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The popularity of FL shows 2 improvements WG can make to the normal game modes


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Profanisaurus #21 Posted 14 May 2018 - 11:37 AM

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Wasn't enough for you to carry us in Assault... also as XVM doesn't work in Frontlines I suspect you were name sniped rather than XVM.

Mother_Of_All_Rommel #22 Posted 14 May 2018 - 11:39 AM

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View PostFramFramson, on 14 May 2018 - 02:27 AM, said:

Even without goldspam Defenders are only very situationally useful in FL, never mind the silly buggers trying to field their VK100s or O-Hos. Speed matters a LOT in this mode.

Defender can take T8 goldspam real well due to its armor is balance around gold pen value. Those slow HT still usefull at late game where fighting area become smaller and easier to reach, just that O-ho become paper when gold used on it. 


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mttspiii #23 Posted 14 May 2018 - 11:44 AM

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Just curious though, in the post-battle datasheet it says I earn a net of maybe ~70-80k per FL battle, for ~20 minutes of gameplay. And I once 'lost credits' when I went liberally spamming APCR in the T-44. So where are your earnings coming from?

 

However, this game mode has 3 things I like:

1) Makes my AMX 65t relevant (best part of my armor vulnerable to tier X, worst part of my armor easy meat for damn Cromwells)

2) It gives away sweet & snazzy camo

3) I can deploy my own arty strike / air strike against damnable SPG's.


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D_E_L #24 Posted 14 May 2018 - 11:58 AM

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I play premiums 99% of time

Fire AP 99% of time

Have a prem account

Have Clan + personal boosters

 

= 450k profit reguarly


 

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The_average_tanker #25 Posted 14 May 2018 - 12:01 PM

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View Postmttspiii, on 14 May 2018 - 09:14 AM, said:

Just curious though, in the post-battle datasheet it says I earn a net of maybe ~70-80k per FL battle, for ~20 minutes of gameplay. And I once 'lost credits' when I went liberally spamming APCR in the T-44. So where are your earnings coming from?

 

However, this game mode has 3 things I like:

1) Makes my AMX 65t relevant (best part of my armor vulnerable to tier X, worst part of my armor easy meat for damn Cromwells)

2) It gives away sweet & snazzy camo

3) I can deploy my own arty strike / air strike against damnable SPG's.

 

Why spam gold in the t44? I only spammed gold once. I was driving a fully stock tvp and bouncing shots so decided to load gold. lost 200k. decided to free xp the 88 and now silver is enough for most of the tanks i meet.

 

 

 

 


mttspiii #26 Posted 14 May 2018 - 12:06 PM

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View PostThe_average_tanker, on 14 May 2018 - 12:01 PM, said:

 

Why spam gold in the t44? I only spammed gold once. I was driving a fully stock tvp and bouncing shots so decided to load gold. lost 200k. decided to free xp the 88 and now silver is enough for most of the tanks i meet.

 

To test game mode profitability.

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FramFramson #27 Posted 14 May 2018 - 12:35 PM

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If you're playing premium tanks and getting good multipliers (Captain & above), the cash rolls in. Stack prem time on top of that and yer in the money bin.

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Profanisaurus #28 Posted 14 May 2018 - 12:38 PM

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I was rolling in the cash early on then realised I have about 10 tier 8s I still need to grind and it's much less soul destroying than pubbing them.  Profits have dropped but will to live has increased.

It will get niggly once I finish the reasonably viable ones and I'm stuck with just the Chinese TD and SPGs.

FramFramson #29 Posted 14 May 2018 - 12:52 PM

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View PostProfanisaurus, on 14 May 2018 - 12:38 PM, said:

I was rolling in the cash early on then realised I have about 10 tier 8s I still need to grind and it's much less soul destroying than pubbing them.  Profits have dropped but will to live has increased.

It will get niggly once I finish the reasonably viable ones and I'm stuck with just the Chinese TD and SPGs.

 

Nah, SPGs are pretty easy mode in FL. Not much different from a regular game.

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Aoyama_Blue_Mountain #30 Posted 14 May 2018 - 12:55 PM

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View PostKuroYukiOuji, on 14 May 2018 - 02:06 AM, said:

> All the defender buyers complaining about goldspam while they literally pay money for armor

 

How about you go **** yourself

 

But... but... I paid the money~ I get to win~

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Profanisaurus #31 Posted 14 May 2018 - 12:55 PM

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View PostFramFramson, on 14 May 2018 - 04:52 AM, said:

Nah, SPGs are pretty easy mode in FL. Not much different from a regular game.


Yeah.  I feel dirty enough playing them in pubs and it would be hypocritical based on the joy I get when I find one in Frontlines I can blap.


