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FV217 Review


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DeadArashi #21 Posted 21 November 2017 - 07:55 AM

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The Strv on the other hand has significantly better mobility, accuracy and camo to make up for it. Not to mention it's significantly smaller with 36mm more penetration on its standard rounds. Also, the FV217 dethroning the Tortoise is natural considering it's the top tank in the line.

 

Yes the FV has a good gun with great armor, but it loses mobility and penetration to get it


Edited by DeadArashi, 21 November 2017 - 08:53 AM.


DeadArashi #22 Posted 21 November 2017 - 09:50 AM

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I figured people would be interested in knowing the effective armor thickness of the tanks in a town. This is with the gun at the full traverse (Tortoise = 20 deg, FV217 = 15 deg)

 

What I can gather is that, while the FV217 will have the better DPM, it's lower plate weakness is a significant drawback it will have to either stick to ridge lines or find a means to hid the LFP
The Tortoise on the other hand has more consistent armor that can allow it to fight in towns more easily then the FV and keep its gun firing.

 

As it's already been established: The FV217 will play more similarly to the rest of the line then the 183, but it will be more tailored to sniping/fighting ridges. The rest of the line will be more tailored to fighting in towns.



mttspiii #23 Posted 22 November 2017 - 01:01 PM

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So Badger doesn't dethrone Tortoise after all; it's more of a side-grade rather than a real upgrade. Same way that E3 isn't necessarily better than T95.

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The_Salty_Brit_ #24 Posted 22 November 2017 - 03:27 PM

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That's great, really, nobody wants another OP TD, the Tortoise is terrible on open maps, too slow to get there and too tall to hide effectively, it has its merits of course, and for lower tiers it is a tough opponent. 

 

for me, it is more about being able to get to the battle or where you need to be quicker and to be able to use your abilities.  Once you are found in a Tortoise, it is difficult to relocate and it is a problem always trying to hide that cupola, although the gun machine port is just as weak . 

 

See how it is when it finally arrives during the next patch! 


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DeadArashi #25 Posted 22 November 2017 - 03:35 PM

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Not anymore, the Tortoise on the test server is fantastic. been in position where only tier 10 TD's could penetrate the armor reliably, and that's with premium rounds. No longer is DPM the only thing the Tortoise has, it's got enough armor now to make the T95 start to feel uncomfortable

mttspiii #26 Posted 27 November 2017 - 01:19 AM

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View PostDeadArashi, on 22 November 2017 - 03:35 PM, said:

Not anymore, the Tortoise on the test server is fantastic. been in position where only tier 10 TD's could penetrate the armor reliably, and that's with premium rounds. No longer is DPM the only thing the Tortoise has, it's got enough armor now to make the T95 start to feel uncomfortable

 

Tortoise armor is thick enough to resist Japanese HT HE shells better than probably even the SConq. Though I'm guessing the "roofs" above and below the gun will cripple it more than it would an FV217 HE hit on the upper superstructure.

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DeadArashi #27 Posted 27 November 2017 - 05:21 AM

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Actually, I would say the FV217 is more susceptible to HE shells from the Japanese HT

 

HE can be shot just below the gun on the FV and on the armor above the crew seating on the front and it will splash down onto a plate of 63.5mm armor. You have a much greater chance of hitting that then the very small visible section of 57.2mm roof armor on the Tortoise.

Not to mention the Tortoise can mount the superheavy spall liner while the FV only gets a heavy spall liner



Nightfire_13 #28 Posted 27 November 2017 - 08:53 AM

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exactly what I said but that armor on the top should be 30 mm unlike the rest of the top..60 mm is good for top,and having 30 mm on that spot will make it the upper weakspot we all want

DeadArashi #29 Posted 27 November 2017 - 10:05 AM

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A frontal weakspot is generally something you can shoot directly (Commanders cupola on the Tortoise, or the LFP on the FV217), not something that you need to hit indirectly with HE.

The FV217 is fine and well balanced as it is, why are you so desperate to have the the roof of all things nerfed? 

DeadArashi #30 Posted 27 November 2017 - 07:44 PM

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Something I have just noticed, and it's the same on the S.Conq... there's no view port for the gunner... and this bothers me, a lot.

