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The popularity of FL shows 2 improvements WG can make to the normal game modes


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LoKingOn #41 Posted 14 May 2018 - 11:44 PM

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View PostSir_Direkin, on 14 May 2018 - 09:58 PM, said:

The bystander effect does happen very often. You see it a lot when on the defending team, you can have the cap surrounded by allies, the enemy is on cap, and no one is willing to jump in and reset. That happens every game. What Fram's talking about is a whole new level.

 

Its always me who yolo into the cap and try to reset. T32s at the back just seat and wait to farm damage :/

 

Luckily Im in my defender. Somehow managed to reset the cap singlehandedly



Vindictus_Maximus #42 Posted 15 May 2018 - 07:34 AM

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This game is very noob friendly, because the better players are normally too busy doing their thing to notice what others are doing. This is good for the noob, and overall less toxic for the game as well. If he sits in a bush at the back in his t32, he wont get flamed for it. If he drives stupidly out in the open and get smoked, he gets a re-spawn

 

Winning or losing is not so important for this mode, so less toxicity in that regard too. Teams can also recover from bad starts far more easily in FL mode compared to 15vs15, where the winner is often decided in the first 3 minutes of the game

 

I am a above average player, and I love the mode, and going back to 15vs15 during ceasefire is a total downer. Because you again become aware of the horrible matchmaking, unfavorable maps, horrible tomato teammates and the frustration that comes with it

 

I think WG are on to a winner with FL mode, and if they add more FL maps and make the mode standard, the game will start to grow again, new player retention will be much higher.

 

I think WG already realize this, and will be more aware when people start complaining when the FL season ends.

 

 



FramFramson #43 Posted 15 May 2018 - 09:47 AM

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Yeah.

 

1) Keep this mode.

 

2) Don't change the economy.

 

3) Add more maps for it.


LT-playing masochist. It's too much fun to be a mosquito.


Aoyama_Blue_Mountain #44 Posted 15 May 2018 - 10:14 AM

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More seriously, the respawn and bigger map and winning by time out is what's helping the lack of 15:3 games.


MaxiMooseKnuckle #45 Posted 16 May 2018 - 04:02 AM

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View PostFramFramson, on 15 May 2018 - 12:47 PM, said:

Yeah.

 

1) Keep this mode.

 

2) Don't change the economy.

 

3) Add more maps for it.

Agreed. Most fun I have had in a long time is playing this mode.



FishyPower #46 Posted 16 May 2018 - 10:43 AM

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View PostFramFramson, on 15 May 2018 - 09:47 AM, said:

Yeah.

 

1) Keep this mode.

 

2) Don't change the economy.

 

3) Add more maps for it.

 

Knowing WG, 2 will never come true

Stats on the left are outdated, look at the purple statz on the right please


KuroYukiOuji #47 Posted 16 May 2018 - 12:00 PM

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View PostSir_Direkin, on 14 May 2018 - 02:18 PM, said:

 

That's not entirely correct. You can't see player statistics, but you can see WN8 colours in OTM.

 

Yes, Aslain modpack users like me know this quite well.

CaptainNoch_01 #48 Posted 16 May 2018 - 12:33 PM

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Frontlines will be better if artilleries are banned from it. They're nothing but burden to both their team and the enemy. I've seen artilleries sitting in the open, completely detached from the fact that they're being farmed.

 

Another issue I noticed from time to time, 3/5 of the team fighting on one zone and making no progress. This is especially true for the attacking team on zone C. It's commendable that WG has a player limit for each zones but I really think it can be further improved. It's stupid when you only have 5 miserable tanks on one zone trying to attack/capture.


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