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Advances-Style Timer to Fix Skirmish

suggestion timer skirmish

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pr154 #1 Posted 15 August 2019 - 04:17 PM

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Suggestion to fix Skirmish - One of the biggest turn-offs for Skirmish is the likelihood that you'll be queuing to nowhere in the absence of other clans assembling

 

Could an Advances-style launch timer help stimulate more clans, particularly new-to-competition clans, to get involved in this mode of the game?

- Tier VI Skirmish - Max game time 8mins - Launches every 10mins - 75IR for Technical Victory
- Tier VIII Skirmish - Max game time 12mins - Launches every 15mins - 125IR for Technical Victory

 

The Industrial Resource means more to developing clans as they work to upgrade their stronghold and create clan reserves and combat reserves

As an added incentive to compete with the plethora of other World of Tanks content, could a credit injection be made to those individuals who've assembled into a legal detachment and teched?



MagicalFlyingFox #2 Posted 15 August 2019 - 04:19 PM

    Destroyer of Tier 6 CW

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View Postpr154, on 15 August 2019 - 07:17 PM, said:

 could a credit injection be made to those individuals who've assembled into a legal detachment and teched?

Wasn't too opposed until i saw this.

 

 

Team Battles ANZ problem, but worse.

 


http://www.theuselessweb.com/

 A. Guy on 02 June 2018 - 12:40 AM, said:

Destroyer of Tier 6 CW... says it all about you.


pr154 #3 Posted 15 August 2019 - 04:23 PM

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Yeah I hear you mate... Wouldn't have even suggested it but for all the other credit-heavy alternative content out there

But to be fair, if you're running a premium account and shooting standard rounds through a T-34-85M / Type 64 / Cromwell B, you'll be making 30-40k per battle on a win and 5k on a loss even without the assistance of clan/personal reserves


Edited by pr154, 15 August 2019 - 04:24 PM.






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