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World of Tanks 1.2 Feedback Thread


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Angmar_ #41 Posted 19 October 2018 - 02:37 PM

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View PostSir_Direkin, on 19 October 2018 - 02:02 PM, said:

 

How can you stun something that is deceased?

 

 

By hitting things with a shot that causes stunning.


You don't think that it's odd that achieving the primary mission prevents you from completing the secondary ?



Aoyama_Blue_Mountain #42 Posted 19 October 2018 - 06:52 PM

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The tanks destroyed information, now newest go to the top, instead of newest go to bottom. And it can even overlap with minimap.

Edited by Aoyama_Blue_Mountain, 19 October 2018 - 06:52 PM.


Holeinthehead #43 Posted 20 October 2018 - 12:52 AM

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1 ) If opening battle results while waiting in queue and the battle pops , the battle results are no longer available for viewing .

2 ) Updating garage locking up forcing a restart .

3 ) Atm I cannot get the mission tab to open .  All the other tabs are responding , Store / Depot  Campaigns etc .


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mttspiii #44 Posted 20 October 2018 - 03:19 AM

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View PostAoyama_Blue_Mountain, on 19 October 2018 - 07:56 AM, said:

Anyone else notice a sharp drop in support-type tanks effectiveness after 1.2? (Scouts, some MTs)

 

My tier 6 are getting around 40% winrate for 100 battles.

 

I've somehow managed to run my T-54 and T-54 ltwt at 30%, and my E 75 at even less than that!

 

I blame the HEAT/HEspam for making the E 75 so horribly, helplessly out-of-meta now. But T-54 ltwt?


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Aoyama_Blue_Mountain #45 Posted 20 October 2018 - 01:54 PM

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U guys forgot to turn off skill-based MM

 

How are we supposed to feedback the effectiveness of the armor and penetration buffs when all enemies are higher tier and shooting gold hence forcing us to shoot gold too?



Aoyama_Blue_Mountain #46 Posted 20 October 2018 - 06:34 PM

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I appreciate this new feature

 



FramFramson #47 Posted 21 October 2018 - 02:14 AM

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Wait wait wait wait... the new honours camos aren't nation-locked?! Ooooooooh!

LT-playing masochist. It's too much fun to be a mosquito.


Superdude #48 Posted 26 October 2018 - 10:47 PM

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Stop recycling old maps that were god damn terrible, unless you're willing to make MAJOR changes to them.

 

Additionally, matchmaking is still god damn terrible. Tonight 7 out of 10 games I played in my tier 7 medium were tier 9 games. There was very little I could do to affect the outcome of the game ....it's NOT FUN. Fix your match maker for god sake. I've been playing WoT since the early days when could get a team full of artillery with 2 actual tanks on each side (no I'm no exaggerating, I took a screen shot at the time). And Wargaming still can't get it right.

 

I'm happy to wait longer for a game in order to get proper match making, because being thrown into tier 9 games at tier 7 is a waste of my time. I'd rather wait longer and then be able to have a fun game than get in quick and die and wait for my tank to be freed up again



Tobias_Reaper #49 Posted 27 October 2018 - 12:28 AM

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Well, I don't know if anyone else having this problem, or even if this is related to the update...but for the last 2-3 days I'm getting well over 200ms ping! It's all like that server shift time for me, again :( After around 10-12 days of HK server opening, my ping went to around 70-90 ms, which was somewhat manageable. But since last 2-3 days, it's over 200 all the time :) .



Sir_Direkin #50 Posted 27 October 2018 - 12:36 AM

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Isn't the name supposed to be spelled Tobias Rieper?  :)

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ManilaDjo #51 Posted 28 October 2018 - 11:50 PM

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View PostSuperdude, on 26 October 2018 - 10:47 PM, said:

I'm happy to wait longer for a game in order to get proper match making

 

+1 

MM should be +1/-1, that would help with balance. I'm new and already tired of the game wasting my time.



_WorldConqueror_ #52 Posted 01 November 2018 - 01:08 PM

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All the pref MM tanks I have are still horrendous to play, as are most t8 prems in general. And they will to continue to be unless you change the MM or buff them to t9 capability levels. Would be amusing since t8 prems sale are a big part of your revenue but they're also the main way most people grind credits so we're basically all getting screwed.

Aoyama_Blue_Mountain #53 Posted 01 November 2018 - 11:35 PM

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I have a feeling that the engine power values are just for show.

 

Have always thought that since 2013, but got reminded again.



Sir_Direkin #54 Posted 03 November 2018 - 02:48 AM

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I know there was supposed to be maintenance on chat last night, but I've not been able to receive messages since then. On the one hand I don't miss the toxic morons asking why I didn't shoot an enemy I had no shot at to my left while still moving into position in an Archer; apparently that's a simple thing to do if I load building penetrating shells and turn my turret in the right direction, but on the other hand I'm probably missing out on some delicious salt when blind firing people in standard bushes; at least all I got was a blank message.

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Chewmatca #55 Posted 03 November 2018 - 05:35 AM

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View PostSuperdude, on 26 October 2018 - 02:47 PM, said:

Stop recycling old maps that were god damn terrible, unless you're willing to make MAJOR changes to them.

 

Empire's Boarder is the new kind of stupid you are looking for? ever played an assault on this, 5 games as attack and never won one. It so balanced it should be a Russian name. GG wargaming no thought went into this.

 

Hard fixed corridors uphill are STUPID. GET IT STUPID. Combined with massive size of map for the heavies to have made it to corner of map by 2/3rds of the game time... what were you thinking. Do your designers have 80 IQ?



Sir_Direkin #56 Posted 03 November 2018 - 05:50 AM

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View PostChewmatca, on 03 November 2018 - 05:35 AM, said:

Do your designers have 80 IQ?

 

They brought back Widepark, what does that tell you?

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FramFramson #57 Posted 03 November 2018 - 02:27 PM

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View PostChewmatca, on 02 November 2018 - 04:35 PM, said:

 

Empire's Boarder is the new kind of stupid you are looking for? ever played an assault on this, 5 games as attack and never won one. It so balanced it should be a Russian name. GG wargaming no thought went into this.

 

Hard fixed corridors uphill are STUPID. GET IT STUPID. Combined with massive size of map for the heavies to have made it to corner of map by 2/3rds of the game time... what were you thinking. Do your designers have 80 IQ?

 

I've played maybe a dozen games on the map so far (no Assault, [edited] that shit). All but one match I've played ended with one team driving up a completely unmanned corridor and capping out with no one from the enemy team even bothering to go back and defend. Literally one team just RRRRRRRs to the cap and caps out without the capping tanks ever seeing an enemy and that's it.


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CardinalMite #58 Posted 06 November 2018 - 03:17 PM

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I have a strange bug that prevents me being able to play the game while 3,5,7 mm exists. Can WG please fix so that the game (at least partially) works again?

 

Kthxbai.


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mttspiii #59 Posted 06 November 2018 - 04:12 PM

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View PostCardinalMite, on 06 November 2018 - 03:17 PM, said:

I have a strange bug that prevents me being able to play the game while 3,5,7 mm exists. Can WG please fix so that the game (at least partially) works again?

 

Kthxbai.

 

I figured that the bug doesn't apply when playing arty

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CardinalMite #60 Posted 07 November 2018 - 07:05 AM

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View Postmttspiii, on 06 November 2018 - 08:12 AM, said:

 

I figured that the bug doesn't apply when playing arty

WG now I am hearing that the 357 bug is forcing people to play arty. This is just cruel. Send help.


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