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Aoyama_Blue_Mountain #21 Posted 30 August 2019 - 05:59 PM

    Blue Mountain Aoyama

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I actually forgot to video or screenshot... but my last battle was hilarious

 

4 (or 5) tier V and below all trying to backstab each other at the early stage, 2 survived

 

End game had 2 enemies fighting, I backstabbed one, the other was killed by a backstabbed, the backstabber got killed by another backstabber (2nd place). The 2nd place doesn't even have gun upgrade.

 

Weird. 4 tanks killed.


How to solve all problems once and for all with just 3 lines of code:

 

if ( battle_type = CW | RB | SH ) {

mod_folder.disable

}


Aoyama_Blue_Mountain #22 Posted 30 August 2019 - 06:25 PM

    Blue Mountain Aoyama

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Bug reports:

 

1) If you flipped and stayed diagonal (>90 degrees), the 5 second counter is orange and you die after that, instead of getting a green one that flips you back. Also, apparently gravity breaks after that so the dead tank remains balanced on its corner.

Spoiler

 

2) If you kill somebody on the hill, the loot is under the floor

Spoiler

 

3) It is possible for the last zone to completely separate the last remaining players

Spoiler

 


Edited by Aoyama_Blue_Mountain, 30 August 2019 - 06:28 PM.

How to solve all problems once and for all with just 3 lines of code:

 

if ( battle_type = CW | RB | SH ) {

mod_folder.disable

}


Aoyama_Blue_Mountain #23 Posted 30 August 2019 - 07:38 PM

    Blue Mountain Aoyama

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4) Ammo rack becomes damaged after upgrading hull (@ 7:00 video time)

Spoiler

 


How to solve all problems once and for all with just 3 lines of code:

 

if ( battle_type = CW | RB | SH ) {

mod_folder.disable

}


mttspiii #24 Posted 31 August 2019 - 09:41 AM

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View PostAoyama_Blue_Mountain, on 30 August 2019 - 07:38 PM, said:

4) Ammo rack becomes damaged after upgrading hull (@ 7:00 video time)

Yeah that happened to me too, but I thought "WG" and moved on.

 

> Also, had a nice duel where I ran out of ammo in my Flammen :sceptic:

>

>

> Unfortunately for my enemy, he decided to run away. Against a fellow Flammen with ramming-speed boosters:


Edited by mttspiii, 31 August 2019 - 09:41 AM.

I'm fierce and I'm feeling mighty,

I'm a golden girl, I'm an Aphrodite

 

 


SLAV_ROBIN #25 Posted 31 August 2019 - 01:03 PM

    Professional Runner Away-er

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its still happening WG, replays need to be enabled for any [edited] gamemode you release./ this time it was two clanless. but they were both not fighing each other. and both proceeded to chase me though into the 1line redzone


2nd Gen Pyromaniac, born of the ANZAS winds.......crazy commando of anzaf of old, and namer of BadIntent..

"He Bravely Ran, where no man would run..."

LOOK! a wild Robin appeared! "YIKES!!~~~RUN AWAY~~~~"

 

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Aoyama_Blue_Mountain #26 Posted 31 August 2019 - 03:08 PM

    Blue Mountain Aoyama

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I don't get it, sometimes I can spawn with 4 people in close proximity and no pickups available, other times I get so lucky it isn't even fair

 


How to solve all problems once and for all with just 3 lines of code:

 

if ( battle_type = CW | RB | SH ) {

mod_folder.disable

}


Aoyama_Blue_Mountain #27 Posted 31 August 2019 - 03:31 PM

    Blue Mountain Aoyama

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View PostSLAV_ROBIN, on 31 August 2019 - 01:03 PM, said:

its still happening WG, replays need to be enabled for any [edited] gamemode you release./ this time it was two clanless. but they were both not fighing each other. and both proceeded to chase me though into the 1line redzone

 

Maybe they have to stay clanless to avoid suspicion. Here's another pair:

 

Spoiler

 

Spoiler

 

Spoiler

 

Then one appear with 80% health

Spoiler

 

Instead of running away from 2 enemies he started doing circling movement

 

Spoiler

 

The other tank appears with 100% health

 

Spoiler

 

They both lose because they're disgraces

 

Spoiler

 


How to solve all problems once and for all with just 3 lines of code:

 

if ( battle_type = CW | RB | SH ) {

mod_folder.disable

}


Aoyama_Blue_Mountain #28 Posted 31 August 2019 - 10:24 PM

    Blue Mountain Aoyama

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Ever had a battle against a single tank that took more than 2.5 minutes... and upgraded from tier 6 to 8 mid-battle... shows the significance (or unfairness) of consumables

(From video time 8:00)

 

Also demonstrated why the only feasible derp user is Red Dawn... when that Rattlesnake took 3 runs to kill me, even when my back was fully exposed for the first two.

