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dhi67540 #1 Posted 16 July 2017 - 12:32 PM

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So I have XVM installed and 'working' and have a question about some of the symbols against player names.  In my case an Orange X and a Light Bulb with a slash through it.

 

Also amazed at how much APCR is fired at me.  I'm no longer surprised why I die so quick....

 



 


Zynth #2 Posted 16 July 2017 - 12:40 PM

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View Postdhi67540, on 16 July 2017 - 12:32 PM, said:

So I have XVM installed and 'working' and have a question about some of the symbols against player names.  In my case an Orange X and a Light Bulb with a slash through it.

 

Also amazed at how much APCR is fired at me.  I'm no longer surprised why I die so quick....

 

 

Orange X means that guy also uses XVM. Light bulbs indicate whether the person is currently spotted, has been spotted, or has yet to be spotted.

 

Take note of the background colour of the word "APCR". If it is silver, then it is standard APCR, if it is gold then it is premium ammunition.


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Bluefunk #3 Posted 16 July 2017 - 01:06 PM

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Your lightbulb is slashed because you don't have 6th Sense.

 

And amazing why this mod isn't banned yet.


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Ezz #4 Posted 16 July 2017 - 01:09 PM

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View PostBluefunk, on 16 July 2017 - 03:06 PM, said:

Your lightbulb is slashed because you don't have 6th Sense.

 

And amazing why this mod isn't banned yet.

 

To be honest i'm surprised WG banned AA+ because it offered more than vanilla AA, then they decided that the new AA+ mod that offers more than vanilla AA is legal.

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MagicalFlyingFox #5 Posted 16 July 2017 - 01:22 PM

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You do know that the base game tells you what shell is fired at you and whether its gold as well...

 



dhi67540 #6 Posted 16 July 2017 - 01:32 PM

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View PostMagicalFlyingFox, on 16 July 2017 - 01:22 PM, said:

You do know that the base game tells you what shell is fired at you and whether its gold as well...

 

 

​No, how?  I do like the XVM scoring tallies (I'm using the default XVM - no other mods).  The scoring tallies are about all I find useful.  The rest was interesting but I don't see any benefit in battle.  After 6K battles I might be starting to 'get it'.....  just got my 3rd Ace Tanker.  

Edited by dhi67540, 16 July 2017 - 01:36 PM.


 


MagicalFlyingFox #7 Posted 16 July 2017 - 02:16 PM

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I play the game vanilla, its all in the settings. Its in the tab to the far right IIRC. 

_EzioAuditore_ #8 Posted 16 July 2017 - 07:55 PM

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Its under battle notifications in settings. 
Fire direction Indicator - tells you where you are getting hit from
Battle events - how much you got hit for by who, how much you shot enemy for, spotting/track assist etc

Log - Damage received/blocked/dealt


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dhi67540 #9 Posted 17 July 2017 - 07:55 AM

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Well XVM does tell me why I get smashed on the battle ground 1/2 the time.  When playing against my own or slightly higher level I do well.  When playing against yellow through purple standard players I don't last more than 30 seconds.


 


Zynth #10 Posted 17 July 2017 - 12:17 PM

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View Postdhi67540, on 17 July 2017 - 07:55 AM, said:

Well XVM does tell me why I get smashed on the battle ground 1/2 the time.  When playing against my own or slightly higher level I do well.  When playing against yellow through purple standard players I don't last more than 30 seconds.

 

Now it's your turn to try and find a way to do better against people better than you. Because yellow is considered your average player and let's face it, at 46% you're being a liability to your team.
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Ensign_Brendoonigan #11 Posted 17 July 2017 - 12:47 PM

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I'm confused.  Why do you even need it? 

 

Psychologically it would probably even work against you. If you  know that the guy you're trading shots with is a unicum you're more likely to make a poor decision because you're already thinking the guy/girl is better than you. Why through unneeded pressure on yourself.

 

Good luck 

 

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afoxq #12 Posted 17 July 2017 - 01:32 PM

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View Postdhi67540, on 17 July 2017 - 07:55 AM, said:

Well XVM does tell me why I get smashed on the battle ground 1/2 the time.  When playing against my own or slightly higher level I do well.  When playing against yellow through purple standard players I don't last more than 30 seconds.

 

You don't need XVM to tell you that.

You still died anyway.

