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Frontlines...Returned, Extended

its back best game mode yet kylie

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Holeinthehead #101 Posted 16 March 2019 - 05:03 PM

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View PostEzz, on 15 March 2019 - 12:11 AM, said:

I'm a bit curious as to what the balance and meta would be like if you could retake a cap as a defender, especially if they made objectives only available if you have the lead in sector. Ie Obj 1 and 2 open if you get first sector, 2,3,4 if you have the middle, and 4 and 5 if you have the final. Might discourage some of the flooding by attackers and give some sort of option for defenders late game.

 

The demo had 3 types of tanks . Light , med , and Hvy . There were multiple cap points that could be retaken . Light tanks also had the ability to call in air strikes . The resemblance between FL and the original demo is uncanny .

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Ezz #102 Posted 17 March 2019 - 06:48 AM

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View PostEzz, on 15 March 2019 - 08:54 AM, said:

Plus if my 432 ever gets to the next skill so i can train controlled impact

Have started training CI... think it may stand for Controlled Intercourse...

Side note, but not only do wheelies get their wheel shields, but they appear to get some sort of transportation device.


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13bladez #103 Posted 17 March 2019 - 09:32 PM

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The big issue i'm having with the entire game made atm is surely there should be some small advantage to actually winning games. When ranking is the only thing that matters it changes game styles accordingly. I certainly understand that defending is significantly harder then attacking to achieve victory, but entire map balancing issues aside, defending is possible if there is a concerted effort to do so, but since its only a case of ranking for importance why even bother, if winning had an advantage it might lead to a concerted effort to win. A simple 500 frontline exp for winning teams players would be a fine perk for achieving victory. 

 

Just a thought



CardinalMite #104 Posted 17 March 2019 - 11:28 PM

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View PostEzz, on 16 March 2019 - 10:48 PM, said:

Have started training CI... think it may stand for Controlled Intercourse...

Side note, but not only do wheelies get their wheel shields, but they appear to get some sort of transportation device.

Lol that is comedy gold, I thought the fire was a nice touch..

 

The 432 is an amazing rammer... I have found that brawling with Progettos you can ram them in the side and really ruin their day in FL.


Edited by CardinalMite, 17 March 2019 - 11:30 PM.

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LoadLock #105 Posted 18 March 2019 - 12:19 AM

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View Post13bladez, on 17 March 2019 - 09:32 PM, said:

The big issue i'm having with the entire game made atm is surely there should be some small advantage to actually winning games. When ranking is the only thing that matters it changes game styles accordingly. I certainly understand that defending is significantly harder then attacking to achieve victory, but entire map balancing issues aside, defending is possible if there is a concerted effort to do so, but since its only a case of ranking for importance why even bother, if winning had an advantage it might lead to a concerted effort to win. A simple 500 frontline exp for winning teams players would be a fine perk for achieving victory. 

 

Just a thought

 

yes I agree with you. way too many campers who snipe their way through the ranks

 



FramFramson #106 Posted 18 March 2019 - 01:41 AM

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View PostEzz, on 16 March 2019 - 05:48 PM, said:

Have started training CI... think it may stand for Controlled Intercourse...

Side note, but not only do wheelies get their wheel shields, but they appear to get some sort of transportation device.

 

PMSL here Ezz... too perfect.

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BadTeddy #107 Posted 18 March 2019 - 10:10 AM

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I was planning to grind through to level 30 again yesterday, but gave up - being swarmed by a horde of those wheeled vehicles as a defender is not much fun, and I feel that these new tanks strongly favour the defending side. Also those bloody wheeled tanks seems to take no damage from a number of hits, or take crits and just keep moving regardless.  So, GGWP WG, you've managed to make Frontlines 'Not Fun', which IMO was pretty damn good previously. Is my brother said when we were playing "Games are supposed to be fun - and this is NOT", before switched back to a couple of random battles and then quit out of disinterest.

Yes, yes, I know - complaints about this are a dime a dozen and I know damn well WG don't care. Still, I haven't spent anything on this game for a while now, and neither have a bunch of people I plat with. It makes more financial sense to buy an entirely new and different game than to purchase another pixel tank. There is no pressing reason I can see to spend any money on this game any more. The 'Fun' is gone...

Puggsley #108 Posted 18 March 2019 - 10:53 AM

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Nuff said......

