Jump to content


What skills are useful for arty?


  • Please log in to reply
16 replies to this topic

User_000125661 #1 Posted 19 August 2018 - 12:35 PM

    First lieutenant

  • Member
  • 25347 battles
  • 540
  • Member since:
    04-24-2017
Concealment obviously but what about the gunner?  Does deadeye or designated target work for arty?


 


Napalmer #2 Posted 19 August 2018 - 12:47 PM

    Objectionable Individual

  • Community Contributor
  • 42166 battles
  • 2,561
  • [CZARS] CZARS
  • Member since:
    09-20-2012

Deadeye only works for shots that pen, such as APCR, HEAT or AP shells which SPG don't normally run.

Designated target only works if you spot the target, so it's useless on SPG.

 

Sixth Sense, BIA, Camo and maybe Clutch braking and snap shot are what you want.


3-Marked Tanks: Chaffee, T37, AMX 12T, Cromwell, Skoda T25, SU-100, WZ-131G FT, IS-3, T-54, T-10, T57 Heavy, Object 140IS-7

Signature 

The smell of Napalm...                           


Zynth #3 Posted 19 August 2018 - 01:15 PM

    Aufklärungspanzer Panther

  • Member
  • 23941 battles
  • 2,879
  • [PBKAC] PBKAC
  • Member since:
    07-01-2013

BIA, that's it.

 

That's all you need for artillery. Everything else is secondary.

 

Artillery is not a class that needs fine tuning or any special unique setups, you just mindlessly click things while playing phone games.


 

RIP Aufklärungspanzer Panther 16th July 2015. You will be missed, friend.

 

But not for long. For "Heroes never die."


MagicalFlyingFox #4 Posted 19 August 2018 - 01:22 PM

    Destroyer of Tier 6 CW

  • Beta-Tester
  • 29475 battles
  • 13,145
  • [PBKAC] PBKAC
  • Member since:
    10-03-2012

BIA, Snap shot.

 

clutch braking makes your aim worse.


http://www.theuselessweb.com/

 A. Guy on 02 June 2018 - 12:40 AM, said:

Destroyer of Tier 6 CW... says it all about you.


Mother_Of_All_Rommel #5 Posted 19 August 2018 - 01:27 PM

    Destroyer of WoT

  • Member
  • 20740 battles
  • 2,701
  • Member since:
    12-08-2014
1)BiA
2)6th sense/snap shot
3)camo
4)everything else

THE ONLY REAL POWER COMES OUT OF A LONG RIFLE


crazib #6 Posted 19 August 2018 - 02:41 PM

    Captain

  • Member
  • 54452 battles
  • 1,877
  • [CROWN] CROWN
  • Member since:
    10-13-2012

1st priority skill is BIA

 

once you skilled up BIA, camo as your 2nd set. You must be wondering why no 6th sense? Its not the highest priority skill, if you get spotted you are doing something wrong or you want to thread a thin line. Then retrain 6th sense after your 2nd set of crew skills has 100% camo.

 

After that do what you want.. spg has the easiest selection of skills, so its pretty much no brainer, however there are 2 skills worth mentioning:

 

1: Jack of all trades for commander, useful when you get shot at/countered and survived to tell the story and you are running a small med kit and you have multiple dead crew members, this will mitigate the penalty of dead crew members.by 50%

 

2: adrenaline rush get it on 1 loader. works when you have 10% hp left, and after activation u have 10% reduced reload. How you want to get to 10% hp at start of battle is totally up to you.  And if you have adrenaline rush on 2 loaders, i am sorry to say you will only get the bonus of 1 adrenaline rush

 


Edited by crazib, 19 August 2018 - 02:44 PM.

Come visit my stream: twitch.tv/crazib

my replays thread


Mother_Of_All_Rommel #7 Posted 19 August 2018 - 02:58 PM

    Destroyer of WoT

  • Member
  • 20740 battles
  • 2,701
  • Member since:
    12-08-2014
Mobile low arc arty need 6th sense and camo alot more then high arc arty. The different playstyle between Lorr51 and 212A are pretty big, I dont even have 6th sense on 212A till now :D. The easiest to play arty, M53/55, that have the strengh of both, probably dont need it much.

Edited by Mother_Of_All_Rommel, 19 August 2018 - 03:00 PM.

THE ONLY REAL POWER COMES OUT OF A LONG RIFLE


Puggsley #8 Posted 20 August 2018 - 02:16 PM

    Captain

  • Member
  • 60972 battles
  • 1,278
  • [LEFT] LEFT
  • Member since:
    04-03-2014

Your top priority is maximising gun performance - faster aim in particular and anything to help with ROF.

 

You sit at the back so you are unlikely to be spotted until the game is lost. And if you watch the map and position even vaguely you should be pretty safe from enemy scouts.

 

BIA always first skill. No others even come close to that in importance. It improves everything for the entire game.

 

Camo for all second skills but with snap shot on gunner and clutch braking on driver. 

 

Skills which kick in after taking damage will happen if you have been caught out which is likely just before you die. I dot see much value in getting them until the third skill.

 

 



MagicalFlyingFox #9 Posted 20 August 2018 - 03:54 PM

    Destroyer of Tier 6 CW

  • Beta-Tester
  • 29475 battles
  • 13,145
  • [PBKAC] PBKAC
  • Member since:
    10-03-2012

All this talk about clutch braking when it makes your bloom marginally worse. 

