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How to minimize being permatracked


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agingtanker #1 Posted 14 August 2017 - 06:27 AM

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So my biggest problem is being permatracked out in the open (yesterday I was a tier 6 heavy where I was permatracked and destroyed by a tier 7 LT who was not spotted - I just had to sit there for 2 minutes and twiddle my thumbs till I was destroyed - didn't see any enemy and didn't get a shot off).  I have seen lots of players fixing their tracks virtually instantly - how?  I carry consumables but I tried clicking on the track when it was repairing and nothing happened.


 


jumphonner #2 Posted 14 August 2017 - 07:33 AM

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Repair kit - large or small

Repair crew skill

Tool box



Inglorious_Aussie_Tanker #3 Posted 14 August 2017 - 07:41 AM

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Small Repair Kit + Large Repair kit (Gives repair bonus even when un uesed) + Repair Crew skill + Tool box if you wish.

Some players have set up Macro's on their keyboards with Common repairs / Med mapped out, so it's just just 1 button push and NOT a fumbling 2 button push.

 

Also use the Hit Direction indicator, to narrow down where the little bugger is.  A blind shot into that bush where the shots are comming from might score hit and get you a break.


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_A_M_G_ #4 Posted 14 August 2017 - 07:53 AM

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The best thing you can do is select repairs for the first crew skill for all crew members (then retraining commander to sixth sense). This is especially important for HTs.


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agingtanker #5 Posted 14 August 2017 - 08:47 AM

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I started all my crews down the BIA path.  I figured sixth sense on a slow HT wasn't much use since there is not much I can do about it given I was spotted 3 seconds earlier!  I'm still waiting for my first set of skills/perks to get to 100% (loooong way off yet)

 



 


Matt_B #6 Posted 14 August 2017 - 08:51 AM

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The repair time for most tanks is 12 seconds, although there are some exceptions. Having full repairs skill halves it. A toolbox takes about a quarter off, and a large repair kit about 10%. These are cumulative, but the repairs skill is the biggie; you've usually got better things to carry as equipment, and large repair kits are too prohibitively expensive to actually use on a regular basis.

 

Note that any hit on a broken track will break it again. However, a repaired one can sometimes shrug off a hit from a low alpha gun, and a fully repaired one (i.e. with a kit) will generally survive anything that could fire fast enough to permatrack you, at least so long as you have the repairs skill.

 

Knowing the reload times of the tanks you'll be facing is helpful when it comes to making the call as to when to use your repair kit but, in general, I'd always use it when exposed to more than one enemy, or they can fire fast enough to interrupt the repair. Conversely, I probably wouldn't use it if only facing one tank that I know has a long reload time.



jumphonner #7 Posted 14 August 2017 - 08:54 AM

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View Postdhi67540, on 14 August 2017 - 08:27 AM, said:

So my biggest problem is being permatracked out in the open (yesterday I was a tier 6 heavy where I was permatracked and destroyed by a tier 7 LT who was not spotted -

 

Dont go out in the open perhaps?

Matt_B #8 Posted 14 August 2017 - 08:55 AM

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Sixth sense is useful on any tank. Even on a slow heavy it's quite handy to be able to hide behind hard cover and poke out for a moment before ducking back. If the alarm goes off, you'll know someone's there - even if you can't spot them - and that'll often save you from an unexpected pasting. Otherwise, you can push up towards the next bit of cover.

 

BIA is a good skill to have in the long run, especially if you run vents and food as they stack together for some significant bonuses, but I'd still think that you want sixth sense and repairs first.



Profanisaurus #9 Posted 14 August 2017 - 09:15 AM

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View Postjumphonner, on 14 August 2017 - 12:54 AM, said:

 

Dont go out in the open perhaps?

 

100% fool proof solution.


Don't press battle.


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agingtanker #10 Posted 14 August 2017 - 09:41 AM

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View Postjumphonner, on 14 August 2017 - 08:54 AM, said:

 

Dont go out in the open perhaps?

 

That was a useful comment!  You pick any map and show me a path to anywhere that is 100% behind cover from everywhere else on the map.


 


Inglorious_Aussie_Tanker #11 Posted 14 August 2017 - 10:55 AM

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View PostMatt_B, on 14 August 2017 - 10:51 AM, said:

The repair time for most tanks is 12 seconds, although there are some exceptions. Having full repairs skill halves it. A toolbox takes about a quarter off, and a large repair kit about 10%. These are cumulative, but the repairs skill is the biggie; you've usually got better things to carry as equipment, and large repair kits are too prohibitively expensive to actually use on a regular basis.

