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dhi67540 #1 Posted 26 July 2017 - 06:46 PM

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Does the team matching system go 'off' every now and then?  I have just had 5 matches in a row where the matchups were completely one sided, a couple of examples -  1 KV-1 and 1 Type 95 v 4 KV-1's and 1 other  tier 5 HT and another match where we had 3 Tier 5 SPG's and the enemy had 3 Tier 7 SPG's, all our HT's - mix of tier 5 and 6 were artied to death without even getting a shot off on the enemy HT's.  I have no doubt that we likely had better LT's, MT's and TD's so yes overall things were balanced, but what is one supposed to do in these situations where we are obviously outmatched in the class we enter the battle in?


 


Ezz #2 Posted 26 July 2017 - 07:38 PM

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Define 'every now and then'.

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dhi67540 #3 Posted 26 July 2017 - 09:48 PM

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When it becomes noticeable/"obvious" and typically results in a 15/0 result (I've been equally on both sides of these matches).  I tend to 'lemming' to the 'usual' game play for a given map for the type of tank I am in so when the balance is destroyed by the matching I am at a loss as to what one should do.  So I can imagine that I come up with a new game play which assumes I know all the characteristics of all tanks in at least the 3 tiers in the match and then hope everyone else does the same thing!


 


Ezz #4 Posted 26 July 2017 - 10:07 PM

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Some battles aren't winnable. That's just how it is. Do your best then move on to the next and put it behind you. As to the frequency of the landslides, suffice to say I suspect you're perhaps overstating how often you get them, but then that might bee a tier thing.

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0__lol__0 #5 Posted 02 August 2017 - 04:15 PM

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The MM does work if there were more players adjusting to what each match up means for them. Unfortunately, most roll out to exactly the same spots in every game, some because they haven't thought about it, some because they don't want to buck the "meta", and some..well I'm guessing from my motivations...I don't know.

 

Plenty of perfectly winnable games are thrown away in the first 30 seconds as players roll out to completely silly match ups.

 

Eg, the enemy has 2 type 4s, we have a leopard PTA, and a centurion 7/1.  And some TDs or lights top tier.

 

The best play is to basically avoid the type 4s, force them to do things that that tank sucks at. 

 

But what happens is two numpties in T8s go to the normal spot and throw their tanks away. The TDs instead of setting up to catch the type 4s as the roll victoriously through the field, are too busy fighting a single T43 over the other side...

 

Instead, of thinking how can I be useful, players seem to act as if the game is already over as soon as some weird MM comes up.

 

 

 

 

 

 


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rubbish_tanker #6 Posted 03 August 2017 - 06:35 AM

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Yes, I am coming to the conclusion I have moved up to tier 7 too quick and just 'botted' my way through matches to get coin and XP thinking that I will do better with higher tier tanks.  Of course this is not the case.  If you can't do well at tier 2 you won't do any better at tier 8 or 10.


 

Although I do understand the mechanics of the game, thinking/planning/strategizing is not part of my gameplay and I 'lemming' to the spots the 'experts' say the tank type should go.  When the game matching is 'normal' and evenly spread across tiers I do very well (survive the match and get more than 1000 XP).  When it's not I tend to die very quickly with 0 damage and a resultant low 2 digit XP.


 

 

So, what to do about it.....  Well I have stopped using my original account and created a new account in which I will remain in Tiers 1, 2 and 3, playing the bulk of games in tier 2.  At that level there is no even matchup and turn out to be a mixture of whatever is available (skill level and tank types) so you have to start thinking about what you are going to do and how.  (It is amazing the number of people are using the M2 light with 20mm gun and only using ACPR ammo.  Playing WoT must be costing them a fortune.)  In any case I have come to the realisation that I will only be an average player at best.  I can't compete with people with quicker reaction times/better hand eye co-ordination than me - and there are a lot of them and I always lose at the corner/poking fights because of these limitations so am choosing my niche in the support/sniping game - not artillery - and have become quite adept at hitting moving targets even at long ranges.


 


Edited by rubbish_tanker, 03 August 2017 - 06:36 AM.


 


0__lol__0 #7 Posted 06 August 2017 - 09:45 AM

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Rubbish Tanker, I've been doing something similar at tier 3. Basically, you have to think very quickly to win. I'm hardly a seal clubber at the moment, but that in itself is instructive. If I can't "club" reliably at tier 3, then why expect more at tier 9?

 

I can and do club seals, yet I also often lose for the same reasons I lose at higher tiers, over committed, trading hp too early, poor map awareness, crap gunnery...

 

Learning the basics that I could have done the first time...

 

Tracking tanks reliably is a big one. Reading the battle in time to react. Playing to the team, using their positions to help me. All the stuff the unicums talk about and do. Without the repair bills... :)


Edited by 0__lol__0, 06 August 2017 - 09:46 AM.

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Inglorious_Aussie_Tanker #8 Posted 07 August 2017 - 09:13 AM

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Is it "Seal Clubbing" if you DON'T use SPREM?