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dhi67540 #13 Posted 17 July 2017 - 04:16 PM

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View PostZynth, on 17 July 2017 - 12:17 PM, said:

 

Now it's your turn to try and find a way to do better against people better than you. Because yellow is considered your average player and let's face it, at 46% you're being a liability to your team.

 

​I really don't bother any more.  With the volume of low rolls on dispersion and penetration I am doing damage less than 10% of every hit - even at point blank - even on supposedly weak armour (hit the 10mm side plate of a Tier V grille with a 90mm and did no damage), so now I just hunt smaller tanks and ram them.  I won't last too long as every battle, even without shooting ammo is resulting in negative Silver as the cost of repairing the tank is more than I am receiving.


 


U12D13 #14 Posted 17 July 2017 - 04:39 PM

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Why use XVM stats:
1) Allows you to pick your fights, kill off 5 reds or go up against 2 purples when solo? Id go for the 5, and this is something you won't know w/o XVM stats.
2) Know who is your greatest threat. 2 targets in the open, which is more skilled? Take him out first for a generally better chance of victory.
3) Know who you can trust in your team. Being backed up by a red compared to a green is a huge difference in battle. It also tells you who you can rely on for advice (map pings/ chat)
4) Tells you how you performed recently. Wn8 dropping? Time for a review.

     

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Zynth #15 Posted 17 July 2017 - 05:45 PM

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View Postdhi67540, on 17 July 2017 - 04:16 PM, said:

​I really don't bother any more.  With the volume of low rolls on dispersion and penetration I am doing damage less than 10% of every hit - even at point blank - even on supposedly weak armour (hit the 10mm side plate of a Tier V grille with a 90mm and did no damage), so now I just hunt smaller tanks and ram them. 

 

I think we all had those happen before. I don't think RNG alone is the problem here. You haven't seen RNG until you see your own shell travel between the hull and turret face of a Borsig. That or your KV-2's 152mm derp hit a full speed ELC AMX 400m away while you are blazing down the Malinovka hill.

 

View Postdhi67540, on 17 July 2017 - 04:16 PM, said:

I won't last too long as every battle, even without shooting ammo is resulting in negative Silver as the cost of repairing the tank is more than I am receiving.

 

Try doing more than one shot of damage per game on average.


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dhi67540 #16 Posted 17 July 2017 - 07:48 PM

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View PostZynth, on 17 July 2017 - 05:45 PM, said:

 

I think we all had those happen before. I don't think RNG alone is the problem here. You haven't seen RNG until you see your own shell travel between the hull and turret face of a Borsig. That or your KV-2's 152mm derp hit a full speed ELC AMX 400m away while you are blazing down the Malinovka hill.

 

 

Try doing more than one shot of damage per game on average.

 

​I'd love to but when I have 10 shots, 0 damage - there are only so many opportunities particularly when I am only a 2 - 4 shot kill and nothing bounces off me.....  And that particular game cost me 30,000 credits using standard ammo.  About 1 in 1000 battles I get lucky and end up with a top score or ace tanker and actually survive a battle.  Don't let the 6500 battles fool you.  My average game duration is under 2 minutes.

Edited by dhi67540, 17 July 2017 - 07:52 PM.


 


Zynth #17 Posted 17 July 2017 - 08:36 PM

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View Postdhi67540, on 17 July 2017 - 07:48 PM, said:

 

​I'd love to but when I have 10 shots, 0 damage - there are only so many opportunities particularly when I am only a 2 - 4 shot kill and nothing bounces off me.....  And that particular game cost me 30,000 credits using standard ammo.  About 1 in 1000 battles I get lucky and end up with a top score or ace tanker and actually survive a battle.  Don't let the 6500 battles fool you.  My average game duration is under 2 minutes.

 

If you're firing 10 shots and doing 0 damage, there are a couple of potential reasons.

1) You're too far away. Which is unlikely since you're dying so quickly.

2) You don't know your own tank's penetration values and the enemy's weakspots/hull armor thickness. Which in that case is an issue with unfamiliarity, which can easily be solved.

 

If you are a 2 - 4 shot with nothing bouncing off you, I assume you might be using a light tank, afterall you seem to have the most games in light tanks. I don't think you died suicide scouting since you've been firing shots. You complain of bouncing, which probably means you are attempting to brawl in a light tank against heavy tanks. Which in that case, is your problem. Light tanks are not supposed to engage in one on one brawls with heavies.

