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Flexible Production of Clan/Combat Reserves

stronghold clan combat reserves industrial resource

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pr154 #1 Posted 18 October 2019 - 09:46 AM

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Clans becoming Advance-capable are opened up to a quantum leap of Industrial Resource income, but feeding higher-tier structures to generate Clan Reserves requires a clan to either do alot more Advances or ensure sustained success in the game mode. Unfortunately this isn't always realistic for the activity of the clan or the coin vaults of its membership.

 

What if the Clan Reserves / Combat Reserves your clan produced weren't locked by the Tier of the structure though?

 

Pros:

- Lower-tier clan reserves can be produced and released proportionally to the IR income of the clan, rather than being unaffordable during a lull in IR-Collecting activity (e.g. CW, Exam Periods etc.)

- Makes it easier for dead/inactive clans with a high-tier Stronghold to reactivate from the entry-level competitive space

- Facilitates more regular deployment of Clan Reserves, therefore members can see their value and assist in their generation through Clan Activities

- Fairer competition, with less likelihood of a Tier VIII Artillery Barrage being used on an entry-level clan in a Tier VI Skirmish

 

Cons:

- Reduces the need for Advance-capable clans to focus on Advances


Edited by pr154, 18 October 2019 - 01:27 PM.


Napalmer #2 Posted 18 October 2019 - 01:31 PM

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So the last two advances that YETI did earned us 74k boxes. One where we captured a Citadel, one where we lost one.

 

Tier 10 credit boosters cost us 8.5k boxes a pop. That means that even on a horrible loss from the second battle, we still have enough to make 8 two hour credit boosters from the one citadel.

At no point would we ever consider making 'weaker' boosters - we'd just keep saving.

 

I don't understand how smaller clans can't afford boosters that are significantly cheaper.

https://worldoftanks.asia/en/content/strongholds_guide/reserves/

If you look at this guide, you see just how much cheaper it is to have the smaller boosters. Active clans could choose to have nightly boosters that are small, or work towards the larger boosters.

 

Regarding artillery barrage, honestly I don't see battles being won on the tier of the barrage. Generally, it comes down to poor positioning that leaves you vulnerable to the strike.

 

I understand how you want to try and save enough boxes to get a high level booster for a low-level clan, but the reward of the higher level booster comes down to commitment and dedication. Winning more just accelerates that process.

In the past, you had to defend your stronghold, which means that only the strongest would have a constant supply of boxes that would be converted into boosters. Losses meant you lost your boxes and your buildings were damaged (which required boxes to repair).

 

The system is far more forgiving than in the past and in my opinion works well. Considering weaker clans get preferable match-making for most games in Advances, there really is no excuse not to participate.

 


Edited by Napalmer, 18 October 2019 - 01:33 PM.

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Jordy #3 Posted 18 October 2019 - 02:32 PM

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View PostNapalmer, on 18 October 2019 - 05:31 AM, said:

 

 

The system is far more forgiving than in the past and in my opinion works well. Considering weaker clans get preferable match-making for most games in Advances, there really is no excuse not to participate.

 

 

You clearly haven't played enough advances :D


 


IMC_Jezza #4 Posted 18 October 2019 - 02:35 PM

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Both good points lads,

 

I see the idea of being able to prep high level boosters, especially for calns entering the foray that is advances being an enticement; for sure, they are bloody great for XP & Credits and the like.

 

But I also see what you're saying Nappa as far as having to earn it. The catch 22 we're in (everything at tier 8, the important ones at tier 9) is managing the incoming boxes to spread between upgrades Vs. Booster creation; and hey we don't necessarily net a whole bunch of boxes on a night where 3 advances in a row we cop gud clans at that!

