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Major Error on Front Line in the Green Zone


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TheBudgiesmuggler #1 Posted 18 May 2018 - 03:48 PM

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What is the point of re-spawning if enemy players are sitting in the green zones at the re-spawn points killing tanks as they appear I thought the point of the game was either defending or attacking the objectives not a farming fest by Crown/Life players. There's no point just having the airstrikes on enemy tanks in the "Green Zones" if they just wait after its done and just drive back in, great way to ruin the game. The airstrikes should begin again at anytime a enemy tank is detected in the Green Zone regardless. After my SPG was chased down and killed by a enemy tank (Crown Player) in the green zone well after the airstrikes had finished I re-spawned at D only to get killed again by another enemy (Crown player) in the Green Zone. And I point out that both A, B, D and E were green zones. So these guys aren't interested in teamwork just farming for pts that wont affect the WR or HR.....SMH at Crown and Life

MagicalFlyingFox #2 Posted 18 May 2018 - 04:59 PM

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I mean, you play clickers so its no surprise you die when you get sneezed at. 

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 A. Guy on 02 June 2018 - 12:40 AM, said:

Destroyer of Tier 6 CW... says it all about you.


Laserdisc #3 Posted 18 May 2018 - 05:27 PM

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I think the setup makes sense.

Attackers are meant to be aggressive so they shouldn't have a reason to return to zone they already captured(other than resupply), though I think the airstrikes could be better, I've been able to outrun the airstrike as they happen so I just kept fighting attackers inside a newly captured zone.



Astorias #4 Posted 18 May 2018 - 05:35 PM

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Lmao...rotfl.

So these guys figured out a strategy to stop advancing tanks and your reaction is owaaa....owaaaaa..boohooo..booohoooo....sob..sob....

 

There is a reason why those guys are in clown/ life, you shouldn't complain if your thought process triggers after 5 years or only after watching better players doing something you were not able to figure out by yourself. 

Keep playing and i am sure you will see already in place counter for this smart game play done by crown/life players you came across.

Stop wining and be thankful to these guys for giving you opportunity to learn something new. 



_EzioAuditore_ #5 Posted 18 May 2018 - 06:07 PM

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I already reached max rank a few days in and the only thing fun about frontlines is grinding credits.
So if you want to play arty in frontlines i WILL pick a fast tank the first time I die and go hunt arty because you are annoying me just by playing arty in frontlines, so too bad. Play a proper tank if you don't want to be hunted down.

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LoKingOn #6 Posted 18 May 2018 - 07:12 PM

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Karma is a [self edited]

that's what u get for playing arty

Mother_Of_All_Rommel #7 Posted 18 May 2018 - 07:33 PM

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spawn camping is a good thing, easy food. Caught enemy at the open and tear them apart. Lots of good plyr do it, and I dont think WG will do anything about it anyway, so farm away and deal with it.

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FramFramson #8 Posted 18 May 2018 - 07:43 PM

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I don't understand people bitching about the spawncamping... PICK A DIFFERENT ZONE TO SPAWN IN. If the defenders want to have tanks randomly roaming around in parts of the map that have already been passed, that's practically better than them being dead! Let 'em waste their time and then have to drive back the long way once their team yells at them to come back and defend at the actual front.

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Conan #9 Posted 18 May 2018 - 08:12 PM

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Budgie, I highly suggest switching zones if the enemy piles up on your current zone. 
Once you switch zones, they will be forced to redirect to the new strong zone. 

True, defenders have "nothing" else to do on the attacker's greenzone however, I see this as a counter attack to prevent further attacks on what they have left. Why would I endanger my flag when I can take the fight farther from it? 
As the attacker, I say let them "take back" their greenzone, that means less tanks on the other zones we're trying to capture. 

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TheBudgiesmuggler #10 Posted 18 May 2018 - 08:15 PM

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Farming for credits oh because that's way easier than playing on Public battles, yes I can understand the point of preventing tanks from entering the battle but if the battle is at the other end of the map how exactly are you helping the "Team"....oh forgot your not interested in the team thing that's too boring ..... as for SPG not being a real tank half the tanks in this aren't real or proper (paper tanks) ..... its funny how in pub battles you cry out for assistance when there is arty but as soon as the game finishes its arties crap this and crap that .... yes I'll keep playing spg 

_WorldConqueror_ #11 Posted 18 May 2018 - 08:15 PM

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Specifically mentions that he got killed in the green zones both times by CROWN. Throws in LIFE for blame because ???

