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aidan_4 #161 Posted 16 May 2018 - 08:07 PM

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best game mode ever

 



Sir_Direkin #162 Posted 17 May 2018 - 12:41 AM

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View PostFramFramson, on 16 May 2018 - 04:09 PM, said:

C is so hard to attack because it seems everyone is too stupid to push it from the right flank to make sure they can cover the cappers.

It's the same with A as well. Ping the map to show the campers on the right that they need to keep the enemies on the other side occupied, even write it out, and they still stay put at full health. And when everyone on cap dies (which has been just me for quite a few games), those same people say "noob team" when the enemy inevitably resets. But then, you know...

View PostLoKingOn, on 16 May 2018 - 04:47 PM, said:

pubbies are pubbies

 


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LoKingOn #163 Posted 17 May 2018 - 04:15 AM

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It's an important thing that flanks need to push together. Especially when you're trying to cap, someone need to keep the enemy's gun busy. But well, if pubbies know this, they aren't pubbies.

FramFramson #164 Posted 17 May 2018 - 05:38 PM

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After coming close two or three times before, I got my first ever General of the Army award today. :great:

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Laserdisc #165 Posted 17 May 2018 - 06:07 PM

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As people are getting used to the mode, the battles are starting to end faster and I'm seeing less people reaching general before the game ends.

More light tanks and fast medium tanks going straight to objectives after D E or F captured.



Blazzingtank #166 Posted 17 May 2018 - 08:20 PM

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Frontline earns 0 Credits and 0 Exp just because I got disconnected, and no prestige points at all. I've contacted Support, and they redirected me here to post my issue. Either I get my compensation or not, I would like some info regarding to this. Thanks!

 


Laserdisc #167 Posted 17 May 2018 - 09:08 PM

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View PostBlazzingtank, on 17 May 2018 - 08:20 PM, said:

Frontline earns 0 Credits and 0 Exp just because I got disconnected, and no prestige points at all. I've contacted Support, and they redirected me here to post my issue. Either I get my compensation or not, I would like some info regarding to this. Thanks!

Block Quote

Note! We are willing to encourage only fair players who fight to the end irrespective of the current situation in battle. For this reason, the profitability adjustment coefficient will work only for those who stay in battle to the very end. If you leave a battle before it is over: profitability adjustment will be canceled and the cost of all repairs will be charged in full. Players who leave a battle will be given the chance to return to the battle within 5 minutes of quitting. In this case, the profitability reset will not apply.

 

So probably no compensation or anything.


Edited by Laserdisc, 18 May 2018 - 09:14 PM.


basil_liddell_hart #168 Posted 18 May 2018 - 08:18 PM

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Can WG do something about the Garage in frontline.  Why are all the tank nations and classes mixed.  

 



Brave_Sir_Robin #169 Posted 19 May 2018 - 05:23 PM

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View Postaidan_4, on 16 May 2018 - 12:07 PM, said:

best game mode ever

 

 

ZOMG is it what!!!! I had forgotten what it was like to fight a tier VIII battle like the old days before WG wrecked the MM with their terminally stupid 3-5-7 template... I love this game mode... KEEP IT FOREVER!!!!!!

Laserdisc #170 Posted 19 May 2018 - 05:58 PM

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The method of discouraging leaving in the middle of battle needs to be refined, at the very least it should be able to tell apart those who leave in the middle of battle and those who just disconnected for some reason.



Mother_Of_All_Rommel #171 Posted 19 May 2018 - 06:30 PM

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View PostLaserdisc, on 19 May 2018 - 05:58 PM, said:

The method of discouraging leaving in the middle of battle needs to be refined, at the very least it should be able to tell apart those who leave in the middle of battle and those who just disconnected for some reason.

Holy god serb! Does that means he got 0 silver too?


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_EzioAuditore_ #172 Posted 19 May 2018 - 09:42 PM

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View PostMother_Of_All_Rommel, on 19 May 2018 - 06:30 PM, said:

Holy god serb! Does that means he got 0 silver too?

 

0 exp and silver if dc or leave

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MagicalFlyingFox #173 Posted 19 May 2018 - 09:59 PM

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Someone must be pissed off with their internet cafe.

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faditdk #174 Posted Yesterday, 02:37 AM

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hi, do your developer really worked on the respawn point of C of attackers?

 

if attackers on C failed, defender could direct attack on attackers respawn point.

 

failed on C, respawn. Then you will find out many tanks have aimed at your respawn point and waited for you for a long time.

 

Then you go back to garage maybe in 5 seconds and try to switch route A or route B? Sorry, both other routes are full and you must respawn at point C. 

Then what can I do? Forced to respawn at C by system, get killed within 5 seconds again and forced by system to respawn again and been  fast killed again?  The only good news is that I lost all my lifes soon then i will only need to respawn every 5 minutes and this do decrease the speed of increase of repair cost.

My last game last like that for 15 minutes then it ended because of time out. What a game, ah? 2-3 defenders(not the tank defender, i mean the team on defender side) became General just by killing those tank forced to respawn at C point.

 

I really suggest your team  worked on this problem seriously. It ruins gameplay experience



Sir_Direkin #175 Posted Yesterday, 03:34 AM

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View PostMagicalFlyingFox, on 19 May 2018 - 09:59 PM, said:

Someone must be pissed off with their internet cafe.

