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Huge Packet loss frequently


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dinki_di #1 Posted 08 January 2019 - 12:23 PM

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Yesterday evening I started having this huge packet loss that teleport tanks and it happens frequently.It was ok before and started just yesterday.
I checked the wotasia2.login.wargaming.net with pingplotter no sign of packet loss in the final timeline graph but the hop right before the final one shows 50% packet loss so I checked it with ping potter and my problem coincides with the time line graph of that hop.

How is that possible when final destination is clean?

Anyone else having the same issue of packet loss ?

 

 

Webp.net-resizeimage.png

Webp.net-resizeimage.png

1st pic is Hop 10

2nd pic is wotasia2.***********.net



AKASHA178 #2 Posted 08 January 2019 - 02:30 PM

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i got that too yesterday, around 30%

In the moment when I truly understand my enemy, understand him well enough to defeat him, then in that very moment I also love him.

more than 400 new vehicles are still planned for World of Tanks

 

 


dinki_di #3 Posted 09 January 2019 - 06:43 PM

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The problem is gone for now but sometime I get DC for 5 minutes and ping plotter shows connection up to HOP 10 out of 11.Last hop right before destination WG should be able to fix that or tell the owner of that hop at least .

Quasinerdo #4 Posted 22 January 2019 - 04:28 PM

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Packet loss problems and fluctuating ping are back - Honk Kong server.

I am in Brisbane, have friends in Perth and other states also having the same issue.

 

My ping normally sits 125-130 and is bouncing around 120-150 and I'm getting packet loss as well. Not unplayable but frustrating enough that I quit after dying due to tank over-correcting or ghost shells.

 

I lodged a support ticket and the tech request for dxdiag etc seemed to be a total waste of my time. I lodged Ping plots and also files from WGChecker tool. The issue was clearly downstream at a router near server yet I'm being asked for client-side analysis of my software..... fml.



 

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