 



basil_liddell_hart #12 Posted 18 May 2018 - 08:17 PM

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Does it matter what tank he plays.  I tend to agree that Defenders should not be able to go into captured zones

MagicalFlyingFox #13 Posted 18 May 2018 - 08:43 PM

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Why would i call out for arty assistance when i have my own arty consumable ready?

http://www.theuselessweb.com/

 A. Guy on 02 June 2018 - 12:40 AM, said:

Destroyer of Tier 6 CW... says it all about you.


_EzioAuditore_ #14 Posted 18 May 2018 - 08:54 PM

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View PostMagicalFlyingFox, on 18 May 2018 - 08:43 PM, said:

Why would i call out for arty assistance when i have my own arty consumable ready?

this
its so fun getting hit by arty in frontlines when they can use arty strikes, bomber strike and have recon to spot for themselves on top of normal shot.
P.S. in random i rather have no arty games, why would i need arty when i have no problems penning even a 268v4 in a stock t8???


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TheBudgiesmuggler #15 Posted 18 May 2018 - 09:43 PM

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View PostConan, on 18 May 2018 - 10:12 PM, said:

Budgie, I highly suggest switching zones if the enemy piles up on your current zone. 
Once you switch zones, they will be forced to redirect to the new strong zone. 

True, defenders have "nothing" else to do on the attacker's greenzone however, I see this as a counter attack to prevent further attacks on what they have left. Why would I endanger my flag when I can take the fight farther from it? 
As the attacker, I say let them "take back" their greenzone, that means less tanks on the other zones we're trying to capture. 

 

​You nailed that on the head, "As the attacker, I say let them "take back" their greenzone, that means less tanks on the other zones we're trying to capture"...... wise words from Conan

Virtuous_Contract #16 Posted 19 May 2018 - 01:37 AM

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I have noticed that winning or losing doesnt affect your credit ratios. so obviously what I do is farm damage and ignore the objectives unless objectives give me damage lol if I am farming credits. whereas if I am farming free xp then obviously I will go for objectives because a win is 3000+ xp whereas a loss is 1500-2000xp. And what you're complaining about is enemies going into your base/green zone, rather than the game giving you a bad spawn in an open field within 100m of enemies. which is pretty irrelevant. In other words, you have no case.

Edited by Tazeredge, 19 May 2018 - 01:39 AM.


FramFramson #17 Posted 19 May 2018 - 04:11 AM

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Can anyone tell me what's so great about bomber runs? Is the larger AoE really that worth it over the regular arty strike? Every time I pick FL special reserves, I've left bombing runs for dead last.

LT-playing masochist. It's too much fun to be a mosquito.


Laserdisc #18 Posted 19 May 2018 - 04:41 AM

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View PostFramFramson, on 19 May 2018 - 04:11 AM, said:

Can anyone tell me what's so great about bomber runs? Is the larger AoE really that worth it over the regular arty strike? Every time I pick FL special reserves, I've left bombing runs for dead last.

 

The AoE and the stun, it's more useful than arty strike in certain situations. Arty strike can kill an enemy that's not moving much but Airstrike can really stop enemy momentum when aimed and at the right time. Engineering is best, at least before the final phase.

Napalmer #19 Posted 19 May 2018 - 09:01 AM

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I probably shouldn't mention that I deliberately charge into the enemy spawn every time an artillery starts to focus me the entire game.

Oh what a shame, now you know what it feels like! :izmena:

 

Plus, dodging the artillery shells from entering the spawn is fun. :)

 

Regarding respawns, you should always respawn where there are numbers. You lose a base? So what. More time to farm ranking/credits. Even a win/loss doesn't impact the results that much.

You don't get any rewards from being the only guy on a flank against 12 enemies - let them cap the base and defend something else.

 

I often let the enemy cap A/B/C so I can get behind and flank them. It doesn't last forever, as they spawn near me but it's great to pick off SPG players. Maybe next time you'll think about the consequences of choosing a clicker! :teethhappy:


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FramFramson #20 Posted 19 May 2018 - 09:10 AM

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Depends on the tank, but I feel like the two most common abilities I run are arty strike or engineering.

LT-playing masochist. It's too much fun to be a mosquito.





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