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Exactly HOW does ramming work?


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Minion__ #1 Posted 01 October 2018 - 06:45 PM

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Spoiler

 

Q1: How does ramming actually work?

Q2: How is the damage done calculated?

Q3: Similar for damage received?

Q4: Speed obviously is important in order to line a ram up, but how important is mass? 


 

 

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Ezz #2 Posted 01 October 2018 - 06:51 PM

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Q5???? 

Profit 


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Warhammer124 #3 Posted 01 October 2018 - 07:32 PM

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A1: Ramming is a factor in the game in which damage is done to other vehicles by "bumping"

 

A2: Damage is determined by the weight of your and the enemy vehicle, and the speed you were driving when you rammed the enemy

 

A3: Yes

 

A4: Mass is very important as well. Imagine a luchs ramming a maus. if the luchs goes full speed into a maus, it will be destroyed because the maus is far heavier than the luchs. However, if the luchs merely touches the maus, nothing much will happen. That's where the speed factor comes in.


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The_average_tanker #4 Posted 01 October 2018 - 07:58 PM

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Armor at the point of impact is also a factor. i will try to find a source for that.

 

 

 

 


pokeranger24 #5 Posted 01 October 2018 - 08:03 PM

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Read the WoT wiki dude, I have underlined the impt stuff

 

Ramming Damage

 

You can also damage a target by ramming it. The collision creates an explosion at the point of impact similar to that of a high-explosive shell. The strength of the explosion, i.e. the damage potential, depends on the kinetic energy applied in the collision (0.5 * combined weight * relative speed^2), or in other words the combined weight of you and your target as well as your relative speed. That means that the heavier both you and your target are and the faster you collide, the stronger the explosion caused by the collision will be.

However, that damage potential is distributed according to the weight of each of the two colliding vehicles relative to their combined weight (1 - individual weight / combined weight). For example, if you weigh 75 tons and you ram a target weighing 25 tons, only 25% of the explosion will affect you.

Actual damage calculation then follows the same rules as for high-explosive shell explosions, thus ramming lightly armoured targets/areas of the target will cause more damage than strongly armoured parts. Damage taken can be reduced by having a Spall Liner equipped. You can further reduce damage taken and at the same time increase the damage inflicted to the target by having your vehicle's Driver trained in the Controlled Impact skill.

If you are about to be rammed, you can reduce the damage you will take by moving away from the approaching enemy, thus reducing your relative speed, and pointing your strongest armour at them. If your Driver has the Controlled Impact skill, you need to be moving to activate it, anyway.


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Mother_Of_All_Rommel #6 Posted 01 October 2018 - 08:11 PM

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Nice to see fellow skrub gettng serious on ramming stuff :great:.

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MadHouse10101 #7 Posted 01 October 2018 - 10:12 PM

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TL : DR of ramming, it takes into account. Speed, Weight, Armor at point of impact, the only armor value the games cares about though is the actual stat listed on the tanks, Front/Side/Back, which is why the 50b and e50 are good rammers because there fast, the front armor stat is high and they weight a surprising amount.

          

                       

                                                                                                                                                                                    


Puggsley #8 Posted 02 October 2018 - 07:38 AM

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Crommie B with fully trained controlled impact on driver will teach you all you need to know about ramming.

 

Type 64 will pretty much be vaporised, T37 will lose most of its health.



Jezzalenko1978 #9 Posted 02 October 2018 - 01:53 PM

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IIRC, the 50B is extra special because the point of it's hull (so - decent armour point) sticks out beyond the tracks - making it the king of ramming?

Puggsley #10 Posted 02 October 2018 - 02:23 PM

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^^ 

 

Who could we ask who knows about ramming........



Zynth #11 Posted 02 October 2018 - 02:58 PM

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Mother_Of_All_Rommel #12 Posted 02 October 2018 - 06:44 PM

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Edelweiss are pretty much alwyslose panzer, just made into anime.

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Zynth #13 Posted 02 October 2018 - 07:03 PM

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View PostMother_Of_All_Rommel, on 02 October 2018 - 06:44 PM, said:

Edelweiss are pretty much alwyslose panzer, just made into anime.

 

Don't you dare compare that to the Aufklärungspanzer Panther.

 

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neokai #14 Posted 03 October 2018 - 02:09 PM

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I distinctly remember that the vehicle moving at the higher speed (aka the rammer) has a slight reduction in damage taken compared to the vehicle moving at the slower speed (aka the rammed).

 

So if 2 identical vehicles were to bump each other with the same part of their hulls, the one moving at the higher speed is considered the rammer and will enjoy a slight reduction in damage taken. This requires verification btw, since I'm too lazy to sift through the patch notes for the relevant text.


Spoiler

Minion__ #15 Posted 04 October 2018 - 02:58 AM

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Ta muchly all. I think I fully get why the Awful Panzer is so loved. 

 

Supplementary Q: Is the damage done to the rammee a factor of the speed and mass of the rammer?

 

View PostEzz, on 01 October 2018 - 09:51 PM, said:

Q5???? 

Profit 

Fun and profit ;)

 

 

 

 

 

 


Edited by Minion__, 04 October 2018 - 02:58 AM.

 

 

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Minion__ #16 Posted 04 October 2018 - 03:03 AM

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View Postpokeranger24, on 01 October 2018 - 11:03 PM, said:

Read the WoT wiki dude, I have underlined the impt stuff

 

Thanks. Yeah, no. What I am after is thoughts generated by experience, rather than some dry text. The later would never have pointed out the potential for being rammed by a 40B, for instance.


 

 

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Puggsley #17 Posted 04 October 2018 - 11:15 AM

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^^

Bear in mind that experience, like eye witnesses, can be deeply misleading.

 

Read wiki = fast track



Minion__ #18 Posted 04 October 2018 - 09:57 PM

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View PostPuggsley, on 04 October 2018 - 02:15 PM, said:

Read wiki = fast track

Actually took the time to read the text you copy, pasted, and underlined.

Owe you an apology. That's the relationship between the variables I was musing about.

Ta.


 

 

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Bert_Olio #19 Posted 18 December 2018 - 06:22 AM

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Did some field research. Dropping a Hellcat onto the engine plate of a KV2 from the hill in Mines only does module damage to KV2. Great lols but only recommended for when roflestomp is in full effect and it is the very last chance to score some extra damage.




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