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Update 1.0.1 Feedback


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__Miracle__ #41 Posted 04 May 2018 - 11:17 AM

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View PostEzz, on 04 May 2018 - 10:15 AM, said:

 

M60 has a 60km/h top speed in game as opposed to 50km/h in the patch notes.

 

I DID NOT notice that while testing m60 yesterday, I thought its just an engine buff :o

 

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Elphaba #42 Posted 04 May 2018 - 11:19 AM

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View PostProfanisaurus, on 04 May 2018 - 01:19 AM, said:

Good to see no hit sounds are still a thing.  Nothing like taking a Skorp hit with out knowing it in a tier 7 light.

 

Pass me the replay if you have it so I can send it up.

Ezz #43 Posted 04 May 2018 - 11:20 AM

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View Post__Miracle__, on 04 May 2018 - 01:17 PM, said:

 

I DID NOT notice that while testing m60 yesterday, I thought its just an engine buff :o

 

Well garage stat at least. I didn't take her out for a spin or anything. Also got an accuracy and aim time buff. Still the same turret tho.

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__Miracle__ #44 Posted 04 May 2018 - 11:23 AM

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View PostEzz, on 04 May 2018 - 10:20 AM, said:

 

Well garage stat at least. I didn't take her out for a spin or anything. Also got an accuracy and aim time buff. Still the same turret tho.

 

yeah armor still shit, anw I find the full changelog in thearmoredpatrol, seems more reliable than the WG own website :D
anyone have the issue that every time my teammate ping or use radio function there is an annoy ping sound ?

 


Edited by __Miracle__, 04 May 2018 - 11:24 AM.

 

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Elphaba #45 Posted 04 May 2018 - 11:24 AM

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View PostEzz, on 04 May 2018 - 03:15 AM, said:

M60 has a 60km/h top speed in game as opposed to 50km/h in the patch notes.

View Post__Miracle__, on 04 May 2018 - 03:14 AM, said:

T95E6 HP is 2150 not 1900 like the announced changelog ?

 

After checking, these changes were intended. Will request for an update on the patch notes.

brother_bill #46 Posted 04 May 2018 - 12:21 PM

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still having no noise on some damage hits.

Elphaba #47 Posted 04 May 2018 - 12:24 PM

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View Postbrother_bill, on 04 May 2018 - 04:21 AM, said:

still having no noise on some damage hits.

 

Please send me a replay if you have it. Would be easier for devs to check if they have it. :great:

Profanisaurus #48 Posted 04 May 2018 - 12:51 PM

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View PostElphaba, on 04 May 2018 - 03:19 AM, said:

 

Pass me the replay if you have it so I can send it up.

 

I'll try and remember.

FramFramson #49 Posted 04 May 2018 - 03:27 PM

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Same.

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Elphaba #50 Posted 04 May 2018 - 05:11 PM

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View PostProfanisaurus, on 04 May 2018 - 04:51 AM, said:

I'll try and remember.

View PostFramFramson, on 04 May 2018 - 07:27 AM, said:

Same.

 

Might not need it. Got a replay from Conan and I've seen similar reports from NA.

__Miracle__ #51 Posted 05 May 2018 - 01:14 AM

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@Elphaba: Whenever my teammate is reloading and press F8 or F7 for help there is an annoying beep sound, [edited] hate it

 

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Sir_Direkin #52 Posted 05 May 2018 - 05:02 AM

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View Postbrother_bill, on 04 May 2018 - 12:21 PM, said:

still having no noise on some damage hits.

 

Yup, getting that too. Also having an intermittent issue where 6th sense doesn't light when I've definitely been lit. Cmdr is still alive of course.

https://www.youtube.com/channel/UCumyqpRUeOPCy1RcKXl96VA

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kookookichoo #53 Posted 05 May 2018 - 10:20 AM

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View PostSir_Direkin, on 05 May 2018 - 07:02 AM, said:

 

Yup, getting that too. Also having an intermittent issue where 6th sense doesn't light when I've definitely been lit. Cmdr is still alive of course.

 

same here...silent hits and 6th not going off (intermittently)

Run_Away_Brave_sir_Robin #54 Posted 05 May 2018 - 10:59 AM

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View PostElphaba, on 02 May 2018 - 08:45 PM, said:

Greetings, commanders!

