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Coated Optics


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_Sp4rtacus_ #1 Posted 30 April 2019 - 09:08 PM

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Question regarding coated optics , i installed on a tank with telescopic binoculars and it

said if i remove something might not work ?

Im guessing if i remove telescopic binoculars the coated optics wont work but will i lose anything ?



samibsal #2 Posted 30 April 2019 - 11:40 PM

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telescope and optics work separatly.they dont stack.if you remove optics the telescope will work and if you remove telescope the optics will also work.

and you will lose gold if you remove coted optics


Edited by samibsal, 30 April 2019 - 11:43 PM.


MagicalFlyingFox #3 Posted 01 May 2019 - 10:00 PM

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To help illustrate, lets say you have 300m base view range.

With optics, you will always have 330m view range on the move and 330 view range while still.

With binos, you will have 300 view range on the move and 375m view range when Binos activate.

With optics and binos, you will have 330 view range on the move and 375 view range when binos activate. 


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 A. Guy on 02 June 2018 - 12:40 AM, said:

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_Sp4rtacus_ #4 Posted 03 May 2019 - 07:53 AM

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View PostMagicalFlyingFox, on 01 May 2019 - 11:30 PM, said:

To help illustrate, lets say you have 300m base view range.

With optics, you will always have 330m view range on the move and 330 view range while still.

With binos, you will have 300 view range on the move and 375m view range when Binos activate.

With optics and binos, you will have 330 view range on the move and 375 view range when binos activate. 

 

So the conundrum is do i  have binos AND optics or toolbox , camo and binos , three spots is not enough :p

toolbox = 25% faster repairs , coated optics tbh i didnt see much difference when mounted with binos , i find binos sufficient view range and rather keep the toolbox .



MagicalFlyingFox #5 Posted 03 May 2019 - 08:10 AM

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Optics is a lesser buff but all the time whereas binos requires you to remain static. 

 

It depends on the tank and its stats. Generally in the lower tiers you are better off sticking with binos. 


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 A. Guy on 02 June 2018 - 12:40 AM, said:

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Ket101 #6 Posted 03 May 2019 - 10:06 AM

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Optics are always on.  Great for tanks that don't stop moving, like active scouts.  They also don't weigh anything, which is neither here nor there, really.  If your view range is getting up to or over 400m without modifications, then optics are adequate even if you're not an active scout.

 

The binocs require you to stop before they activate.  Moving the hull at all (except for in siege mode) cancels them.  If you're going to stop and shoot, they're ideal.  Some vehicles are really blind, like Hetzers (260m view range stock with 100% crew), and need binocs to get the vision range up to something that is close to adequate.

 

If you have both, optics will be active at all times, until you stop and the binocs activate.  The binocs will not add their effect to optics, you will still only get the 25% increase on your base view range.

 

In short, if you already have a decent view range, and/or you keep moving, use optics.  If you don't have a great view range, use binocs.  No need, really, for both, but some people find it works for them.



kickim #7 Posted 03 May 2019 - 10:07 AM

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binos usually for low tiers cos swappable for free.

 

also, better for light tanks doing a lot of passive spotting

and ninja TDs and snipey meds bush camping (need to stay still)

usually paired w camo net


 

optics, for any other tank to boost view range.

Light tanks who do more active spotting runs can use optics.

those who do both active and passive may even mount both.



U12D13 #8 Posted 03 May 2019 - 01:38 PM

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Basic guide for equipment:

Low tiers:
Toolbox, Camo Net and Binos
{Since they are demountable and you most likely wont be keeping any of these tanks anyway. Vents if you can spare the credits for better performance but usually not bothered with at low tiers. Binos also better for low tiers since the poor view ranges mean that coated optics do very little since its a %-bonus and binos can better make up the lack of VR.}

High tiers:
Most of the time:
Can mount Vstab? Mount Vstab.
Can mount rammer? Mount rammer.
Is View Range <445m? Mount Optics.

Else, Vents. 


Edited by U12D13, 03 May 2019 - 01:38 PM.