 

We basically reset our Stronghold from the early day, because (as you explained Nappa) we'd have say 30 guys involved in CW's, and VPA and the 4 Salamis would just vulture your boxes and wreck all your buildings....... IT was so damn frustrating.  But yeah, to build them up when you're not netting say 50k boxes in a session becomes increasingly difficult - but in I s'pose a kinda satisfying way too......  It's funny that in the last few campaigns one of the "rewards" was boxes, you know, even a bit further down the list - of say 200-300K boxes, I remember thinking at the time - who gives a shit?   but dayum, they really get it rolling along!  And hey we 'aint at tier 10 yet on the good ones, but we've worked damn hard getting them to 9, and the lads are being rewarded for their efforts, especially during Advances/CW's when the percentage of boost is higher....

 

Like I said, I truly see both your points, but I'm guessing it's difficult to have differential rewards for clans hypothetically say for numbers of advances played, if you get my gist?


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Napalmer #5 Posted 18 October 2019 - 02:42 PM

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View PostJordyBro, on 18 October 2019 - 04:32 PM, said:

 

You clearly haven't played enough advances :D

Yeah, we don't talk about ANZ, where the MM goes out the window because not enough people are playing... :rolleyes:


3-Marked Tier 10s: T57 Heavy, T110E5, Object 140, IS-7, E100, Maus, Centurion Action X, Badger, Super Conqueror, AMX 50B, STB-1, Type 5 Heavy, WZ-111 5A, Kranvagn, Strv 103B

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pr154 #6 Posted 18 October 2019 - 03:25 PM

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Thanks for your input guys. For avoidance of doubt I'm not suggesting that Clans should be able to access higher level boosters then what their structure level allows. I'm only suggesting the option to say produce a Tier VI booster from a Tier VIII structure.

 

For context, REIGN are in a bit of a rut at the moment and barely raising Advances outside of Sunday War Games during the last off-season period (CW12-CW13). We have Tier VIII booster structures thanks to some generous Global map rewards and past success, but popping these set us back 5,700IR each. When we're barely cracking 10K boxes a week, it doesn't cover the bill if we want to launch enough boosters to fairly cover our "active" timezone spread from NZ to WA/HK.

 

Some of our members have identified lack of credits as the reason they don't show up. We then enter an unproductive feedback loop where we could help by running boosters but then are not running as many detachments to make the boxes to make the boosters. The kind of flexibility I describe in the original post could therefore be a remedy to apathy or casualisation of the clan, something all too common on the ANZ server.


Edited by pr154, 18 October 2019 - 05:03 PM.


Napalmer #7 Posted 18 October 2019 - 03:28 PM

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Why not play War Games? You can earn Tier 11 and 12 boosters from placing on the leaderboard that actually makes you earn credits from Advances.

 

Lower tier credit boosters won't fix the problem of credits. Advances and CW are credit sinks after all.


3-Marked Tier 10s: T57 Heavy, T110E5, Object 140, IS-7, E100, Maus, Centurion Action X, Badger, Super Conqueror, AMX 50B, STB-1, Type 5 Heavy, WZ-111 5A, Kranvagn, Strv 103B

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pr154 #8 Posted 18 October 2019 - 03:38 PM

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You're preaching to the converted Nappa. It shouldn't be that [edited] hard to get up

IMC_Jezza #9 Posted 18 October 2019 - 04:09 PM

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Fair points lads.....

 

Gotcha PR......  I reckon that's agood idea mate, the more the merrier really......  and If it helps, why the hell not yeah?


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Twit_ANZPL4 #10 Posted 18 October 2019 - 04:41 PM

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View PostNapalmer, on 18 October 2019 - 02:42 PM, said:

Yeah, we don't talk about ANZ, where the MM goes out the window because not enough people are playing... :rolleyes:


So why don't you play? More clans playing the better. Seems dumb to say we won't play because not enough are playing?


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Napalmer #11 Posted 18 October 2019 - 04:53 PM

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View PostTwit_, on 18 October 2019 - 06:41 PM, said:


So why don't you play? More clans playing the better. Seems dumb to say we won't play because not enough are playing?

We don't have numbers. Seriously. :teethhappy:


3-Marked Tier 10s: T57 Heavy, T110E5, Object 140, IS-7, E100, Maus, Centurion Action X, Badger, Super Conqueror, AMX 50B, STB-1, Type 5 Heavy, WZ-111 5A, Kranvagn, Strv 103B

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