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Arty protection Consumable or Equipment

arty consumable equipment protection shell

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f2p_win #1 Posted 10 June 2019 - 07:31 PM

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We can add Equipment, consumable to protect from Arty one time or with large cool down time like repair kit,

when we have this equipment - it can protect from arty shell by firing tiny shell in air to blast HE shell of arty.

it will work only incoming HE shell which is more then 400m distance or so (as you like).

to give arty advantage over it it will not work in 400m range as arty shell come fast so equipment do not have time to react.

we can make it one time or with large cool down time.

we can purchase this as equipment, or consumable with coins.

I think we should at-lest get one chance to save our [edited].



Sir_Direkin #2 Posted 10 June 2019 - 07:43 PM

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Kinda pointless when there's 3 aty per game. Say you block one shell from one arty, there's two others who're probably focusing you as well.

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DanLBob #3 Posted 10 June 2019 - 07:53 PM

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So basically you are proposing Iron Dome? Meh why not, arty already has UAV for targeting.

 

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chook_on_a_stick #4 Posted 10 June 2019 - 10:34 PM

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Spall liner?

neokai #5 Posted 10 June 2019 - 11:07 PM

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Moved to a more appropriate sub-forum.

 

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DanLBob #6 Posted 11 June 2019 - 04:42 AM

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Lol, suggestions are in the Fan Zone these days huh? Might as well label it "Crap the Devs will never see!"

 

Dan


Edited by DanLBob, 11 June 2019 - 04:42 AM.


spacewolf #7 Posted 11 June 2019 - 05:58 AM

    I still think it's morally wrong so in fact I'm right.

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View PostDanLBob, on 11 June 2019 - 06:42 AM, said:

"Crap the Devs will never see!"

 

In the dev's defense, it's hard to see anything when you have your head in the sand. 


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DanLBob #8 Posted 11 June 2019 - 07:38 AM

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View Postspacewolf, on 11 June 2019 - 05:58 AM, said:

 

In the dev's defense, it's hard to see anything when you have your head in the sand. 

 

Well that beats where I was thinking.....

 

Dan



spacewolf #9 Posted 11 June 2019 - 08:41 AM

    I still think it's morally wrong so in fact I'm right.

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I was tempted to say what you were thinking but erred on the side of caution. 

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Mingfang47 #10 Posted 11 June 2019 - 09:12 AM

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Looks like a proposed smart magic weapon in the 20th-century warfare. Tanks in the game are not historical so why don't we introduce Iron Dome consumable!? :trollface:

Edited by Mingfang47, 11 June 2019 - 09:13 AM.

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Aoyama_Blue_Mountain #11 Posted 11 June 2019 - 12:00 PM

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View PostDanLBob, on 11 June 2019 - 04:42 AM, said:

Lol, suggestions are in the Fan Zone these days huh? Might as well label it "Crap the Devs will never see!"

 

Dan

 

Strange thing is meanwhile there are "guides" posted in the Newcomer forum that clearly look like they belong in the Fan Zone

Noobs don't snipe because they are good at snipe; noobs snipe because they can't do anything else / People don't lose because they lemming; people lemming because they are losers

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When you are not losing because you outnumber the enemy, your other flank is losing because they are outnumbered; it's just math

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U12D13 #12 Posted 13 June 2019 - 04:48 PM

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>Bring back the old arty tracer effect.

>Add crew skill for radio opr to automatically ping a zone/ radius on minimap for the team to show where arty hit from.

^[Encourage relocation and counter battery play]

>Change spall liner to reduce stun durations on subsequent continuous hits (not stacking of stuns) in addition to what it already does.

^[To avoid arty picking on ONE guy/ xvm sniping/ clan sniping]

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