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sankakuheart_NA #1 Posted 13 August 2018 - 09:57 AM


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Battle Mechanicsより転載。

ImpactDistance is the distance between the point of impact of the shell and the point of impact between the explosion's blast and the target along a straight, unobstructed line. Since the blast will cover an area of the target's surface, the game selects the spot that leads to maximum damage according to the above formula, i.e. it will be a trade-off between the spot with the lowest nominalArmorThickness and the closest spot that can be hit. Ideally your blast wave reaches an unarmoured area of your target, e.g. the open top and rear on certain tank destroyers or self-propelled guns.



場合によっては直撃するより近くに着弾した方がダメージ大きいことがあるよ と言う理解でOKでしょうか(トレードオフの文)。


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