PM, said:

he's mention matilda so it should be cc1

i still struggle to play this thing properly tho...

 

Try the 6-Pdr instead of the 75mm. The extra DPM, better aim-time, and gun depression make it a decent top gun. Carry a bit of gold for those few tier VII games.

0__lol__0 #8 Posted 25 July 2017 - 03:48 PM

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Sell it. 

 

Then grind the proper tier 5 HT, a KV1 or better still in the latest always bottom tier MM: a KV1s. Install derp gun, load HEAT. Win.


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agingtanker #9 Posted 26 July 2017 - 08:47 AM

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I disliked the KV-1's because it seemed that anything (including lower tier lights) could pen it with every shot and there were not a lot of opportunities for corner fighting.


 


_Sammich_ #10 Posted 26 July 2017 - 09:31 AM

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A KV-1 angled at 45 deg is very difficult for equal or lower tier tanks to pen.

Front on, they're easy as most players aim at the drivers hatch strip.
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Profanisaurus #11 Posted 26 July 2017 - 09:41 AM

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Press 2, #Easy
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MagicalFlyingFox #12 Posted 26 July 2017 - 10:40 AM

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or shoot the roadwheel.

ThomChen114 #13 Posted 26 July 2017 - 11:29 AM

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never fight alone. as much as possible play in a platoon.

regardless of what tanks your platoon with in your Churchill, you're a support heavy tank. your armor is not to be relied upon. maintaining distance is paramount especially when (not if) you do get tracked to prevent flanking.

 

definitely mount a tool box. its only a matter of when you get detracked, not if, and the sooner you get moving the better

 

PS the Churchill I "elite" turret, thanks to some crackpot British designer, has no gun mantlet or thick plating and so you can't go hulldown in it. 


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Ensign_Brendoonigan #14 Posted 26 July 2017 - 12:42 PM

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I've got the top gun now but I do wonder if the quick firing gun is a better option just for raw dpm.

 

 


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I remember the good old days where I had ping below 120...... It feels so long ago.

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agingtanker #15 Posted 26 July 2017 - 12:57 PM

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I was angled and I was just one shot killed by an O-I in my KV-1


 


Defiance_ #16 Posted 26 July 2017 - 01:38 PM

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View Postdhi67540, on 26 July 2017 - 12:57 PM, said:

I was angled and I was just one shot killed by an O-I in my KV-1

 

you're probably referring to this post 

 

View Post_Sammich_, on 26 July 2017 - 09:31 AM, said:

A KV-1 angled at 45 deg is very difficult for equal or lower tier tanks to pen.

Front on, they're easy as most players aim at the drivers hatch strip.

 

+ The O-I could presumably be using the derp gun in which case it doesn't even have to aim.


Edited by TxTheBest, 26 July 2017 - 01:47 PM.

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_Sammich_ #17 Posted 26 July 2017 - 01:46 PM

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O-Is are different because they are [edited]tanks that require no skill.  Point big gun at enemy and do whopping damage.

I should have clarified my statement to say that KV-1's can be difficult for same or lower tier meds and lights to pen if angles well.
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Ensign_Brendoonigan #18 Posted 26 July 2017 - 01:46 PM

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I have definitely learned to avoid Japanese heavies and the KV-2.... It's that or game over and back to barracks..... :(

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I remember the good old days where I had ping below 120...... It feels so long ago.

Leopard 1 (VK30.01D), M48 Patton (unlocked M4AE2 & 8), FV215B (Caernarvon), TVP 50/51 (Skoda T25), Kranvagn (STRV M42), Chinese line (Type 58 & 59-16) 


Defiance_ #19 Posted 26 July 2017 - 01:48 PM

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View Post_Sammich_, on 26 July 2017 - 01:46 PM, said:

O-Is are different because they are [edited]tanks that require no skill. Point big gun at enemy and do whopping damage.

I should have clarified my statement to say that KV-1's can be difficult for same or lower tier meds and lights to pen if angles well.

 

It's ok Sammich, I got it covered. :D

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_Sammich_ #20 Posted 26 July 2017 - 01:58 PM

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Cheers Bro
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