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How to be Very Good in SPG's?


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HoPeY_ #1 Posted 23 November 2018 - 03:35 AM

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I'm an average SPG player. I think my set up, crews etc are fine. I can usually see why people are worse than me in them but the opposite I just don't get.

 

How are people getting better WR's than me in SPG's? How do some players get outstanding KDR's? I thought we just had to click and eat chips, am I missing something?



Ezz #2 Posted 23 November 2018 - 05:29 AM

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Bia, food and vents help. Know key locations where battles turn. Be good at leading targets both in over head and battle assistant. Look for opportunities to hit multiple targets. Identify key targets based on map. Use right click to hold aim where a target is when you're scanning for others / looking for cb.

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HoPeY_ #3 Posted 23 November 2018 - 05:33 AM

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Do all that. Must be more... (although location they might park could be different)

 

I have very good awareness of pub games, most of them go certain places.



spacewolf #4 Posted 23 November 2018 - 05:44 AM

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Scruffytrap used to be a bloody monster in spg's. Not sure if he's still around but see if you can get some replays off him (if he is about).

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Ezz #5 Posted 23 November 2018 - 05:45 AM

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Oh and blind fire too. Beyond that maybe your awareness isn't as good as you think. 

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HoPeY_ #6 Posted 23 November 2018 - 05:48 AM

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View Postspacewolf, on 23 November 2018 - 05:44 AM, said:

Scruffytrap used to be a bloody monster in spg's. Not sure if he's still around but see if you can get some replays off him (if he is about).

 

Thanks.

 

View PostEzz, on 23 November 2018 - 05:45 AM, said:

Oh and blind fire too. Beyond that maybe your awareness isn't as good as you think. 

 

Yeah maybe. I do get lots of damage out of innocent looking bushes :)

Fluffy_Water_Bear #7 Posted 23 November 2018 - 08:12 AM

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If there is another arty dont be in the same position as them, try and situate yourself so you have a different field of fire.

Also move after each shot, even if it's only 15m. Helps to counter counter-battery.

Aoyama_Blue_Mountain #8 Posted 23 November 2018 - 08:34 AM

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Because people with lower global WR gets better team matchup?

 

Block Quote

 Occam's razor (also Ockham's razor or Ocham's razorLatinlex parsimoniae "law of parsimony") is the problem-solving principle that the simplest solution tends to be the correct one.

 

 


Noobs don't snipe because they are good at snipe; noobs snipe because they can't do anything else / People don't lose because they lemming; people lemming because they are losers

Do not confuse team strength with individual strength; a single enemy killed in a 1v3 is worth more than two enemies killed in a 4v2 / Lanchester's Square Law predicts in a 2v1, the side with 2 will end with 1.5 tanks remaining, so if you won with less than that remaining, you're actually noob, not pro

When you are not losing because you outnumber the enemy, your other flank is losing because they are outnumbered; it's just math

Law of mirror: When you are holding a 1v6 against the enemy, you own team is also getting 6v1 held by the enemy

Noob self-balancing theory: When you release a good tank, enough noobs will flood to play it, until the server stats become average again


HoPeY_ #9 Posted 23 November 2018 - 08:49 AM

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Do all this, I need more. No good vids?

Ezz #10 Posted 23 November 2018 - 08:53 AM

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View Post_HoPeY_, on 23 November 2018 - 10:49 AM, said:

Do all this, I need more. No good vids?

 

They don't exactly make for scintillating game play. I guess you could look on wotreplays to see if anyone uploads them.

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HoPeY_ #11 Posted 23 November 2018 - 08:54 AM

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Maybe they plat more or something? Personal scouts, better body guards?

spacewolf #12 Posted 23 November 2018 - 09:05 AM

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Nah Scruff rarely platooned. Being in previous clans with him, I can say that the bulk of his games (when he played mainly only arty) were done solo and he maintained a 56ish win rate. 

 

I have no idea what he did - as Ezz mentions, to me it's bloody boring gameplay, but he clearly was doing something most of us can't replicate.


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HoPeY_ #13 Posted 23 November 2018 - 09:13 AM

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Scruffytrap on comparison looks similar to me. But god knows who has more pre nerf games etc. Games updating so can't look too closely into it.

Ezz #14 Posted 23 November 2018 - 09:32 AM

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View Post_HoPeY_, on 23 November 2018 - 11:13 AM, said:

Scruffytrap on comparison looks similar to me. But god knows who has more pre nerf games etc. Games updating so can't look too closely into it.

 

Which 'nerf'? The general one or the one that changed them to stun? IMO the stun change wasn't really a nerf at all.

