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Removal of Japan's heavy tanks howitzers tier 7+

Japan Heavy tank Balance Broken

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LupisVolk #1 Posted 06 August 2017 - 10:35 AM

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It's high time that Japan get's their howitzers for tier seven and up removed, no tank in the game aside from artillery should have the ability to knock out several crew man and moduals so constantly like Japan has. It renders all other heavy tanks useless since all you need to do to render most combat ineffective is to just derp a HE shell and wait for the damage and critical hits to roll on in.

 

Either the HE mechanic get's reworked or Japan's heavy tanks lose their howitzers and their standard guns get a buff to their standard ammo and premium ammo.


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Aoyama_Blue_Mountain #2 Posted 06 August 2017 - 11:06 AM

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FWIW my O Ho is statistically better with the 10cm than the derp, even when gold rounds are unavailable on the 10cm and the derp reloads in 14 seconds.

 

Because 300 damage every 7 seconds is way stronger than 300 damage every 14 seconds.


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MagicalFlyingFox #3 Posted 06 August 2017 - 06:19 PM

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View PostBluefunk, on 06 August 2017 - 01:06 PM, said:

FWIW my O Ho is statistically better with the 10cm than the derp, even when gold rounds are unavailable on the 10cm and the derp reloads in 14 seconds.

 

Because 300 damage every 7 seconds is way stronger than 300 damage every 14 seconds.

 

Yeah but the tomatoes and bots can't aim so 300 every 14 seconds is better than 0. 

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CelestiaLudenberg #4 Posted 06 August 2017 - 06:31 PM

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I'm okay with it being on the O-Ho, but the addition of the howitzer to the Type 4/5 is stupid. High tier gameplay is supposed to be where you have to out play your enemies, though to be fair gold ammo nullifies this quite a lot anyway, being in my Panzer VII and getting hit by a Type 5 using gold HE for 500-600 every shot is stupid, especially when you factor in that the armor being hit is 300+mm effective and you can't hurt him back in any way unless you use gold and even then it is a bit of a stretch. All they needed to do was to buff the gun handling and maybe the reload on the 14cm and give a slight armor buff, not this over the top armor buff and a no-skill-required gun addition.

In all fairness, we shouldn't really bother trying to get WG to actually listen to what we say as we all know that it is all either not read or just swept under the rug along with all their old promises that never happened.


Edited by Defending_The_Fatherland, 06 August 2017 - 06:32 PM.

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iDd_Sloth #5 Posted 06 August 2017 - 09:54 PM

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Taking into consideration the player average on Tier 8+ ...

Not all of them can aim good enough so the DERP gun is there to compensate for their lack of precision.

However when an above average player uses those guns it's another story, but the below average still outnumber them by a good margin.


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Gani_GANz #6 Posted 06 August 2017 - 11:10 PM

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IS7 : *hulldown* "I hide my weakspots! I am invincible!"

Type5 : lol *spank gold HE to the face*

IS7 : *receive 300 dmg and the gunner got killed* :(

 

Maus : *sidescraping* "I hide my weakspots! I am invincible!"

Type5 : lol *spank gold HE*

Maus : :(

 

Type5 : "lol your weakspot's everywhere guys..."

 

*FV4005 caught in the open

Type5 : lol *spank another gold HE*

FV4005 : "gold for 14mm armor?!!! rly?!!!"

 

Arty : "lol an easy, slow target in the open" *click*

Type5 : *only stun received, damage totally absorbed to the armor* lol

Arty : :(

 

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mttspiii #7 Posted 07 August 2017 - 05:51 PM

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The best part is cracking open a tier 8 tank with a freak pen with its sprem.

 

Kinda like 183 HESH, only more unreliable but way more spammable.


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Inglorious_Aussie_Tanker #8 Posted 08 August 2017 - 08:53 AM

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But what's a Japanese Heavy without it's Derp Cannon?

I mean what ELSE do they have going for them other than their Derp?

Armor?

Speed?

HP?

Sun Deck with Pool?

 

Oh wait, what?  They have Armor, Speed, HP but NOT a Sun and Pool, and still have a DERP Cannon!

Well 4 out of 5 sounds OP to me, I say swap the DERPS out for 2 Pounders.  :trollface:  

 


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0__lol__0 #9 Posted 11 August 2017 - 02:40 PM

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It's a WoT culture thing. Feeling compelled to fight them on normal HT terms.

 

There is nothing juicier than a Japanese super heavy chasing people in the open. Unfortunately, this doesn't seem to occur to many players. Just avoid them, make them chase a target, and wham, they are sitting in a field with their sides open to everyone.

 

 

 

 


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Kanna_The_Goldammo_Eater #10 Posted 05 December 2017 - 02:37 PM

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I'm a noob, and that derp gun is very noob-friendly.

Even I try 10cm gun, I still thinks that derp gun is more useful.

Literally I can set tanks on fire easily with my derp gun. and I won't bother aiming at weakspots like when I using 10cm gun. all I had to is just shoot my HE at places where it had weak armor.

 

Keep it, even those Japanese Heavies is fake, the derp gun is signature of this line.
 


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CardinalMite #11 Posted 07 December 2017 - 01:39 PM

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View PostInglorious_Aussie_Tanker, on 08 August 2017 - 12:53 AM, said:

But what's a Japanese Heavy without it's Derp Cannon?

I mean what ELSE do they have going for them other than their Derp?

Armor?

Speed?

HP?

Sun Deck with Pool?

 

Oh wait, what?  They have Armor, Speed, HP but NOT a Sun and Pool, and still have a DERP Cannon!

