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Update 1.0.2 due for release


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FramFramson #21 Posted 14 June 2018 - 09:47 AM

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View PostEzz, on 13 June 2018 - 08:42 PM, said:

Tho to be fair there isn't much reason to rush to the k9 really.

 

Gotta catch 'em all!


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Mystblade #22 Posted 14 June 2018 - 10:20 AM

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TBH with the 268v4 "nerf" they only matter really if you where playing the tank as a sniper and not up in peoples faces like you should be...

Not that I have a v4 but.. that's how I hear you should be playing it.

 

Not like I saw last night some one on one of my teams sniping from the Red-line firing HE only..



Mystblade #23 Posted 14 June 2018 - 10:22 AM

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View PostBrutalOlyx, on 14 June 2018 - 07:18 AM, said:

I have a feeling WG always planned to do those nerfs all along, just a way to get people grinding the T-10 line.

 

The T-10 is such a better Tanks than the obj 257.. I would play it all day if i could and didn't have other tanks to grind.


Edited by Mystblade, 14 June 2018 - 10:22 AM.


JollyEnglish #24 Posted 14 June 2018 - 11:13 AM

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I'm still on 1.0.1.871  when's 1.0.2 due?

 

 


FramFramson #25 Posted 14 June 2018 - 11:22 AM

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View PostMystblade, on 13 June 2018 - 09:22 PM, said:

 

The T-10 is such a better Tanks than the obj 257.. I would play it all day if i could and didn't have other tanks to grind.

 

So glad I ground out the IS7 a long time ago now.

LT-playing masochist. It's too much fun to be a mosquito.


wasaabi #26 Posted 14 June 2018 - 11:33 AM

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View PostJollyEnglish, on 14 June 2018 - 01:13 PM, said:

I'm still on 1.0.1.871  when's 1.0.2 due?

 

19th is what I have heard.

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Spoiler

 


SaltyBob_ #27 Posted 14 June 2018 - 12:51 PM

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Thanks Wasaabi for the info   :great:

JollyEnglish #28 Posted 14 June 2018 - 04:45 PM

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View Postwasaabi, on 14 June 2018 - 03:33 AM, said:

 

19th is what I have heard.

 

Thanks - the irritating thing is Webium and Aslain's mods are all changed to 1.0.2 and it took me hours to find out why WoT was hanging. Delete the Mods and it runs vanilla. Both mods do not do 1.0.1.871 versions. I can't see why they can't roll it out closer together why are we always last?  so I can't download the updated mod for another 5 days.

 

 


wasaabi #29 Posted 14 June 2018 - 04:48 PM

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View PostJollyEnglish, on 14 June 2018 - 06:45 PM, said:

 

Thanks - the irritating thing is Webium and Aslain's mods are all changed to 1.0.2 and it took me hours to find out why WoT was hanging. Delete the Mods and it runs vanilla. Both mods do not do 1.0.1.871 versions. I can't see why they can't roll it out closer together why are we always last?  so I can't download the updated mod for another 5 days.

 

The offending mods appear to the the pmod ones, if you can find those specific files just change their names or delete them so they don't get loaded and the rest of the mods would work as long as you rename the folder to the current version.

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Spoiler

 


Profanisaurus #30 Posted 17 June 2018 - 05:47 PM

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View PostJollyEnglish, on 14 June 2018 - 08:45 AM, said:

 

Thanks - the irritating thing is Webium and Aslain's mods are all changed to 1.0.2 and it took me hours to find out why WoT was hanging. Delete the Mods and it runs vanilla. Both mods do not do 1.0.1.871 versions. I can't see why they can't roll it out closer together why are we always last?  so I can't download the updated mod for another 5 days.

 

Because a new patch roll out is a significant deployment and the same teams that do the other servers do ours and can't work 60 hours straight, they have to have down time.

Then it's not going to roll out over a weekend so the first 'working time' for RU, NA or EU based deployments teams that doesn't clash with out primetime is Tuesday AM our time.

 


Edited by Profanisaurus, 17 June 2018 - 05:48 PM.


ChiliMan #31 Posted 17 June 2018 - 06:07 PM

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View Postwasaabi, on 13 June 2018 - 04:19 PM, said:

Surprisingly no threads yet on this topic however 1.0.2 has been released in RU, EU and NA this week so expect it in Asia next week at the latest.

 

You can find out about the patch at this link https://worldoftanks.eu/en/news/general-news/update102-is-here/

 

Highlights would be:

 

Two new Soviet tanks, the K-91 Medium Tier X and the Obj 277 Heavy Tier X.

Nerfs to the Obj 268 v4

  • Increased dispersion during movement by 33%.
  • Increased dispersion on hull traverse by 33%.
  • Changed the hull traverse speed from 23 deg/s to 22 deg/s.
  • Increased dispersion on gun traverse of the 152 mm M-53S gun by 20%.
  • Changed aiming time from 2 s to 2.5 s.
  • Changed the gun traverse speed from 30 deg/s to 28 deg/s.
  • Decreased hull armoring
  • Changed the top speed from 55 km/h to 50 km/h.
  • Changed the reverse speed from 22 km/h to 18 km/h.
  • Changed the engine power from 1,500 h.p. to 1,350 h.p.
  • Changed the durability from 2,100 HP to 2,000 HP.

 

Buffs to gun handling and nerfs to armour of the Obj 430 v II

  • The 100 mm D-54 gun was replaced with the 100 mm D-54U gun.
  • Decreased dispersion during movement of the Object 430 Version II enhanced suspension by 14%.
  • Decreased dispersion on hull traverse of the Object 430 Version II enhanced suspension by 14%.
  • Changed dispersion of the 100 mm D-54U gun for the Object 430 Version II enhanced turret from 0.38 m to 0.35 m.
  • Changed the reload time of the 100 mm D-54U gun for the Object 430 Version II enhanced turret from 8 s to 7.5 s.
  • Changed the aiming time of the 100 mm D-54U gun for the Object 430 Version II enhanced turret from 2.9 s to 2 s.
  • Decreased dispersion on turret traverse of the 100 mm D-54U gun for the Object 430 Version II enhanced turret by 25%.
  • Decreased dispersion after firing of the 100 mm D-54U gun for the Object 430 Version II enhanced turret by 13%.
  • Changed penetration of the UBR-412B shell for the 100 mm D-54U gun from 219 mm to 246 mm.
  • Changed the vehicle view range with the Object 430 Version II enhanced turret from 390 m to 400 m.
  • Decreased armor of the hull and turrets.
  • Changed the vehicle durability with the Object 430 Version II turret from 1,600 HP to 1,500 HP.
  • Changed the vehicle durability with the Object 430 Version II enhanced turret from 1,700 HP to 1,600 HP.

 

Updates to various maps

 

Customisation now extends to Tier VI and VIII and the exterior can be viewed as if in game before committing.

 

Bootcamp has been improved and fleshed out.

 

No mention of the silent hit bug either being fixed or being a known issue.

Wow! This year.



DanLBob #32 Posted 17 June 2018 - 07:25 PM

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Meh T10. Faecal matter retained.

 

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