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1.8.1 Common Test Feedback Thread

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Conan #1 Posted 05 September 2019 - 11:52 AM

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Please share your feedback, comments, and suggestions on 1.8.1 Common Test here.


Details on Update 1.8.1 can be found here


Thank you.

Edited by AHB_Centurion, 08 February 2020 - 05:40 AM.



Centurion_MK64 #2 Posted 08 February 2020 - 05:43 AM

    Wait I have'nt seen this mod before?

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Would be good to see some of the following added in future


  • More ingame sight options
  • WG generated stats signature

I am here to help, please don't hesitate to PM me
For help and gameplay advice please try the WG Wiki or contact Support

BRASPJP #3 Posted 14 February 2020 - 12:41 PM


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I would like the developer to note that the game is leaving the goal of being strategic to instant playoffs. If that is the objective, there is no point in creating heavy and semi-heavy tanks on the tree, just as SPG lost the grace to play, there is NO DAMAGE, that in reality SPG are deadly fire. With the creation of light tanks, it became meaningless to play with SPG. And the maps, ended up with no option for the SPG, there are few maps with ideal places for SPG. Therefore, WOT is leaving the context of being a strategic game. Developers think well. They are tanks with stories of war strategy and NOT a CABAL ON LINE game, different contexts ...

IS7_1 #4 Posted 22 February 2020 - 12:57 AM


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excuse me can wg fix the reload time of italia autoloader branch ??? like double barrel plz example proget 65 first shot is 8sec so we set time like double barrel 8sec 1 per round x4 = 32 that' better i though over 42sec reload completed omg that long 32sec well not bad :) thanks u


Bob_Scutter #5 Posted 26 February 2020 - 07:39 AM


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Good morning Conan,

Just some notes from someone new to WoT.

1. Enjoyed and was impressed with the new layout in the garage for missions and information,

2. The Battle Pass was a well thought out and challenging activity, the purchase and allocation of points worked very well.

3. The EBR 105 is way to strong for a light tank - saw people doing back flips etc with no damage to vehicle, it is nearly impossible to hit in normal tanks - Would recommend enabling secondary weapons on tanks and SPG's to give them a fighting chance.

4. Reference exrra statistics, - It maybe cause I am new but didnt get much out of this at all, if anything it seemed to slow my computer more.

One thing I thought might be good is to know where and by what shell my tank was hit by in a battle.

5. Reference SPG, just a thought that the map should take up Point of View when you go into targeting mode, i.e. that you are always at the bottom of the screen and move up the screen towards the enemy.


M3A8_Wyvern #6 Posted 28 February 2020 - 02:34 AM


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Maybe the only thing I just wanted to see is nerfing the EBR's capability to maneuver on medium to soft terrains, also the turret traverse of that tank and stability of its gun to shoot while moving is way OP than any other tanks. EBR's surely did change the phase of every game but we cant deny the fact that it is somehow broken to the fact that the use of those regular LT's are pointless and useless.

FeldMarschal_Heinz_Lexen #7 Posted 28 February 2020 - 10:38 AM


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Goodmorning conan, 


The new firing sound looks great! It sounds like firing a real canon <3 

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Triton_89 #8 Posted 28 February 2020 - 05:26 PM


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Where is everybody? those entered the 1.8 common test. Which is which? I mean that the remove tanks from tech trees, like T-62A, AMX 30B, AMX 30 proto, JagPanther II, M7 Priest, Sexton I, Churchill Gun Carrier, M4 Jumbo and others(from sandbox server), are they in the content of 1.8.1 updates? or those tanks just in 2.0 update?


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