SMH

 

Increase your traverse speed means increasing your bloom, guys. Get smooth ride for the even more marginal decrease in aim time. 


http://www.theuselessweb.com/

 A. Guy on 02 June 2018 - 12:40 AM, said:

Destroyer of Tier 6 CW... says it all about you.


Matt_B #10 Posted 20 August 2018 - 05:19 PM

    Staff sergeant

  • Member
  • 17209 battles
  • 381
  • Member since:
    10-09-2015

BIA and Snap Shot are the only genuinely useful skills in normal play for most arty.

 

Clutch Braking and Off-Road Driving are marginally useful for those occasions when you've got to turn the hull more than a few degrees. Yes, your bloom will go to hell, but that'll be more than offset by the fact that you'll start aiming sooner once you're facing the right way. For small adjustments you indeed want to avoid turning at full speed though.

 

Camo and Sixth Sense are potentially quite useful on tanks with high firing arcs, because they necessarily have to operate much closer to the front line. Most corner campers should just be reading the mini-map to work out when its time to relocate though.



Gordo_G #11 Posted 21 August 2018 - 10:59 PM

    Corporal

  • Member
  • 37398 battles
  • 67
  • [_RB_] _RB_
  • Member since:
    05-23-2013

Not so keen on 6th sense - takes 3 seconds to trigger and by then you're usually dead.

Got a bit of a mix on different units - BIA is a must for all the benefits, mentor for cammander, anything to increase radio coverage, anything to speed up aiming and loading, camo and repair - I don't prioritise the last two as if you're spotted it is usually well out of your viewing range, even with those perks, and you are dead! - i use them when the other options don't seem to make sense. For the driver, maybe something to help it turn faster - in the rare instances when you aren't killed by the first shot, you can, about 1% of the time, track round fast enough to shotgun them.


Edited by Gordo_G, 21 August 2018 - 11:01 PM.


Underhook #12 Posted 03 September 2018 - 07:45 AM

    First lieutenant

  • Member
  • 29735 battles
  • 598
  • [TOG1R] TOG1R
  • Member since:
    07-13-2013

View PostMagicalFlyingFox, on 20 August 2018 - 05:54 PM, said:

All this talk about clutch braking when it makes your bloom marginally worse. 

SMH

 

Increase your traverse speed means increasing your bloom, guys. Get smooth ride for the even more marginal decrease in aim time. 

 

Hi Magical.  I'm just wondering.  Do you have any evidence to support the claim that a "faster traverse increases bloom"


Underhook

Tank reviews  https://www.youtube.com/user/Reginaldesq


Ezz #13 Posted 06 September 2018 - 06:35 AM

    Major

  • Beta-Tester
  • 64069 battles
  • 35,097
  • [PBKAC] PBKAC
  • Member since:
    07-17-2012

View PostUnderhook, on 03 September 2018 - 09:45 AM, said:

 

Hi Magical.  I'm just wondering.  Do you have any evidence to support the claim that a "faster traverse increases bloom"

I'm curious also. I always assumed bloom was a product of how far you traverse, similar to track traverse. Ie faster traverse will make the bloom bigger initially but you'll be there aiming sooner so it will be offset. 


Who the [edited] are you? Get Spoofed! "wouldn't be a proper WG balance change if they didn't [edited] something up after all "

>9000 cynicism brought to you by P2W, RIP Balance and the Cartoon Connection

Currently moderating your English speaking community : AALGMadibaCenturion_NZ, Elite911, Moonbase Patrol Copter 7

R. Pubbie: "why are all PBKAC players so rude, arrogant and nasty? and why do Mods favor them?"


TheBudgiesmuggler #14 Posted 07 September 2018 - 01:04 PM

    Sergeant

  • Member
  • 24002 battles
  • 219
  • [PXR] PXR
  • Member since:
    03-18-2013
Eagle eye, 6th sense, off road driving, intuition, camo net, safe stowage, controlled impact (lol), snap shot, BIA

_A_M_G_ #15 Posted 07 September 2018 - 03:33 PM

    First lieutenant

  • Member
  • 17346 battles
  • 794
  • Member since:
    02-28-2013

Arty requires no skill

 

thanks

 


--- 3MoE: M4, T37, T21, T20, WZ-131, Type 62, M46 KR, Pershing. Scrub. :-(


Matt_B #16 Posted 07 September 2018 - 04:05 PM

    Staff sergeant

  • Member
  • 17209 battles
  • 381
  • Member since:
    10-09-2015
Eagle Eye isn't terribly useful on SPGs since you need to be spotting them directly to see the module damage and that's typically only going to happen in late-game shotgunning scenarios. I'd have it right at the bottom of the list of commander skills to take.

 

Intuition and Deadeye used to be worth something back when most SPGs could fire HEAT or AP rounds. However, unless you've got the LeFH 105, they're pretty close to useless now. Even with that, I'd be taking BIA and Snap Shot first, and probably Camo as well, as they're only marginally useful and very RNG dependent.

TheBudgiesmuggler #17 Posted 08 September 2018 - 12:06 AM

    Sergeant

  • Member
  • 24002 battles
  • 219
  • [PXR] PXR
  • Member since:
    03-18-2013

View Post_A_M_G_, on 07 September 2018 - 05:33 PM, said:

Arty requires no skill

 

thanks

 

 

especially when you get focus fired on...lmao

 






1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users