Edited by Ezz, 23 November 2018 - 09:48 AM.

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HoPeY_ #15 Posted 23 November 2018 - 09:49 AM

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Yeah I'm unsure how it affected results ie Average damage and Exp per game. But in the days of one shooting something maybe WR was up?

MagicalFlyingFox #16 Posted 23 November 2018 - 10:00 AM

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It seems to be mainly how many shots you end up connecting, your awareness in shifting positions to get shots and what you are shooting at. 

 

Its hard to identify what exactly you need to do though because I personally just click shit and dont think too much.

 


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 A. Guy on 02 June 2018 - 12:40 AM, said:

Destroyer of Tier 6 CW... says it all about you.


Aoyama_Blue_Mountain #17 Posted 23 November 2018 - 10:12 AM

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The difference between 53% and 55% is 2 battles out of 100

 

95% of battles probably wouldn't matter if your SPG existed or not

 

Is how people play the remaining 5%

 

And since arty depends on teams, the best battles are gotten when teams are good = would have won anyway

 

Is the bad team battles that we have to find and that nobody posts.

 

Focusing good players seems to help with getting higher wr.


Edited by Aoyama_Blue_Mountain, 23 November 2018 - 10:13 AM.

Noobs don't snipe because they are good at snipe; noobs snipe because they can't do anything else / People don't lose because they lemming; people lemming because they are losers

Do not confuse team strength with individual strength; a single enemy killed in a 1v3 is worth more than two enemies killed in a 4v2 / Lanchester's Square Law predicts in a 2v1, the side with 2 will end with 1.5 tanks remaining, so if you won with less than that remaining, you're actually noob, not pro

When you are not losing because you outnumber the enemy, your other flank is losing because they are outnumbered; it's just math

Law of mirror: When you are holding a 1v6 against the enemy, you own team is also getting 6v1 held by the enemy

Noob self-balancing theory: When you release a good tank, enough noobs will flood to play it, until the server stats become average again


Ezz #18 Posted 23 November 2018 - 10:18 AM

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View PostAoyama_Blue_Mountain, on 23 November 2018 - 12:12 PM, said:

95% of battles probably wouldn't matter if your SPG existed or not

While definitely less influence than a normal tank, based on observed WR in arty i'd say the spread is somewhere between 10 - 15% as compared to closer to 20% for normal MM tanks and greater for high influence tanks (9s, pref 8s and 10s).


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mttspiii #19 Posted 23 November 2018 - 10:21 AM

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View PostAoyama_Blue_Mountain, on 23 November 2018 - 10:12 AM, said:

Focusing good players seems to help with getting higher wrg higher wr.

 

This though. Most damage in battles is dealt by 2 or 3 players, with the 12 others as meatshields. Suppress those 2 players and you might turn the tide.

 

Downside though is that the damage is usually dealt by camo-ey vehicles so you can't see them except for a brief period of time they take risks.


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Aoyama_Blue_Mountain #20 Posted 23 November 2018 - 10:41 AM

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View PostEzz, on 23 November 2018 - 10:18 AM, said:

While definitely less influence than a normal tank, based on observed WR in arty i'd say the spread is somewhere between 10 - 15% as compared to closer to 20% for normal MM tanks and greater for high influence tanks (9s, pref 8s and 10s).

 

Is the spread centered around 50% tho? Or is the center dependant on the player?

 

View Postmttspiii, on 23 November 2018 - 10:21 AM, said:

 

This though. Most damage in battles is dealt by 2 or 3 players, with the 12 others as meatshields. Suppress those 2 players and you might turn the tide.

 

Downside though is that the damage is usually dealt by camo-ey vehicles so you can't see them except for a brief period of time they take risks.

 

Not all good players are statpadders...

 

And for the statpadders, just shoot their scout

 

Unfortunately both identifying statpadders and identifying good players in general require XVM installed and I'm not risking anything that uploads battle data in real time.


Noobs don't snipe because they are good at snipe; noobs snipe because they can't do anything else / People don't lose because they lemming; people lemming because they are losers

Do not confuse team strength with individual strength; a single enemy killed in a 1v3 is worth more than two enemies killed in a 4v2 / Lanchester's Square Law predicts in a 2v1, the side with 2 will end with 1.5 tanks remaining, so if you won with less than that remaining, you're actually noob, not pro

When you are not losing because you outnumber the enemy, your other flank is losing because they are outnumbered; it's just math

Law of mirror: When you are holding a 1v6 against the enemy, you own team is also getting 6v1 held by the enemy

Noob self-balancing theory: When you release a good tank, enough noobs will flood to play it, until the server stats become average again





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