Edited by Profanisaurus, 14 May 2018 - 12:58 PM.


Aoyama_Blue_Mountain #32 Posted 14 May 2018 - 12:59 PM

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View Postmttspiii, on 14 May 2018 - 11:44 AM, said:

Just curious though, in the post-battle datasheet it says I earn a net of maybe ~70-80k per FL battle, for ~20 minutes of gameplay. And I once 'lost credits' when I went liberally spamming APCR in the T-44. So where are your earnings coming from?

 

However, this game mode has 3 things I like:

1) Makes my AMX 65t relevant (best part of my armor vulnerable to tier X, worst part of my armor easy meat for damn Cromwells)

2) It gives away sweet & snazzy camo

3) I can deploy my own arty strike / air strike against damnable SPG's.

 

The highest I've gotten in revenue was 600k in one battle, after premium and clan + personal boosters and running only premium tanks. No screenshot coz I'm at work now.

 

Or, basically still less than what I could have gotten if I ran the same premium tanks with the same boosters for the same duration in pub.


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The_average_tanker #33 Posted 14 May 2018 - 01:18 PM

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View PostProfanisaurus, on 14 May 2018 - 10:08 AM, said:

I was rolling in the cash early on then realised I have about 10 tier 8s I still need to grind and it's much less soul destroying than pubbing them.  Profits have dropped but will to live has increased.

It will get niggly once I finish the reasonably viable ones and I'm stuck with just the Chinese TD and SPGs.

 

I am playing two premiums and one grind tank to get the grinds done. the tvp is the most painful of the lot. i am enjoying the AMX 50 100 and the T28 (that armor and dpm is op).

 

 

 

 


Clerin #34 Posted 14 May 2018 - 01:57 PM

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My T69 can finally play a game with out using HEAT :)

Sir_Direkin #35 Posted 14 May 2018 - 03:18 PM

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View PostProfanisaurus, on 14 May 2018 - 11:37 AM, said:

Wasn't enough for you to carry us in Assault... also as XVM doesn't work in Frontlines I suspect you were name sniped rather than XVM.

 

That's not entirely correct. You can't see player statistics, but you can see WN8 colours in OTM.

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Angmar_ #36 Posted 14 May 2018 - 03:54 PM

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View PostFramFramson, on 14 May 2018 - 02:27 AM, said:

Even without goldspam Defenders are only very situationally useful in FL, never mind the silly buggers trying to field their VK100s or O-Hos. Speed matters a LOT in this mode.

 

 

Superheavies are actually useful when attacking at C, but that's about it.



FramFramson #37 Posted 14 May 2018 - 05:18 PM

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View PostAngmar_, on 14 May 2018 - 03:54 PM, said:

 

 

Superheavies are actually useful when attacking at C, but that's about it.

 

Anytime you need to drag a gang of muppets on cap, and your spawn isn't TOO far from the point, then a superheavy can be useful. CAN be useful.

 

Incidentally, wow, were the teams ever bad today... I don't mean winning or losing but player after player on these teams is just pants-on-head [edited]. At one point when attacking we had 7 tanks pushing past D towards Objective #1.... with D uncaptured and no one on it. Had to yell at a Strv who was practically back at A to go up and cap.


Edited by FramFramson, 14 May 2018 - 05:19 PM.

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Sir_Direkin #38 Posted 14 May 2018 - 07:01 PM

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View PostFramFramson, on 14 May 2018 - 05:18 PM, said:

At one point when attacking we had 7 tanks pushing past D towards Objective #1.... with D uncaptured and no one on it. Had to yell at a Strv who was practically back at A to go up and cap.

 

...:facepalm:

 

LOL! Somehow this does not surprise me at all.


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Mother_Of_All_Rommel #39 Posted 14 May 2018 - 07:17 PM

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View PostSir_Direkin, on 14 May 2018 - 07:01 PM, said:

 

...:facepalm:

 

LOL! Somehow this does not surprise me at all.

Its suppose to be common in random generated team. Even if I dont do it, some1 else will. What was that called, bystander effect? Real suprise here is it didnt happen that offen.


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Sir_Direkin #40 Posted 14 May 2018 - 09:58 PM

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View PostMother_Of_All_Rommel, on 14 May 2018 - 07:17 PM, said:

Its suppose to be common in random generated team. Even if I dont do it, some1 else will. What was that called, bystander effect? Real suprise here is it didnt happen that offen.

The bystander effect does happen very often. You see it a lot when on the defending team, you can have the cap surrounded by allies, the enemy is on cap, and no one is willing to jump in and reset. That happens every game. What Fram's talking about is a whole new level.

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