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killedbynoob #9 Posted 04 May 2019 - 02:24 AM

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binocular is a separated eqp from your tank and coated optic is an attachment to your tank optic, bino only activated when you stay still same like camonet while optic always activates, but there's a catch. bino provide larger view range than optic and optic need to use gold to detach or just destroy em

if you're looking for good eqp combine and playing as sniper i'll suggest optic/rammer/gun drive/camonet and vent. ventilation is the most crucial of equipment to be put on unless you're open top tank


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_Sp4rtacus_ #10 Posted 17 May 2019 - 12:03 PM

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View PostKet101, on 03 May 2019 - 11:36 AM, said:

Optics are always on.  Great for tanks that don't stop moving, like active scouts.  They also don't weigh anything, which is neither here nor there, really.  If your view range is getting up to or over 400m without modifications, then optics are adequate even if you're not an active scout.

 

The binocs require you to stop before they activate.  Moving the hull at all (except for in siege mode) cancels them.  If you're going to stop and shoot, they're ideal.  Some vehicles are really blind, like Hetzers (260m view range stock with 100% crew), and need binocs to get the vision range up to something that is close to adequate.

 

If you have both, optics will be active at all times, until you stop and the binocs activate.  The binocs will not add their effect to optics, you will still only get the 25% increase on your base view range.

 

In short, if you already have a decent view range, and/or you keep moving, use optics.  If you don't have a great view range, use binocs.  No need, really, for both, but some people find it works for them.

Thankyou great info



_Sp4rtacus_ #11 Posted 17 May 2019 - 12:06 PM

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View Postkickim, on 03 May 2019 - 11:37 AM, said:

binos usually for low tiers cos swappable for free.

 

also, better for light tanks doing a lot of passive spotting

and ninja TDs and snipey meds bush camping (need to stay still)

usually paired w camo net


 

optics, for any other tank to boost view range.

Light tanks who do more active spotting runs can use optics.

those who do both active and passive may even mount both.

 

Optics , telescope + Camo net (OR) Toolbox ?

Edited by Sp4rtacus_1, 17 May 2019 - 12:06 PM.


_Sp4rtacus_ #12 Posted 17 May 2019 - 12:08 PM

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View PostU12D13, on 03 May 2019 - 03:08 PM, said:

Basic guide for equipment:

Low tiers:
Toolbox, Camo Net and Binos
{Since they are demountable and you most likely wont be keeping any of these tanks anyway. Vents if you can spare the credits for better performance but usually not bothered with at low tiers. Binos also better for low tiers since the poor view ranges mean that coated optics do very little since its a %-bonus and binos can better make up the lack of VR.}

High tiers:
Most of the time:
Can mount Vstab? Mount Vstab.
Can mount rammer? Mount rammer.
Is View Range <445m? Mount Optics.

Else, Vents. 

 

M4 Sherman , i have bino , toolbox and camo , as i dont like being seen if i dont have to but would i be better off with vents or something else ?

spacewolf #13 Posted 17 May 2019 - 12:20 PM

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Rammer, vents, GLD. Some will say optics but for the derp you kinda want the GLD.

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_Sp4rtacus_ #14 Posted 17 May 2019 - 12:53 PM

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View Postspacewolf, on 17 May 2019 - 01:50 PM, said:

Rammer, vents, GLD. Some will say optics but for the derp you kinda want the GLD.

 

What about toolbox ? 25% repair speed as opposed to any of the above ?

Thankyou btw .

 



spacewolf #15 Posted 17 May 2019 - 01:26 PM

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It's only really helpful if you don't have a trained crew with repairs. Otherwise not useful.  At 1500 games there might be a use, but eventually you'll need those equipment slots for something better.

 

Besides, if you run LRK's you'll not need to worry about repair speeds too much. 


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_Sp4rtacus_ #16 Posted 17 May 2019 - 03:33 PM

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View Postspacewolf, on 17 May 2019 - 02:56 PM, said:

It's only really helpful if you don't have a trained crew with repairs. Otherwise not useful.  At 1500 games there might be a use, but eventually you'll need those equipment slots for something better.

 

Besides, if you run LRK's you'll not need to worry about repair speeds too much. 

 

k got  an LRK so i'll try your loadout for awhile , although i do like telescope and camo : - )




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