 



STEALTHandGUILE #109 Posted 18 March 2019 - 11:27 PM

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View PostBadTeddy, on 14 March 2019 - 03:50 AM, said:

 

This doesn't make any sense to me. Doesn't matter if there are 3 or 300 SPG in the wait queue, there is max one per zone per team anyway, right? There should be the same limit on wheeled vehicles for similar reasons; otherwise the balance of the game is messed up. These wheeled vehicles completely unbalance WOT in general, and FL in particular. Even idiots in a wheeled tank can travel in a moment to the turrets and shoot them up without much or any possible chance of intervention. Makes it a joke with clouds of these little things zipping insanely all over the place. Once again I have to wonder - what the hell is WG thinking?

Totally agree, presently the fun of playing other than wheeled tanks gone down tremendously. True for both random battles as well as FL.



STEALTHandGUILE #110 Posted 18 March 2019 - 11:40 PM

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View PostBadTeddy, on 18 March 2019 - 07:40 AM, said:

I was planning to grind through to level 30 again yesterday, but gave up - being swarmed by a horde of those wheeled vehicles as a defender is not much fun, and I feel that these new tanks strongly favour the defending side. Also those bloody wheeled tanks seems to take no damage from a number of hits, or take crits and just keep moving regardless.  So, GGWP WG, you've managed to make Frontlines 'Not Fun', which IMO was pretty damn good previously. Is my brother said when we were playing "Games are supposed to be fun - and this is NOT", before switched back to a couple of random battles and then quit out of disinterest.

Yes, yes, I know - complaints about this are a dime a dozen and I know damn well WG don't care. Still, I haven't spent anything on this game for a while now, and neither have a bunch of people I plat with. It makes more financial sense to buy an entirely new and different game than to purchase another pixel tank. There is no pressing reason I can see to spend any money on this game any more. The 'Fun' is gone...

 

Same feelings and views here.The FL grind was bearable so along as you got some decent games in between, but this iteration of the game with wheeled vehicles has spoiled the "FUN " factor and made it unendurable .please take prompt and decisive action to limit the number of wheeled vehicles to one per zone. This is a point for random battles also, one per platoon and three max in a side.

STEALTHandGUILE #111 Posted 18 March 2019 - 11:51 PM

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View PostTheBudgiesmuggler, on 15 March 2019 - 02:31 PM, said:

And theres another joke, what so you lose while getting 8k dam and get a whoopee do 1800xp and 46k silver 

 

he is talking of making the ranks which is the most important thing, what is the fun of finishing the game in 10 min with most of us as sergants?

TheBudgiesmuggler #112 Posted 19 March 2019 - 10:33 AM

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Okay on the first FL in Feb I got thru the 1st Prestige and half way into the 2nd so roughly 45 levels in a week got to the rank of general and quite a few majors and captains, then the March FL started really good at first like Feb but it played differently gaining rank was slower the teams failed faster namely defenders saw quite a few games where I was lucky to make Lieutenant, got to major twice and a few captains and that was regardless of what tank I used..... I spoke to quite a few players who were as perplexed as I was, it seems Wargaming tweaked FL without telling us? Even with the intro of the FL10 I think wargaming thought it make FL a more fluid game ( lol) but what really ruined it for me was the one-sided gameplay it was so obvious when defending teams were so easily over-run I got royally pissed off on many occasions with what seemed lack lustre game play but it was really the game mechanics. And then there was the players cry babies got on Forum to whinge about "SPG having to much power on FL", well what about the marauding groups of FL10's, the amount of back peddling I'd do while defending was hilarious to the point where I decided to give up playing FL when it took 4 days to move thru 8 levels as opposed to 45 the previous month... .

Jezzalenko1978 #113 Posted 19 March 2019 - 05:11 PM

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View PostTheBudgiesmuggler, on 19 March 2019 - 12:03 PM, said:

And then there was the players cry babies got on Forum to whinge about "SPG having to much power on FL", well what about the marauding groups of FL10's, the amount of back peddling I'd do while defending was hilarious to the point where I decided to give up playing FL when it took 4 days to move thru 8 levels as opposed to 45 the previous month... .

 

 

Just took a snippet of your full quote Budge,

 

I feel the difference is the wheelies(?)  The SPG's (as far as I know) had the 3 perks in the first month; and for me FL was still entertaining enough..... This time around after reading through this thread, plus chatting away half-pissed with clannies, I feel it's the wheelies that have made it a boring [edited] grind, just by sheer numbers, as I've said - I don't notice them in pubbies really at all..... Hey I got a wheelie, not at all in any way damning those that play them, but the multitudes of the damn things made it a farce - and I feel perhaps amplified the less creds, lower XP etc. etc. because the horridly boring battles just made me want to disconnect half way through, win - or - loss.



Angus775n #114 Posted 19 March 2019 - 05:46 PM

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Prefer this version

 






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