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ANZ server population too low to sustain both Frontline and Random Battles?


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Burbage #1 Posted 26 May 2018 - 12:20 PM

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That's my feeling. I don't like Frontline, I like random battles. I'm a very casual player, and on the ANZ server the waiting times for Random are too long when Frontline is running. Probably this isn't an issue when the cable to Singapore isn't broken, but at the moment it is. (My current ping on DG server is 250+ with a lot of variance).

 

Anyway, not much anyone can do about it I suppose. Just having a whinge.



ProvoBob #2 Posted 26 May 2018 - 12:42 PM

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During the weekdays, I have found, even with the ANZ server being on 24/7 due to the cable problems, there aren't enough players till around 4pm at least.  Rarely time-out after about 3:30pm.

 

The problem with Frontline is that they gave the Tier 8 loaners to EVERYONE, including the newbies.  Besides the good credits you can get and the new HUGE map, it is so frustrating when the newbies don't know how to play and stuff it up when they die quickly, then have to wait all that time before one of their two tanks is repaired.  This leaves the team short for extended periods.  I also think that you should be able to re-capture the caps.

 

On the other hand, with all the newbies playing with their shiney Tier 8  loaners in Frontline, there are less of them in Randoms and the quality of those games is better.



ForbiddenName #3 Posted 26 May 2018 - 03:06 PM

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Too many people were let down by wargaming NA when they transferred to SEA server, they were promised account mergers which never happened.  As a result, many gave up playing the game altogether.

Edited by ForbiddenName, 26 May 2018 - 03:07 PM.


basil_liddell_hart #4 Posted 26 May 2018 - 03:34 PM

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I like random battles to.  I think most people do.  but, the current frustration with the atrocious match making means if you want to play tier 8 your better off playing frontline.  Yes you have to put up with other issues but if you approach it as just a place to get your crews trained up and make credits and do not worry about the result, whilst still trying to win,  then it will be ok.   Then, when War Gaming fix MM.  Sometime in 2150. You can go back to random battles.  Server population is an issue that will never go away. It will always be a problem for the Aus/NZ server.   

cod1933 #5 Posted 27 May 2018 - 12:04 AM

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View PostForbiddenName, on 26 May 2018 - 05:06 PM, said:

Too many people were let down by wargaming NA when they transferred to SEA server, they were promised account mergers which never happened.  As a result, many gave up playing the game altogether.

 

The account transfers were done well, i had no issues. Some people did get progress deleted though.

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DanLBob #6 Posted 27 May 2018 - 07:32 AM

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It might be nice if they could provide numbers of player in queue in each tier when the queue numbers are low, say under 100 during these periods when the ANZ server is on 24/7 because of connection problems. Or allow us to have 10 v 10 or 12 v 12 battles.

 

Dan


Edited by DanLBob, 27 May 2018 - 07:34 AM.


Gordo_G #7 Posted 02 June 2018 - 03:42 PM

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Just to comment that I, and many others I play with, have been enjoying the FL games.

They encourage aggressive play - 'cept i use arty a lot, and had 9 General games with a few of the other top awards mixed in.

The only problem is that when I go back to Random games I take a bit of time to recognise the maps again.



PDP11 #8 Posted 05 June 2018 - 06:35 PM

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View PostDanLBob, on 26 May 2018 - 11:32 PM, said:

It might be nice if they could provide numbers of player in queue in each tier when the queue numbers are low, say under 100 during these periods when the ANZ server is on 24/7 because of connection problems. Or allow us to have 10 v 10 or 12 v 12 battles.

 

Dan

+1

 

I spent over 90% of my time on Singapore as it is impossible to know the likelihood of the delay to start a match. An alternative statistic would be the average number of matches started per tier over the last 15mins or 30mins.



Grey_Wolfe #9 Posted 06 June 2018 - 11:30 AM

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Cant say I noticed any material difference


Kung_Fu_Wombat #10 Posted 16 February 2019 - 03:14 PM

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View Postcod1933, on 27 May 2018 - 12:04 AM, said:

 

The account transfers were done well, i had no issues. Some people did get progress deleted though.

 

They merged your accounts?  NA players were told to open a SEA account with same username and email to see if they liked SEA game play, or if they already had a SEA account, they would be merged at transfer.  When transfer rolled out they reneged on the account merge. 

 

I really like FL format but I'm fed up with wasting my day waiting in FL or Random queues on AU server - 16 mins and counting.  SEA server ping is too high to get accurate shots.  Losing interest in WG, I refuse to spend real money anymore.