With the FV217 here you have view ports/range finders for the Commander and Driver at the front. On the roof you can see the hatches for the two loaders at the back and the gunner at the front but there's no view port for the gunner

 

 

What they could do is add a small view port for the gunner that could have reduced armor on it. It would be small and hard to hit at range but a frontal weakspot to aim at when it's hull down

 

(yes, I'm working on changing the model for the FV217 already :P)


Edited by DeadArashi, 27 November 2017 - 07:44 PM.


Nightfire_13 #31 Posted 30 November 2017 - 02:37 PM

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those two hatches being HE magnets should be enough for weakspots...lets admit the fact that this td line is boooring and the tier 10 reward should give us the feeling of a reward,in this case the top weakspot not existing..now ull reliably do 100 less avrg dmg(if that part gets nerfed to 30mm) than u would do if ur standard rounds went in but now every round will deal damage,on the long run HE will deal more damage than if u fired on a imaginary top weakspot(which is likely to be round making shells bounce),so I guess instead of giving a top weakspot,nerfing the armor on those hatches should be ok enough

Russian_The_Agnostic #32 Posted 02 December 2017 - 06:16 AM

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FV217 Badger:

The reload time has been extended from 8.1 s to 8.5 s.

In latest common test 



DeadArashi #33 Posted 02 December 2017 - 06:39 AM

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resaulting in the DPM dropping from 3,552 down to 3,384.

 

For reference

Tortoise = 3,380 DPM

Strv 103b = 3,343 DPM



The_Salty_Brit_ #34 Posted 02 December 2017 - 09:48 AM

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No, that's not good enough, it should be at least 2x bigger, and there should be one on both side, you know, cos the loader might want to see outside too! 

 

Make them big enough to be hit at 500m and weak enough to be fully penned by Type 4s or 5s..  

 

Oh and while you're at it, nerf the speed down to 20kph, we don't want previous Tortoise drivers becoming scared at the sudden rush , oh and they should also reduce the shell load-out to 15 shelly, otherwise previous FV215b 183 players won't know what to do with all those extra shells, oh and yeah, make HESH cost at least 8000 silver, I mean British tanks being good AND making a profit, that just isn't cricket! 


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DeadArashi #35 Posted 02 December 2017 - 11:17 AM

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mttspiii #36 Posted 03 December 2017 - 09:57 PM

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Actually, I'm still bothered by that "Gunner has no viewport" problem.

 

Just how awkward would it be for the Commander sitting in front to know that his Gunner is standing behind him, pointing his gun forward?


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DeadArashi #37 Posted 04 December 2017 - 04:57 PM

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Right? And it's the same with the S.Conq. Driver has a view port down on the hull front, commander has his view ports on the cupola. The gunner? They've apparently got xray vision to see out of the tank at what they're shooting at

Mudguts4710 #38 Posted 04 December 2017 - 05:01 PM

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Gunner is taped to the gun sight with duct tape, doesn't need a viewport....

 



The_Salty_Brit_ #39 Posted 04 December 2017 - 06:45 PM

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View PostDeadArashi, on 04 December 2017 - 04:57 PM, said:

Right? And it's the same with the S.Conq. Driver has a view port down on the hull front, commander has his view ports on the cupola. The gunner? They've apparently got xray vision to see out of the tank at what they're shooting at

 

​Not being a 'tanky' I can't be perfectly certain, but doesn't the commander lay onto the target (move the turret) and the gunner just adjust the sights, for range etc? It might be different with modern tanks, but I am pretty sure the Cmdr doesn't want the gunner just moving the turret as he pleases?

 

Edit: I used to repair them not drive or man them, but I am pretty certain the gunner has a gun sight and didn't spend time looking out of a viewport..


Edited by Sir_British, 04 December 2017 - 06:47 PM.

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DeadArashi #40 Posted 04 December 2017 - 06:59 PM

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From what I'm aware, on turret tanks such as the Conqueror, the commanders cupola could often rotate seperately to the turret.

 

So the commander could turn their cupola to range in on a target while the gunner would then turn the turret and adjust the elevation to match up with the commanders range.

 

If we look at the Conquerors turret from the front you can see a view port on the left for the gunner. I call it a view port but you would be correct in calling it a gun sight. Something still missing on both the S.Conq and FV217.






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