 

Why would you "USE" a Large Repair kit?

Use a Small repair kit and just mount the Large for the Passive benifet.

You Win enough FREEBY kits that you shouldn't need to purchase any.

 

Also I might be reading it wrong, but why train for a skill that doesn't provide a benifet until 100%  ?

You're Much better of training in a skill that Benifets as the % increases.


Edited by Inglorious_Aussie_Tanker, 14 August 2017 - 10:55 AM.

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Zynth #12 Posted 14 August 2017 - 11:02 AM

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View Postdhi67540, on 14 August 2017 - 09:41 AM, said:

 

That was a useful comment!  You pick any map and show me a path to anywhere that is 100% behind cover from everywhere else on the map.

 

I believe the more nuanced reply is to not drive out in the open against a large number of enemy tanks. If you need to drive out in the open, make sure you know it is relatively safe before attempting.

 

Even when crossing open ground, try to make use of terrain features, even a small hill can discourage shots against your hull and tracks.


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Inglorious_Aussie_Tanker #13 Posted 14 August 2017 - 11:15 AM

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View Postdhi67540, on 14 August 2017 - 11:41 AM, said:

 

That was a useful comment!  You pick any map and show me a path to anywhere that is 100% behind cover from everywhere else on the map.

 

I'm gunna HATE myself, and This Better not be used against me but............

 

From a Certain perspective, the Valley may fit your diescription.  :arta:

 

Seriously though you need to plan your rought, from the start and hope that your Team is heading in that general direction.  Try to move with Cover and if you can't find any, Team mates can sufice.

The Only wrong answer is to get Caught in the Open Alone.  If you don't have speed or cannon fodder around you, expect to get focused and die.


Vote NOW, to Wall up the Lakeville Valley Pass.

So Many Idiots.

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Flying_Elite #14 Posted 14 August 2017 - 03:20 PM

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Play to the tanks strengths, hull down or sidescrape before going out anywhere, use your minimap to judge if you're going to a place where you could be killed quickly or not. 

Sixth sense is possibly the most important skill in the game, HT or not it can save your tank from being destroyed if played correctly.

   

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MagicalFlyingFox #15 Posted 14 August 2017 - 03:37 PM

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BIA is what you think about retraining after you have accumulated more than 2 skills. 

Matt_B #16 Posted 14 August 2017 - 04:20 PM

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View PostInglorious_Aussie_Tanker, on 14 August 2017 - 10:55 AM, said:

Why would you "USE" a Large Repair kit?

Use a Small repair kit and just mount the Large for the Passive benifet.

You Win enough FREEBY kits that you shouldn't need to purchase any.

 

Also I might be reading it wrong, but why train for a skill that doesn't provide a benifet until 100%  ?

You're Much better of training in a skill that Benifets as the % increases.

 

Yeah, there's no sense in grinding perks. Always go with skills first (and definitely repairs on a heavy) and reset for Sixth Sense /  Safe Stowage / whatever once you get to 100%. It costs a bit of gold, but it's worth it and there's currently a special on.

 

There's obviously no reason why you can't run a large and small repair kit on the same tank; I just think that a fire extinguisher, or in some cases food or gas, is a better use of the slot. I tend to sell the freebie large repair kits and buy lots of small ones with the proceeds.

Ezz #17 Posted 14 August 2017 - 09:57 PM

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How to know if it's safe to expose a road wheel? ... have sixth sense.

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Proloser #18 Posted 14 August 2017 - 10:00 PM

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Just don't expose your tanks on angles that you can get tracked on and stuck in a bad position (i.e, cresting a hill). Carry a repair kit for your track just in case someone tracks you, though.

 

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_A_M_G_ #19 Posted 15 August 2017 - 08:42 AM

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View Postdhi67540, on 14 August 2017 - 12:47 PM, said:

I started all my crews down the BIA path.  I figured sixth sense on a slow HT wasn't much use since there is not much I can do about it given I was spotted 3 seconds earlier!  I'm still waiting for my first set of skills/perks to get to 100% (loooong way off yet)

 

 

I recommend you start with repairs on all tanks expect LT's (I go for camo first on LTs). BIA IMHO is a waste until you are building your 3rd skill. BIA has no effect until it is at 100% and it does not work with a knocked out crew member. Which is usually your radio man after your first hit of damage. 

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_A_M_G_ #20 Posted 15 August 2017 - 08:43 AM

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View PostEzz, on 15 August 2017 - 01:57 AM, said:

How to know if it's safe to expose a road wheel? ... have sixth sense.

 

Agree, a quick poke and wait for it to go off. If it does not the path maybe clear.

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