 

Especially after that? Yeah, that's quite an understatement.

 

View PostLaserdisc, on 17 May 2018 - 06:07 PM, said:

As people are getting used to the mode, the battles are starting to end faster and I'm seeing less people reaching general before the game ends.

More light tanks and fast medium tanks going straight to objectives after D E or F captured.

 

Yup, I've been in a few games where the highest rank ended up being Captain, though such fast games aren't really that common. I'm not sure it's down to more people getting used to the mode though, but I reckon a lot of the good players may have already thrown in the towel after reaching prestige 3, which leaves teams with a handful of good players, and a whole host of tomatoes. When you get a unicum toon or two on the attacking side, and players with 60 or so games on the other, you wouldn't be wrong in predicting that zone would fall very quick.

 

Defending teams also seem a lot campier now as well. Had games where turret 1 was under attack, and no one near the turret would go and stop the attacker.


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Laserdisc #176 Posted Yesterday, 03:37 AM

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View Postfaditdk, on 20 May 2018 - 02:37 AM, said:

hi, do your developer really worked on the respawn point of C of attackers?

 

if attackers on C failed, defender could direct attack on attackers respawn point.

 

failed on C, respawn. Then you will find out many tanks have aimed at your respawn point and waited for you for a long time.

 

Then you go back to garage maybe in 5 seconds and try to switch route A or route B? Sorry, both other routes are full and you must respawn at point C. 

Then what can I do? Forced to respawn at C by system, get killed within 5 seconds again and forced by system to respawn again and been  fast killed again?  The only good news is that I lost all my lifes soon then i will only need to respawn every 5 minutes and this do decrease the speed of increase of repair cost.

My last game last like that for 15 minutes then it ended because of time out. What a game, ah? 2-3 defenders(not the tank defender, i mean the team on defender side) became General just by killing those tank forced to respawn at C point.

 

I really suggest your team  worked on this problem seriously. It ruins gameplay experience

 

This must be what you mean, I use it when I get the chance, clear shot to spawn point, terrain is pretty good for going hull down, just watch them spawn and run desperately for cover. Even if they survive, I'm still in a good position so it's hard for them to break through.

 

Some other disadvantages for attackers on C:
-There's not much cover for capture circle

-Resupply circle is vulnerable to defending team sniping

-At the start of the battle, defending team gets a more straightforward path to the high grounds on the west side so defending team can usually get there before attacking team

 



_kainyn_ #177 Posted Yesterday, 09:04 AM

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C zone is a trap and a "Green zone" for both side,the defender can farm damage and the attacker can have more change to win.When the defend side control C ,the attack side must leave and fast push to control B then A ,gone be easy because you have tank from C cover B from the right side and tank from B sit in cap + cover left B,after you control B do the same with A,call all your team from B  attack the hill side on the right of A  and team from A side attack cap + Cover left side of A.After we control B then A if the defend team keep stay at C they gone lose 100 % because we gone do the same With D and E.You need to control your team so that all attack together just like in clan war, you must push your team harder to make sure they go in cap base,that the only way to win,not snipe behind must be in cap.The key to win of the attack side is fast attack  and using outnumber of tank (Ask your team to respawn where you want to attack) to take control the cap base.er small tips for C zone,using platoon 3 LT with Engineer rush cap base with your speed + 2 HT to cover you can make enemies suprise and easy win for zone C.

Edited by _kainyn_, Yesterday, 09:15 AM.


TheBudgiesmuggler #178 Posted Yesterday, 10:24 AM

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I have to say I've had a really good time with FL so far I've made to the rank of General about 16 times so far and received the award "General of the Army", I've nearly finished Prestige lvl2 and have done it mostly in SPG namely my Lorraine, if I happen to lose my SPG my next 2 fav's are my pasta tank or T44... Hope you guys at WG come up variants of this....

Edited by TheBudgiesmuggler, Yesterday, 10:24 AM.


_EzioAuditore_ #179 Posted Yesterday, 02:34 PM

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View PostTheBudgiesmuggler, on 20 May 2018 - 10:24 AM, said:

 have done it mostly in SPG

WG fix pls


Obj 260 Get! 286/300 done with honors!  75/75 obj 260 missions done,62 with honours! :^)

3 mark: 1390 leo pta is-7 e5 t26a 2 mark: m46,obj 907, 50100, e100, batchat 25t,  t57 heavy, grille 15, obj 140, is-6, is-3, vkd, pzivh, mutz, spic, CAX, 113

Helljumper, Helljumper, where you been? Feet first into hell and back again! When I die please bury me deep! Place an MA5 down by my feet! Don't cry for me, don't shed no tear!
Just pack my box with PT gear! Cuz one early morning 'bout zero-five! The ground will rumble, there'll be lightning in the sky!
Don't you worry, don't come undone! It's just my ghost on a PT run!

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TheBudgiesmuggler #180 Posted Yesterday, 05:05 PM

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View Post_EzioAuditore_, on 20 May 2018 - 04:34 PM, said:

WG fix pls

 

​what.... you haven't done it in SPG yet, that's a shame, supporting the team by covering the cap and everything else????




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