 


How to solve all problems once and for all with just 3 lines of code:

 

if ( battle_type = CW | RB | SH ) {

mod_folder.disable

}


Aoyama_Blue_Mountain #29 Posted 31 August 2019 - 11:01 PM

    Blue Mountain Aoyama

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Red Dawn autoloader intershell load is 3 seconds, yet the DPM gun with boost reload time is 4 seconds.

 

 

Reload times using the middle turret:

 

Without boost
7.6s
6.7s
5.7s

 

With boost
5.3s
4.7s
4.0s


How to solve all problems once and for all with just 3 lines of code:

 

if ( battle_type = CW | RB | SH ) {

mod_folder.disable

}


Aoyama_Blue_Mountain #30 Posted 01 September 2019 - 04:36 PM

    Blue Mountain Aoyama

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I notice this system penalizes the autoloaders while being good for the high alpha - Your ammo quantity is the same regardless of the gun you use, yet with autoloaders you need 4 shells to do the same damage a DPS gun does in 2 shots, this drains ammo very quickly, made worse by the fact that gold rounds do more damage but are rarer.

 

Regardless, autoloaders are ineffective so they are only used for lolz anyway. The only effective user of autoloader is Red Dawn with its higher penetration and even then it's luck. The German one with bigger alpha does around 400-500 per non-penetrating shot. 

 


How to solve all problems once and for all with just 3 lines of code:

 

if ( battle_type = CW | RB | SH ) {

mod_folder.disable

}


Sir_Direkin #31 Posted 01 September 2019 - 06:50 PM

    Purveyor of Salt

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Huh, this game mode, eh? I remember playing this on the test server some time last year; think it was before Halloween. It was panned back then, an absolutely horrible mode. It's like they were trying to make WoT more hardcore, but still not managing it. So they've finally released it. They must be running out of ideas.

https://www.youtube.com/channel/UCumyqpRUeOPCy1RcKXl96VA

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Stormcrow_NZ #32 Posted 02 September 2019 - 07:46 AM

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A typical run in this mode "Top 5, top 5, top 10, Win! top 10 Get ganked by two to three window lickers in the first minute, 5 times in a row. leave game and vow never to return. Return 10 minutes later after convincing yourself it was your fault you got killed, and immediately get bumrushed by two further window lickers in the first 30 seconds. " Maybe platoon mode would be better, but Im way too much of an [edited]to have friends. 

 

 

 

 



mttspiii #33 Posted 03 September 2019 - 08:42 PM

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Just happened along a pair of what looks like teamers in Steel Hunter, but since I don't save replays and WG don't save either, I'm currently raging about how I found my #2 and #3, barely upgraded, sitting side-by-side under a bridge (to not get bombed apparently) not bothering to shoot each other and just waiting for the Red Rads to kill them off.

 

I just killed off a fully-upgraded Flammensomething as #4 so seeing the #3 and #2 as unworthy foes with high possibility of collusion, and not able to get a screenshot or replay at all, just made me ragey.

 

So I killed them off. Didn't have to since I'd outlive them through the Red Rads anyway, but I just had to kill them.

 

 

That said, looking at their profiles, I'm not really sure if they're colluding, or they simply didn't know that their tank guns have a purpose.


I'm fierce and I'm feeling mighty,

I'm a golden girl, I'm an Aphrodite

 

 


HexHammer #34 Posted 11 September 2019 - 08:46 PM

    Staff sergeant

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I was going to skip this because I figured it would take too long, and would be too hard, but this has to be the easiest bonds I have ever earned. Only took me three evenings

 

My favorites were winning two in a row without even firing a shot .

 

osASXbo.jpgOKNdrGs.jpg

 

VOBdCw1.jpgjQJKwqf.jpg

 

I like it. More of this mode please

 



_Sp4rtacus_ #35 Posted 16 September 2019 - 07:29 AM

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Teaming in the single player mode of Steel hunter ruined it within the first 3 hours .

(Teaming = friends with headsets ganging up on lone players) then i guess rotating who gets the last win .






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