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toxic prevention


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universknight_1 #1 Posted 14 February 2018 - 12:55 PM

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if you try to say certain(offensive) keyword in chat, you get a confirm box before the message able to send, similar to the one when you sell a tank

if you team damage someone, you will be forced to play a stupid mini game before you can play another random battle

and the result of the mini game also determined how much credit will be fired for the damage, which is always more or equal to the current value.

-----------------

how about that

most toxic behave is emotional and the above approach would cool down lots of impulse action.

 



spacewolf #2 Posted 14 February 2018 - 01:03 PM

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So is this a model you're proposing for this game? or is it in place in another game you currently play?



universknight_1 #3 Posted 14 February 2018 - 01:17 PM

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just proposing for this game.

i dont know if there any other game out there using this model.



Conan #4 Posted 14 February 2018 - 02:13 PM

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It's an interesting idea, however, for the chat part, I don't think it will work. As you say, the most toxic behavior comes from emotional responses. When things get emotional, people tend to throw logic out the window. So if a person is really pumped up, he won't care about some warning box telling him what not to say. 

 

As an example, even if we have message boxes for selling tanks or dismissing crew, we still receive tickets from players saying they "accidentally" sold their tanks or dismiss their crew.

 

To be cheeky, that warning box should really be in people's brains, not on their computer :) but that's just my silly attempt at humor.

 

Thank you for your suggestions. The mini-game thing has given me some unrelated ideas.



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universknight_1 #5 Posted 14 February 2018 - 02:23 PM

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i dont expect it will work perfectly either, just try to do some little thing to make it a little bit better

anyway im happy it seems help in some way

you are welcome b



Profanisaurus #6 Posted 15 February 2018 - 06:14 AM

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If you are the victim of a lot of toxicity maybe evaluate why that might be?

 

I am very rarely on the receiving end and I can be a completed [edited] in game.


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universknight_1 #7 Posted 15 February 2018 - 08:21 AM

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Block Quote

 If you are the victim of a lot of toxicity maybe evaluate why that might be?

 

so there some valid reason that some one deserve toxicity?

cuz I can not think of any.



Ezz #8 Posted 15 February 2018 - 08:30 AM

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View Postuniversknight_1, on 15 February 2018 - 10:21 AM, said:

so there some valid reason that some one deserve toxicity?

cuz I can not think of any.

Depends how you define toxicity.

 

For instance when a good player tells a bad player to try the lower tiers to learn the basics, that is them being helpful. They are thinking both for that bad player and for their teams. I'd hoped WG would implement something like this into their client, but as is it falls to the helpful players to encourage responsible tanking. So while this is obviously the good players attempt at improving the game for everyone, the bad player would likely interpret this as some personal attack and hence view it as toxicity. As such if WG were to implement a tier limit on bad players it could in part address the issue of toxicity.


Edited by Ezz, 15 February 2018 - 08:32 AM.

Who the [edited] are you? Get Spoofed! "wouldn't be a proper WG balance change if they didn't [edited] something up after all "

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MM_is_Broken #9 Posted 15 February 2018 - 08:32 AM

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Well this player was firing HE in a T20  at a  T150 3 times  doing 70 damage a shot

Problem was he was the last tank left on my team so of course we lost 

I shook my head but my heart said bagg this nutter


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_Sammich_ #10 Posted 15 February 2018 - 08:38 AM

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But HE does more damage!
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universknight_1 #11 Posted 15 February 2018 - 09:00 AM

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telling people what to do is not toxicity at all, but expect other to do what you told kind of is.

i dont think its bad to be a new player in this game

maybe we can argue how to separate experience player and new player

but i think shooting HE to heavily armored tanks multi time and realized it doesnt work is the fastest way to lean.

 

give them sometime to improve, you expect too much from other player.

expecially when your tank is destroyed( i do the same thing)



Profanisaurus #12 Posted 15 February 2018 - 09:04 AM

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Salt glorious salt : They can not do what they want with unclearly way.

MagicalFlyingFox #13 Posted 15 February 2018 - 09:12 AM

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This more experienced player is telling me to not fire HE. Lets ignore him and continue to fire HE. What does he know? 

universknight_1 #14 Posted 15 February 2018 - 09:22 AM

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This new player seems don't know what his doing, lets remote control him to win the game.

MagicalFlyingFox #15 Posted 15 February 2018 - 09:36 AM

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What else is there to do when the new player ignores the experienced player? 

Profanisaurus #16 Posted 15 February 2018 - 09:36 AM

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Yes. Winning is fun.  You should try it.
Salt glorious salt : They can not do what they want with unclearly way.

universknight_1 #17 Posted 15 February 2018 - 09:41 AM

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Block Quote

 Yes. Winning is fun.  You should try it.

 

i tried

some time, you sit in the base doing 0 damage and still win the game

its not always fun sir.

 

Block Quote

 What else is there to do when the new player ignores the experienced player? 

 

dont watch, play another game b



jessica_raven #18 Posted 15 February 2018 - 09:56 AM

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You can be helpful and toxic at the same time tbh. Most of the time, it just toxic.

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Aoyama_Blue_Mountain #19 Posted 15 February 2018 - 10:06 AM

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Griefers exist because the laws have loopholes

 

And moderators aren't paid, unlike policemen

 

I support allowing full friendly fire because it takes care of griefers.

 

Just this week I had a battle lost because the tier X was pushing another tier X all the way = 2 tanks down. It was obvious who was wrong but we couldn't do anything. At least if we allowed them to kill each other we would have only 1 tank down.


Edited by Aoyama_Blue_Mountain, 15 February 2018 - 10:08 AM.

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universknight_1 #20 Posted 15 February 2018 - 10:08 AM

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lets change the viewing angel a little bit.

is it absolutely necessary to being "helpful" in a single game?


Edited by universknight_1, 15 February 2018 - 10:08 AM.





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