Edited by Kung_Fu_Wombat, 16 February 2019 - 03:16 PM.


Gordo_G #11 Posted 18 February 2019 - 12:48 AM

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KFW, where are you playing - from Auckland ping is usually 14-150 on the HK and 30-40 on ANZ. Some Aussie chaps are actually getting better HK than ANZ...

myz93226 #12 Posted 18 February 2019 - 10:30 PM

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well i would say forget about the au and nz server, less population and fewer players. To get a quick game is a frustrating thing. Thus, I use hk server instead. The pin is ok. 

Underhook #13 Posted 20 February 2019 - 05:00 PM

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When the fixed the MM the population went up from 900 to 2000

Tier 10 players complained that it was taking too long to get a game (fair enough) so they reverted the MM back to pretty close to the hated 357 again

as a result the population dropped to about 1200 and has been gradually dropping since then to around 1000

So far tonight, its 7.54pm there are about 700 on and that's probably max for tonight.  This is probably due to frontline season just finishing.

 

In other words.  The 357 MM is killing the game

IMO the only reason frontline has been a success is because it is the only mode where players can play tier 8's against tier 8's and not gold spamming tier 10's all the time.

If the MM was good, nobody would be playing frontline.

At any rate it looks like the server population is below critical and I will have to uninstall again.

I think they will have to put bots in tier 10.  Some tier 10 players will leave but they wont have an aussie server to play on at all if the population continues this decline.



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Ezz #14 Posted 20 February 2019 - 07:34 PM

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Just a side question, where are all the keen beans defending wg? Why did they join the 'silent majority' ? 

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Puggsley #15 Posted 22 February 2019 - 12:12 PM

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I live just north of Sydney and get 10 to 20 ping playing on the Aus server. Mainly T8+

 

HK is 135 to 160. Game is perfectly decent at this ping.

 

I pretty much exclusively play on HK because you get games quickly, very often same tier or 2 tier. 357 is relatively rare. I reckon I have had 10 games on Aus in the last month.

 

Aus server population is too low to get a decent mix of players, one good platoon means ROFL stomps are very common.



Ranork #16 Posted 22 February 2019 - 02:25 PM

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Puggs agree I don't think the Periphery server population will ever be big enough to support both randoms and FL at the same time.

But FL is needed to add variety to the game and to bring back the players, even if occasionally.

The lack of any real new maps is making the game very stagnant in randoms, just look at the Marathon for the EBR the amount of games to even achieve 50% discount will require hours of grinding on the same set of maps with little variety.

I think it is good that FL is only on for a specified period of time each month as it does provide that opportunity to play something else.

It is good that the HK server ping is good when the cable holds so you can get a bit of both.

Queue times for FL on the Periphery (AU) server can be frustrating so I watch the numbers and only change over to AU when the numbers are above 1000 or so.

Seems to work.



CardinalMite #17 Posted 25 February 2019 - 11:25 AM

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I like the variety that once every few weeks we get to play Frontlines. I would not like to have Frontlines always available, but it is nice to be able to play occasionally without having to concern about player stats and win rate. 

 

I get that some people dont like Frontlines and sure it must suck on this server during the event, if all you want is to play random. But then it would also suck to be forced to only play FL on the HK server when you don't get the best latency to it.


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Bambi_the_INTJ #18 Posted 11 March 2019 - 02:51 PM

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Why cant WG tell us with a counter how many players are active within the last 20mins? 500+ players on AUS and cant get a FL game.

Why don't they give a 25% bonus on the AUS server to bring numbers over?

why don't they make a new AUS/NZ map for some incentive

there are many ways to increase player base on AUS server but WG hasn't made an effort to bring more players over

Frontline is for 6 days but cant get one game.

they see the server numbers are declining but make no effort to increase it. for a multi million/billion dollar company, they aren't very creative!

would be nice if the posted a survey actually asking players what they would like in the game, not just one about graphic updates.

people saying 160 ping is playable, the amount of packet loss I get in my area makes it very unplayable.

If the AUS server dies im not going to HK!



Profanisaurus #19 Posted 12 March 2019 - 04:32 AM

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I mostly play Hong Kong for the reasons Puggsley says and I have no issues with packet loss at 160+.  If you have issues with Packet loss whine to your ISP until they fix it.

Ezz #20 Posted 12 March 2019 - 05:09 AM

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No pl but hitting wheelies at higher ping isn't fun. 

Who the [edited] are you? Get Spoofed! "wouldn't be a proper WG balance change if they didn't [edited] something up after all "

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