 

My Young Kids are playing in that end of the pool, and it USED to be Fun.  Almost ANY Tank could Damage another without SPREM, and being able to show my Kids "Tricks" (Aiming) to score kills was good.

Of late being Wrecked by M2's Spewing SPREM or B2's doing the same is depressing and sucking the fun out it.

 

If WG were interested in NEW players in ANYTHING other than Tier 8 they might want to look at the Usage of SPREM in the lower Tiers and the effect it's having.


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0__lol__0 #9 Posted 10 August 2017 - 09:46 AM

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Yeah, it's pretty much gg in a lot of tanks when the dedicated Sprem is out in force.

 

Saw a B2 player with the user name "sealclubberz" last night. His Sprem was better than my Sprem by a shot.

 

Got clubbed.

 

They should increase the training ground battle count IMO.

What is it now? 100? That's not much "training" before newbies have to "go over the top".

 

Good fathering by the way Inglorious, it's important to teach kids that money means winning early. I had a "turn the other cheek" up bringing, and highly don't recommend that.

 

Seriously though, it's pretty ripe that WG actively encourages seal clubber players.

 

It's like setting HALO to "expert" as default. How is that going to encourage anyone to play?


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Inglorious_Aussie_Tanker #10 Posted 10 August 2017 - 12:45 PM

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Thanks, the good Wife might disagree with the good parenting, but thanks all the same.

 

 


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dhi67540 #11 Posted 11 August 2017 - 05:33 AM

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View Post0__lol__0, on 10 August 2017 - 09:46 AM, said:

Yeah, it's pretty much gg in a lot of tanks when the dedicated Sprem is out in force.

 

Saw a B2 player with the user name "sealclubberz" last night. His Sprem was better than my Sprem by a shot.

 

Got clubbed.

 

They should increase the training ground battle count IMO.

What is it now? 100? That's not much "training" before newbies have to "go over the top".

 

Good fathering by the way Inglorious, it's important to teach kids that money means winning early. I had a "turn the other cheek" up bringing, and highly don't recommend that.

 

Seriously though, it's pretty ripe that WG actively encourages seal clubber players.

 

It's like setting HALO to "expert" as default. How is that going to encourage anyone to play?

 

Proving ground - it's 10 not 100.  10 Battles and your out.  AND the stats earned in the proving ground should not count since you are just shooting against bots in general.  I recently created a new account and easily achieved 1000+ XP every game in the tier 1 tanks but where it counts (against real players) I can only achieve 200-300 XP average.

 

I can't complain about the MM of late as my Win/Loss has continued to climb (54% average for the last week of 260 games or so noting that Wotabs and the WoT app stats do not match but that the WoT App stats are more up to date) but my performance in those matches has not improved (<8% survival rate, little damage caused)  but I am using my consumables to last an extra 30 seconds - 1 minute.  Maybe that's the difference - 'distract' the enemy fire just that little bit longer so people who know what they are doing can finish the job!


Edited by dhi67540, 11 August 2017 - 05:37 AM.


 


dhi67540 #12 Posted 12 August 2017 - 05:37 PM

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Well today they have got the MM way, way wrong.  Last battle, enemy had 2 x E100's and our 'heaviest hitters' were Tier 8 Heavies that were 2 shot kills for the E100's.  The enemy team just lined up behind the E100's and my entire team was destroyed inside 3 minutes 15-0.


 


Ensign_Brendoonigan #13 Posted 12 August 2017 - 07:26 PM

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I regularly found my Churchill 7 was our teams top tiered heavy in tier 7 and 8 games, with the opfor having tier 7 and 8 heavies.

 

It's rough as you put up a good fight (minimal damage though as all you're really doing is holding them back)  but go down withh minimal return whilst the rest of the team either camps or fail on the flanks yet get more XP by farming off your hard work but eventual demise.

 

Yeah

 


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0__lol__0 #14 Posted 12 August 2017 - 08:05 PM

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View Postdhi67540, on 11 August 2017 - 05:33 AM, said:

 

Proving ground - it's 10 not 100.  10 Battles and your out.  AND the stats earned in the proving ground should not count since you are just shooting against bots in general.  I recently created a new account and easily achieved 1000+ XP every game in the tier 1 tanks but where it counts (against real players) I can only achieve 200-300 XP average.

 

I can't complain about the MM of late as my Win/Loss has continued to climb (54% average for the last week of 260 games or so noting that Wotabs and the WoT app stats do not match but that the WoT App stats are more up to date) but my performance in those matches has not improved (<8% survival rate, little damage caused)  but I am using my consumables to last an extra 30 seconds - 1 minute.  Maybe that's the difference - 'distract' the enemy fire just that little bit longer so people who know what they are doing can finish the job!

Exactly!

 

Sometimes when I "win" I've done nothing more than distract a few players long enough for the real good guys, or just the heavy hitters to do there thing.

 

Just being that annoying cross fire when you are bottom tier can make that difference.

 

Butterfly effect and all of that. I do try to think like that when arty seems obsessed by me. "Atleast they aren't focussing they players with the big guns".

 

Though lately I've sort of given up, until last night when I got the Cent AX. Watch out numpties!


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