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Ashbane's Contour Icons (Remade for WoT 1.3.0.1)

mod contour icon icon ashbane like me on tinder please

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  1. VR.R (Clear) (0 votes [0.00%])

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  2. VR. HP (Clear/Non-clear) (0 votes [0.00%])

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  3. HP (Clear/Non-clear) (0 votes [0.00%])

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Arbystrider #1 Posted 08 January 2019 - 07:47 PM

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I have searched around for a contour icons pack that aligns with my "maximalist" or "more info is better" philosophy, and failed to find any except Pogs' (outdated) and Ashbane's (also outdated) icon packs.

 

As such, I have taken the liberty to revive Ashbane's contour icons pack for use in 1.11.0.1. Click the links below to see a detailed preview.

 

VR.HP (Clear/Non-clear)  (view range, HPturret armourgun penetration - gun damagehull armour)
VR.R (Clear/Non-clear)  (view range, gun reload timeturret armourgun penetration - gun damagehull armour)

 

Tank types:

Yellow - light tanks
Green - medium tanks
Brown - heavy tanks
Blue - tank destroyers
Red - artillery

 

Downloads: https://mega.nz/fold...ntXKkLdYze4anwA

 

Installation: Simply copy to World of Tanks mods folder. For me, it is "C:\Games\World_of_Tanks\mods\". Keep in mind that XVM needs to be set to disable icon mirroring. Note that World_of_Tanks\res_mods\1.21.0.0\gui\maps\icons\vehicle\contour and World_of_Tanks\res_mods\1.21.0.0\gui\flash\atlases must be empty.

 

Credits go to Ashbane for making a brilliant contour icon mod, and to the creator of Tank Icon Maker for making an also-brilliant utility.

 

Changelog

 


Edited by Arbystrider, 16 June 2023 - 12:02 PM.


The World of Tanks Wiki is to World of Tanks what Science is to Engineering.
Effective armour thickness is defined as the nominal armour thickness divided by the cosine of the angle at which it deviates from its normal angle minus any normalisation bonuses granted by the shell type it is used against.


Aslain #2 Posted 09 January 2019 - 06:01 AM

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Thanks, I will do. FInaly some replacement to abondoned Pogs.

Arbystrider #3 Posted 12 February 2019 - 09:06 AM

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Updated for 1.4.0.1. Added wheeled vehicles. Changed penetration values to follow goldspecial ammunition on most penetrating gun. Changed damage values to follow standard ammunition on most penetrating gun Repackaged into .wotmod format.


The World of Tanks Wiki is to World of Tanks what Science is to Engineering.
Effective armour thickness is defined as the nominal armour thickness divided by the cosine of the angle at which it deviates from its normal angle minus any normalisation bonuses granted by the shell type it is used against.


Aslain #4 Posted 14 February 2019 - 12:57 AM

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I have small request, please send me (or attach in the OP) that contour icons with all atlases in png. I don't like dds, due to lossy compression.

Edited by Aslain, 14 February 2019 - 12:57 AM.


Arbystrider #5 Posted 18 February 2019 - 06:07 AM

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View PostAslain, on 14 February 2019 - 12:57 AM, said:

I have small request, please send me (or attach in the OP) that contour icons with all atlases in png. I don't like dds, due to lossy compression.

 

It is done.

 

Please let me know if this is your preferred format for future releases.



The World of Tanks Wiki is to World of Tanks what Science is to Engineering.
Effective armour thickness is defined as the nominal armour thickness divided by the cosine of the angle at which it deviates from its normal angle minus any normalisation bonuses granted by the shell type it is used against.


Aslain #6 Posted 19 February 2019 - 01:29 AM

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View PostArbystrider, on 17 February 2019 - 10:07 PM, said:

 

It is done.

 

Please let me know if this is your preferred format for future releases.

 

Thanks. To me personaly the best way is if you simply provide it as it is directly from TIM export (don't delete atlas png, leave them there, preserve the full path).

 

ps. there was also the other popular variant: VR.HP maybe you could release it along with VRR. It's less popular but if it's not much of work...


Edited by Aslain, 19 February 2019 - 03:35 AM.


Arbystrider #7 Posted 19 February 2019 - 08:42 AM

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View PostAslain, on 19 February 2019 - 01:29 AM, said:

 

Thanks. To me personaly the best way is if you simply provide it as it is directly from TIM export (don't delete atlas png, leave them there, preserve the full path).

 

ps. there was also the other popular variant: VR.HP maybe you could release it along with VRR. It's less popular but if it's not much of work...

 

Due to the nature of this icon pack, I used several custom fonts and data tables to make it. Does TIM require you to have these fonts and data tables on your PC? I will include them in my next release if you want a TIM export.

 

I will consider remaking the clear variants as well as the VR.HP variant. They will be available here if and when I release them.



The World of Tanks Wiki is to World of Tanks what Science is to Engineering.
Effective armour thickness is defined as the nominal armour thickness divided by the cosine of the angle at which it deviates from its normal angle minus any normalisation bonuses granted by the shell type it is used against.


Arbystrider #8 Posted 20 February 2019 - 10:49 AM

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200219: Restored 3 other variants: VR.R clear, VR.HP non-clear, VR.HP clear. Changed tank name colour for non-premium tanks to be closer to the original by Ashbane.


The World of Tanks Wiki is to World of Tanks what Science is to Engineering.
Effective armour thickness is defined as the nominal armour thickness divided by the cosine of the angle at which it deviates from its normal angle minus any normalisation bonuses granted by the shell type it is used against.


Arbystrider #9 Posted 23 December 2020 - 09:41 AM

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231220: Updated for 1.11.0.1.


The World of Tanks Wiki is to World of Tanks what Science is to Engineering.
Effective armour thickness is defined as the nominal armour thickness divided by the cosine of the angle at which it deviates from its normal angle minus any normalisation bonuses granted by the shell type it is used against.





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