 

As you know, Update 1.0.1 arrives tomorrow! Please let us know what you think of the latest update in the comments below, especially regarding the following:

  • Frontline (starts on Monday, 7 May at 15:00 UTC+8)
  • New Italian tanks
  • Premium shells and consumables for credits.
  • Redesigned Province map.

 

Note: Article will be updated with patch notes.

Can you pass on the the devs that not being able to dissable the new "ping" noise that happens aswell as the old ping noise when someone either pings the map or triggers one of the "assist\reloading\targeting" notifications in chat

Really sucks.

 

Really finding that noise distracting and horrible and i cant disable it (╯°□°)╯︵ ┻━┻


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__Miracle__ #55 Posted 05 May 2018 - 06:14 PM

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View PostRun_Away_Brave_sir_Robin, on 05 May 2018 - 09:59 AM, said:

Can you pass on the the devs that not being able to dissable the new "ping" noise that happens aswell as the old ping noise when someone either pings the map or triggers one of the "assist\reloading\targeting" notifications in chat

Really sucks.

 

Really finding that noise distracting and horrible and i cant disable it (╯°□°)╯︵ ┻━┻

 

that's exactly what I want to say

 

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Sir_Direkin #56 Posted 05 May 2018 - 09:21 PM

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View PostRun_Away_Brave_sir_Robin, on 05 May 2018 - 10:59 AM, said:

Can you pass on the the devs that not being able to dissable the new "ping" noise that happens aswell as the old ping noise when someone either pings the map or triggers one of the "assist\reloading\targeting" notifications in chat

Really sucks.

 

Really finding that noise distracting and horrible and i cant disable it (╯°□°)╯︵ ┻━┻

 

Strangely I only just noticed that "ding ding ding" noise today.

https://www.youtube.com/channel/UCumyqpRUeOPCy1RcKXl96VA

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Napalmer #57 Posted 05 May 2018 - 11:33 PM

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Just had my first match on Province.

 

Size is identical to when it was a tier 1/2 map, and I was in a 4005.

I spotted multiple heavy tanks on the other side of the map, in a tank not designed to spot, all from the comfort of my bush.

 

Please add an extra 200-300m of open ground in the middle, so that tanks have some reason to sit in the open, rather than cower behind buildings the entire game.

Perhaps some larger buildings or cover could be added in the middle, so that light tanks have some reason to spot rather than suicide?

 

Other than that, a very beautiful map.


Edited by Napalmer, 05 May 2018 - 11:34 PM.

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Sir_Direkin #58 Posted 06 May 2018 - 12:42 AM

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View PostNapalmer, on 05 May 2018 - 11:33 PM, said:

Just had my first match on Province.

 

Size is identical to when it was a tier 1/2 map, and I was in a 4005.

I spotted multiple heavy tanks on the other side of the map, in a tank not designed to spot, all from the comfort of my bush.

 

Please add an extra 200-300m of open ground in the middle, so that tanks have some reason to sit in the open, rather than cower behind buildings the entire game.

Perhaps some larger buildings or cover could be added in the middle, so that light tanks have some reason to spot rather than suicide?

 

Other than that, a very beautiful map.

 

I had the same thing when I played it for the first time ever while in my Strv S1. It was slaughter. Picked up quite a fair bit of spot damage, and I barely even moved from spawn.

 

 


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Lee_Shawran #59 Posted 06 May 2018 - 12:53 AM

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I have three issues:

  • The first consumable slot (num 4) ingame: I used a consumable, although there is a countdown timer, its icon is still highlight.
  • When I'm dead, the log of received damage and dealt damage is turn off.
  • Sometimes, when my tank is hit by arty, although 90s passes, the icon of stunned crew at the damage panel is still on.

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FramFramson #60 Posted 06 May 2018 - 02:45 AM

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View PostRun_Away_Brave_sir_Robin, on 05 May 2018 - 10:59 AM, said:

Can you pass on the the devs that not being able to dissable the new "ping" noise that happens aswell as the old ping noise when someone either pings the map or triggers one of the "assist\reloading\targeting" notifications in chat

Really sucks.

 

Really finding that noise distracting and horrible and i cant disable it (╯°□°)╯︵ ┻━┻

 

Noticed this too... bit annoying.

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