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9.20 ST - Changes to the Erlenberg map


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Elphaba #1 Posted 17 July 2017 - 07:50 PM

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Super test recently got two versions of the Erlenberg map.

 

What will be introduced in each of the versions?

 

Version 1:

Spoiler

 

We want to significantly expand the town (zone 1) making it more suitable for heavy and slow vehicles. The town has become “thicker” and has two lanes that lead to the center of the map, where it’s possible to come into position to be protected from the fire from the flanks. Such a change will add one more direction for active actions and will allow to transform this map from the category of “everyone on its own shore” to the map with more opportunities for attacking and defending.

 

In the zones 2 there are places for better defensing of directions – the terrain there is difficult to get through to bases and there are also some place for defending this zone. For both sides the changes are approximately the same.

 

Version 2:

Spoiler

 

These map fixes intend to provide more opportunities for playing on flanks for both teams.

 

Let’s go through the points that are marked on the map:

  • Point 1 – we change the location of teams’ bases. As a result, the bases will have to be attacked and defensed differently.
  • Point 2 – the vehicles of the teams will now appear in a battle from both sides of the river, which will allow more effective distribution of teams’ forces in the very beginning of a battle and not to spend time on ineffective flanking.
  • Point 3 – in order to minimize “circular gameplay” on the map, the number of points suitable for defensing and attacking were increased on each side of the map. For example, on the bottom left and top right there will be the points suitable for firing at long-range and base defense. And on bottom right and top left there will be additional cover positions for impeding opponent’s attacks.


xRainbowAssassinx #2 Posted 17 July 2017 - 08:51 PM

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View PostElphaba, on 17 July 2017 - 07:50 PM, said:

As a result, the bases will have to be attacked and defensed differently.

 

Posted Image

 

The whole thing looks google translated. 

 


Edited by xRainbowAssassinx, 17 July 2017 - 08:51 PM.

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MagicalFlyingFox #3 Posted 17 July 2017 - 09:01 PM

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Its probably directly translated from Russian. 

 

Anyway, now you can kemp boosh can defend cap easy. 



Inglorious_Aussie_Tanker #4 Posted 18 July 2017 - 08:30 AM

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Seriously can we just get some NEW not rehashed Maps?

BIGGER Maps at that would be great.

Maps that have MORE than 2/3rds of the MAP accessable?

Maybe Maps for Tank types so you don't get stuck with a Tank that can't do Much due to the Map?


Vote NOW, to Wall up the Lakeville Valley Pass.

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Ezz #5 Posted 18 July 2017 - 08:32 AM

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What happened to fixing those maps they removed and then re adding them? Instead they fix maps that aren't that broken. Sigh.

Who the [edited] are you? Get Spoofed! "wouldn't be a proper WG balance change if they didn't [edited] something up after all "

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madmaxamus #6 Posted 18 July 2017 - 08:44 AM

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Wow. Why not fix corridor maps not ones where you have some choices

Ezz #7 Posted 18 July 2017 - 08:56 AM

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View Postmadmaxamus, on 18 July 2017 - 10:44 AM, said:

Wow. Why not fix corridor maps not ones where you have some choices

 

They did fix them... they added tanks with armor you can only pen with premium. Job done! Map fixed comrade!

Who the [edited] are you? Get Spoofed! "wouldn't be a proper WG balance change if they didn't [edited] something up after all "

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Inglorious_Aussie_Tanker #8 Posted 18 July 2017 - 09:54 AM

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An yet the Valley still passable.  I'd be open to Flooding the Valley and Draining the lake on Lakeville.

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xRainbowAssassinx #9 Posted 18 July 2017 - 10:21 AM

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View PostInglorious_Aussie_Tanker, on 18 July 2017 - 09:54 AM, said:

An yet the Valley still passable.  I'd be open to Flooding the Valley and Draining the lake on Lakeville.

 

Valleyville*

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MagicalFlyingFox #10 Posted 18 July 2017 - 11:19 PM

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How version 2 even got to the development stage i have no idea. Probably the same reason as the BC nerf and RU med buff. 




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