 

In fact, I suggest you stop playing light tanks and play some other class since light tanks are difficult and not beginner friendly. They require knowledge on map awareness, camo mechanics, familiarity with both your tank and the tanks you're facing and general situational awareness, all of which you don't seem to have. Go play a heavy tank or something, you seem to do better in them anyway (as in you do slightly more than 1 shot of damage).

 

You want advice? Find Storm's Thread of improvement and post a couple of replays. We'll critique you, but if you want to defend your actions as "RNG" we're going to give you flak, otherwise, we can tell you what you did wrong.


Edited by Zynth, 17 July 2017 - 08:37 PM.

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dhi67540 #18 Posted 17 July 2017 - 09:33 PM

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View PostZynth, on 17 July 2017 - 08:36 PM, said:

 

If you're firing 10 shots and doing 0 damage, there are a couple of potential reasons.

1) You're too far away. Which is unlikely since you're dying so quickly.

2) You don't know your own tank's penetration values and the enemy's weakspots/hull armor thickness. Which in that case is an issue with unfamiliarity, which can easily be solved.

 

If you are a 2 - 4 shot with nothing bouncing off you, I assume you might be using a light tank, afterall you seem to have the most games in light tanks. I don't think you died suicide scouting since you've been firing shots. You complain of bouncing, which probably means you are attempting to brawl in a light tank against heavy tanks. Which in that case, is your problem. Light tanks are not supposed to engage in one on one brawls with heavies.

 

In fact, I suggest you stop playing light tanks and play some other class since light tanks are difficult and not beginner friendly. They require knowledge on map awareness, camo mechanics, familiarity with both your tank and the tanks you're facing and general situational awareness, all of which you don't seem to have. Go play a heavy tank or something, you seem to do better in them anyway (as in you do slightly more than 1 shot of damage).

 

You want advice? Find Storm's Thread of improvement and post a couple of replays. We'll critique you, but if you want to defend your actions as "RNG" we're going to give you flak, otherwise, we can tell you what you did wrong.

 

​Point Blank - Heavy Tank - Tier 7.  As I mentioned earlier - I am aiming at the weak spots but low rolls on dispersion and then penetration are costing me dearly.  eg Tiger 1 (me) face to face with a Tiger 131.  I aim at the flat facing part on his upper hull - fire - no pen.  He's supposedly 100mm at that weak point and I supposedly pen at 209mm (+/- 25%).....  I can see where the shot hit - but still no pen and he takes me out in 4 shots.  On ranged shots I have a much higher success rate (around 50%) and that includes higher tier tanks (particularly snapshots).

Edited by dhi67540, 17 July 2017 - 09:35 PM.


 


Zynth #19 Posted 17 July 2017 - 09:42 PM

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View Postdhi67540, on 17 July 2017 - 09:33 PM, said:

 

​Point Blank - Heavy Tank - Tier 7.  As I mentioned earlier - I am aiming at the weak spots but low rolls on dispersion and then penetration are costing me dearly.  eg Tiger 1 (me) face to face with a Tiger 131.  I aim at the flat facing part on his upper hull - fire - no pen.  He's supposedly 100mm at that weak point and I supposedly pen at 209mm (+/- 25%).....  I can see where the shot hit - but still no pen and he takes me out in 4 shots.  On ranged shots I have a much higher success rate (around 50%) and that includes higher tier tanks (particularly snapshots).

 

One instance. So what if you bounced one shot. Fire another. Why are you taking 4 shots from him without returning fire? Are you just sitting still letting him pound you? Stop blaming everything on RNG that everyone else has. Do you truly believe that RNG screws you and only you over?

 

I told you already, if you want help, post a replay. If you want to continue making up excuses, then I won't bother pressuring you any further. 


Edited by Zynth, 17 July 2017 - 09:45 PM.

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dhi67540 #20 Posted 17 July 2017 - 10:25 PM

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That was simply an example....  from my understanding of the game mechanics a 209 +/-25% shell should always pen and damage 100 armour face on and point blank.  Obviously my understanding is incorrect and the fact that I am continually destroyed by lower tier tanks 1 on 1 is just me and my lack of skill in the game so let's leave it at that.


 





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