Well 4 out of 5 sounds OP to me, I say swap the DERPS out for 2 Pounders.  :trollface:  

 

I fully support the sun deck with pool instead of the derp  gun on Type4/5.


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CardinalMite #12 Posted 07 December 2017 - 01:44 PM

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View Post0__lol__0, on 11 August 2017 - 06:40 AM, said:

It's a WoT culture thing. Feeling compelled to fight them on normal HT terms.

 

There is nothing juicier than a Japanese super heavy chasing people in the open. Unfortunately, this doesn't seem to occur to many players. Just avoid them, make them chase a target, and wham, they are sitting in a field with their sides open to everyone.

 

 

 

 

You raise a good point and while I still think the derp has no place on the Type 4/5 it is the best strategy to handle them for many tanks. However it doesn’t help much if you are driving something equally slow and you come across one of these.. I noticed this particularly while doing the 183 grind in the AT 15 and Tortoise.


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HartOz #13 Posted 18 December 2017 - 07:20 AM

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Well I kinda see the point of these guns.

They are pretty much the only counter to the IS-7 or Maus sidescraping a city street and locking down the entire corridor/ damage farming.

The type 4/5 with the derp does force the superheavies to become more dynamic, especially when they are in locations completely immune from arti.

Add to that how poorly these guns perform against long range targets and mobile tanks, makes these guns very specialised.

If you constantly being derped by these things, then maybe you should move.

 


 

 

 


Profanisaurus #14 Posted 18 December 2017 - 07:31 AM

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By the same token.  If a Maus or an IS-7 are holding down a City street then maybe the enemy should move?

 

The 4 and 5  are no skill tanks in that situation.  Any bot can use one of those to beat a player skilfully utilising their tank.  That's not how the game should work and the gold rounds are a [edited] pisstake.



TheBudgiesmuggler #15 Posted 18 December 2017 - 08:22 AM

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Guess the KV2's 152mm along with Russians TD line from the SU up will have to go as well as I splash damage tanks and knockout multiple mods and crew with those derp guns.

What about the removal of auto-loading guns from tanks like the Foch, t57, Lorraine 40t etc...  Profanisaurus... 3-6 round clip with 2-4 sec reload per shot as opposed to the Japanese super heavies with a 15-20 second reload so you can off load a full clip at me while I'm reloading so how exactly is that fair, in this game you have to take the good with the bad so stop crying because to quite frank it was the tissue box brigade that forced Wargaming on many occasions to nerf SPG.... build a bridge "get over it"  



Ezz #16 Posted 18 December 2017 - 08:41 AM

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View PostNot2MuchSauce, on 18 December 2017 - 10:22 AM, said:

Guess the KV2's 152mm along with Russians TD line from the SU up will have to go as well as I splash damage tanks and knockout multiple mods and crew with those derp guns.

What about the removal of auto-loading guns from tanks like the Foch, t57, Lorraine 40t etc...  Profanisaurus... 3-6 round clip with 2-4 sec reload per shot as opposed to the Japanese super heavies with a 15-20 second reload so you can off load a full clip at me while I'm reloading so how exactly is that fair, in this game you have to take the good with the bad so stop crying because to quite frank it was the tissue box brigade that forced Wargaming on many occasions to nerf SPG.... build a bridge "get over it"  

 

The difference there is that autoloaders punish mistakes and reward ability. Derps just punish everyone and require only slightly more ability than arty do.

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Profanisaurus #17 Posted 18 December 2017 - 08:47 AM

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...and their gold rounds hit for more damage which is a joke.

 

The difference with the KV-2 is that they are not so massively over-armoured that 98% of what they meet can't pen them.  A derp at tier 5 or 6 is generally on a chassis that is not over-powered and will see higher tiers regularly that will snot them so more skill is needed to make the viable.  What does a type 5 see?



mttspiii #18 Posted 18 December 2017 - 11:56 AM

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View PostHartOz, on 18 December 2017 - 07:20 AM, said:

Well I kinda see the point of these guns.

They are pretty much the only counter to the IS-7 or Maus sidescraping a city street and locking down the entire corridor/ damage farming.

The type 4/5 with the derp does force the superheavies to become more dynamic, especially when they are in locations completely immune from arti.

Add to that how poorly these guns perform against long range targets and mobile tanks, makes these guns very specialised.

If you constantly being derped by these things, then maybe you should move.

 

 

I find the FV215 and FV4005 to be fabulous in smashing HE at them sidescrapers. However, they could not weather damage as well as a Type 5.

 

I'll soon assess a full-HE T110E4 for sidescraper-smashing ability. Its HE shell does as much damage as standard Type 4/5 HE, but with better stats overall.


Edited by mttspiii, 18 December 2017 - 11:58 AM.

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Mother_Of_All_Rommel #19 Posted 18 December 2017 - 01:56 PM

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Giv Bat autoloader gun to type4/5, problem solve. Still non-E100 copy hard hitting superHT, but reward ability.

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mttspiii #20 Posted 19 December 2017 - 11:41 PM

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View Postjessica_raven, on 18 December 2017 - 01:56 PM, said:

Giv Bat autoloader gun to type4/5, problem solve. Still non-E100 copy hard hitting superHT, but reward ability.

 

We did have a WTE-100 that could fire 4 150mm shells in rapid, accurate fire.

We now have the F155 still with the same 1100-alpha HE shells, on a 3-shot autoloader. It does look interesting to run it full-HE, but derpers rely on superior DPM and F155 is not such a tank.


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