You can also use this thread to leave suggestions about different types of Equippments you would like to see, and also new types of Consumables you want in the game...
There could be a more diverse crew skill/perks though. Separated by 4 types: Commom Perk, Commom Skill, Upgradable Perk, Upgradable skill.
A level system for each skill/perk would make every tank crew more unique. You may choose to keep improving each selected skill through a leveling system. For example Situational Awareness Skill level 1, 2, 3, each level there is an improvement being made to the Situational Awareness skill (ie +5% bonus to Situational Awareness skill level per upgraded level), but that wouldnt be OP because there is a big downside already, in order to get to tier 3 situational awareness, you would require to get the same amount of XP you would need to get any 3rd skill/perk, its like training the same skill/perk 3 times to make it better.
- Bring in the possibility of leveling up certain skills (from level 1 to level 3). Each level would spend the same amount of XP that training every skill individually takes. For example 6th Sense cannot be leveled up and remain the same as now (commom perk type) since there is already directive that provide a more than decent bonus to it. Camouflage Skill though could be a level system (upgradable skill type) gaining 5% camo skill level per upgraded level (level 1-3);
- Bring in Nation Specific Crew Skills/Perks. One example would be a skill called "Day 1 Veteran", can be trained only by american crews, decreases the chances of the crew member who has this perk trained to 100% to be critically damaged. Chance of 15-25% decrease;
- Read mttspii, he has some good ideas of perk names and its implementations (I already + his post), plus he is better than me at choosing the skill/perks names or how should they be called;
- Also add perks/skills that brings downsides too, although perks and skills already have the downside of having to be trained therefore taking the xp required for it, which in turn is a resource that could be used to train a different skill/perk;
- Bring in perks that improve individual crew members skill level. For example, a perk called "War Veteran" that improve commander skills by 3-5%. Or a gunner that can train the perk "Stress Resistent Marksmanship", improving its skill by also 3-5%;
- Brings a Perk that directly Decreases RNG by 10%, good for snipers, not necessarily good for close ranged combats, but also not bad.
Equippments would be easy to balance, certain things like lets name it "Extra Armor Plates" would occupy one slot of Equippment and certain tanks wouldnt be able to equip it just like happens to vents in open turret tanks for example. And as a downside it would increase terrain resistance and huge weight added to tank. Could provide some 5-10% armor bonus, it looks small i know, but remember RNG is real and on the long run you would be bouncing alot, specialyl when angling.
- One Equippment i think is also needed is called "Extra Baggage Room", which enable the tank equipped with this Equippment to use one more Consumable. Meaning you now can easily carry 2 repair kits, one medkit, and still be able to use fire extiguer or food.
More Consumables types also would be easy to balance.
- For example a Consumable called "Trained Pigeons". This consumable release trained pigeons from your tank to find and SPOT artilery after you get hit or splashed by the same SPG more than 2-4 times (debatable) and on the plus side it would prevent arty focus on individual players, completly finally balancing arty for real... LOL it would be the most purchased consumable. Plus they could even add the animation of the Pigeons leaving/returning to the tank although it can only be used to find one arty before consuming the consumable. The idea is that the trained pigeons will sniff the smell of powder all the way back to where it came from and then radio operator or commander will be able to see where the pigeons are flocking/flying over in circles giving them the exact location where arty is..
Please WG talk to the russians about our Asian Pacific comunity suggestions!! lets make this game good again!!!
PS. Creates a game in which ESL players will have to be creative in selecting the skills/perks/equippemnts/consumables and limit the amount of skills/perks each of them can have so they dont get all the same boring stuff again like happens currently and have to be creative and selective instead.. Making this game more of a sport than it is now.
Edited by NameWasStolenStresslevel, 20 July 2019 - 12:39 PM.